cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
-qboolean snd_initialized = false;
+cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
void S_Init (void)
{
Cvar_RegisterVariable(&bgmvolume);
Cvar_RegisterVariable(&volume);
+ Cvar_RegisterVariable(&snd_staticvolume);
+ Cvar_RegisterVariable(&snd_initialized);
}
void S_AmbientOff (void)
{
}
+void S_Startup (void)
+{
+}
+
void S_Shutdown (void)
{
}
{
}
+sfx_t *S_GetCached(const char *name)
+{
+ return NULL;
+}
+
sfx_t *S_PrecacheSound (char *sample, int complain)
{
return NULL;
{
}
-void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
+void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
{
}
{
return 0;
}
+