Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-// snd_mix.c -- portable code to mix sounds
#include "quakedef.h"
#include "snd_main.h"
+
typedef struct portable_samplepair_s
{
int sample[SND_LISTENERS];
#define PAINTBUFFER_SIZE 2048
portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
-// FIXME: this desyncs with the video too easily
+
extern void SCR_CaptureVideo_SoundFrame(unsigned char *bufstereo16le, size_t length, int rate);
-void S_CaptureAVISound(portable_sampleframe_t *buf, size_t length)
+static void S_CaptureAVISound(size_t length)
{
- int n;
size_t i;
unsigned char out[PAINTBUFFER_SIZE * 4];
- if (!cls.capturevideo_active)
+ unsigned char* out_ptr;
+
+ if (!cls.capturevideo.active)
return;
+
// write the sound buffer as little endian 16bit interleaved stereo
- for(i = 0;i < length;i++)
+ for(i = 0, out_ptr = out; i < length; i++, out_ptr += 4)
{
- n = buf[i].sample[0];
- n = bound(-32768, n, 32767);
- out[i*4+0] = n & 0xFF;
- out[i*4+1] = (n >> 8) & 0xFF;
- n = buf[i].sample[1];
- n = bound(-32768, n, 32767);
- out[i*4+2] = n & 0xFF;
- out[i*4+3] = (n >> 8) & 0xFF;
+ int n0, n1;
+
+ n0 = paintbuffer[i].sample[0];
+ n0 = bound(-32768, n0, 32767);
+ out_ptr[0] = (unsigned char)n0;
+ out_ptr[1] = (unsigned char)(n0 >> 8);
+
+ n1 = paintbuffer[i].sample[1];
+ n1 = bound(-32768, n1, 32767);
+ out_ptr[2] = (unsigned char)n1;
+ out_ptr[3] = (unsigned char)(n1 >> 8);
}
- SCR_CaptureVideo_SoundFrame(out, length, shm->format.speed);
+ SCR_CaptureVideo_SoundFrame(out, length, snd_renderbuffer->format.speed);
}
-// TODO: rewrite this function
-void S_TransferPaintBuffer(int endtime)
+static unsigned int S_TransferPaintBuffer(snd_ringbuffer_t* rb, unsigned int starttime, unsigned int endtime)
{
- void *pbuf;
- int i;
- portable_sampleframe_t *snd_p;
- int lpaintedtime;
- int snd_frames;
- int val;
- if ((pbuf = S_LockBuffer()))
+ unsigned int partialend;
+
+ // Lock submitbuffer
+ if (!simsound && !SndSys_LockRenderBuffer())
+ return 0;
+
+ partialend = starttime;
+ while (partialend < endtime) // handle recirculating buffer issues
{
- snd_p = paintbuffer;
- lpaintedtime = paintedtime;
- for (lpaintedtime = paintedtime;lpaintedtime < endtime;lpaintedtime += snd_frames)
+ unsigned int startoffset, maxframes, nbframes, i;
+ void *rb_ptr;
+ portable_sampleframe_t *painted_ptr;
+ int val;
+
+ startoffset = partialend % rb->maxframes;
+ maxframes = rb->maxframes - startoffset;
+ nbframes = endtime - partialend;
+ if (nbframes > maxframes)
+ nbframes = maxframes;
+
+ rb_ptr = &rb->ring[startoffset * rb->format.width * rb->format.channels];
+ painted_ptr = &paintbuffer[partialend - starttime];
+
+ if (rb->format.width == 2) // 16bit
{
- // handle recirculating buffer issues
- i = lpaintedtime & (shm->sampleframes - 1);
- snd_frames = shm->sampleframes - i;
- if (snd_frames > endtime - lpaintedtime)
- snd_frames = endtime - lpaintedtime;
- if (shm->format.width == 2)
+ short *snd_out = (short*)rb_ptr;
+ if (rb->format.channels == 8) // 7.1 surround
{
- // 16bit
- short *snd_out = (short *) pbuf + i * shm->format.channels;
- if (shm->format.channels == 8)
+ for (i = 0;i < nbframes;i++, painted_ptr++)
{
- // 7.1 surround
- if (snd_swapstereo.value)
- {
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[4], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[5], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[6], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[7], 32767);
- }
- }
- else
+ *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767);
+ }
+ }
+ else if (rb->format.channels == 6) // 5.1 surround
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
+ }
+ }
+ else if (rb->format.channels == 4) // 4.0 surround
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+ }
+ }
+ else if (rb->format.channels == 2) // 2.0 stereo
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+ }
+ }
+ else if (rb->format.channels == 1) // 1.0 mono
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1;
+ *snd_out++ = bound(-32768, val, 32767);
+ }
+ }
+ }
+ else // 8bit
+ {
+ unsigned char *snd_out = (unsigned char*)rb_ptr;
+ if (rb->format.channels == 8) // 7.1 surround
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ }
+ }
+ else if (rb->format.channels == 6) // 5.1 surround
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ }
+ }
+ else if (rb->format.channels == 4) // 4.0 surround
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ }
+ }
+ else if (rb->format.channels == 2) // 2.0 stereo
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ }
+ }
+ else if (rb->format.channels == 1) // 1.0 mono
+ {
+ for (i = 0;i < nbframes;i++, painted_ptr++)
+ {
+ val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128;
+ *snd_out++ = bound(0, val, 255);
+ }
+ }
+ }
+
+ partialend += nbframes;
+ }
+
+ rb->endframe = endtime;
+
+ // Remove outdated samples from the ring buffer, if any
+ if (rb->startframe < soundtime)
+ rb->startframe = soundtime;
+
+ if (!simsound)
+ SndSys_UnlockRenderBuffer();
+
+ return endtime - starttime;
+}
+
+
+/*
+===============================================================================
+
+CHANNEL MIXING
+
+===============================================================================
+*/
+
+static qboolean SND_PaintChannel (channel_t *ch, unsigned int count)
+{
+ int snd_vol, vol[SND_LISTENERS];
+ const snd_buffer_t *sb;
+ unsigned int i, sb_offset;
+
+ // If this channel manages its own volume
+ if (ch->flags & CHANNELFLAG_FULLVOLUME)
+ snd_vol = 256;
+ else
+ snd_vol = (int)(volume.value * 256);
+
+ for (i = 0;i < SND_LISTENERS;i++)
+ vol[i] = ch->listener_volume[i] * snd_vol;
+
+ sb_offset = ch->pos;
+ sb = ch->sfx->fetcher->getsb (ch, &sb_offset, count);
+ if (sb == NULL)
+ {
+ Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n",
+ ch->sfx->name); // , count); // or add this? FIXME
+ }
+ else
+ {
+#if SND_LISTENERS != 8
+# error the following code only supports up to 8 channels, update it
+#endif
+ if (sb->format.width == 1)
+ {
+ const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
+
+ // Stereo sound support
+ if (sb->format.channels == 2)
+ {
+ if (vol[6] + vol[7] > 0)
+ {
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[4], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[5], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[6], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[7], 32767);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 8;
+ paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
+ paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
+ paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 8;
+ paintbuffer[i].sample[7] += (samples[1] * vol[7]) >> 8;
+ samples += 2;
}
}
- else if (shm->format.channels == 6)
+ else if (vol[4] + vol[5] > 0)
{
- // 5.1 surround
- if (snd_swapstereo.value)
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[4], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[5], 32767);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 8;
+ paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
+ paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
+ samples += 2;
}
- else
+ }
+ else if (vol[2] + vol[3] > 0)
+ {
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[4], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[5], 32767);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 8;
+ samples += 2;
}
}
- else if (shm->format.channels == 4)
+ else if (vol[0] + vol[1] > 0)
{
- // 4.0 surround
- if (snd_swapstereo.value)
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8;
+ samples += 2;
}
- else
+ }
+ }
+ else if (sb->format.channels == 1)
+ {
+ if (vol[6] + vol[7] > 0)
+ {
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 8;
+ paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 8;
+ paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 8;
+ paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 8;
+ paintbuffer[i].sample[7] += (samples[0] * vol[7]) >> 8;
+ samples += 1;
}
}
- else if (shm->format.channels == 2)
+ else if (vol[4] + vol[5] > 0)
{
- // 2.0 stereo
- if (snd_swapstereo.value)
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 8;
+ paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 8;
+ paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 8;
+ samples += 1;
}
- else
+ }
+ else if (vol[2] + vol[3] > 0)
+ {
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
- *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 8;
+ samples += 1;
}
}
- else if (shm->format.channels == 1)
+ else if (vol[0] + vol[1] > 0)
{
- // 1.0 mono
- for (i = 0;i < snd_frames;i++, snd_p++)
- *snd_out++ = bound(-32768, (snd_p->sample[0] + snd_p->sample[1]) >> 1, 32767);
+ for (i = 0;i < count;i++)
+ {
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8;
+ samples += 1;
+ }
}
}
else
+ return false; // unsupported number of channels in sound
+ }
+ else if (sb->format.width == 2)
+ {
+ const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
+
+ // Stereo sound support
+ if (sb->format.channels == 2)
{
- // 8bit
- unsigned char *snd_out = (unsigned char *) pbuf + i * shm->format.channels;
- if (shm->format.channels == 8)
+ if (vol[6] + vol[7] > 0)
{
- // 7.1 surround
- if (snd_swapstereo.value)
- {
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- }
- }
- else
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 16;
+ paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
+ paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
+ paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 16;
+ paintbuffer[i].sample[7] += (samples[1] * vol[7]) >> 16;
+ samples += 2;
}
}
- else if (shm->format.channels == 6)
+ else if (vol[4] + vol[5] > 0)
{
- // 5.1 surround
- if (snd_swapstereo.value)
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 16;
+ paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
+ paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
+ samples += 2;
}
- else
+ }
+ else if (vol[2] + vol[3] > 0)
+ {
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 16;
+ samples += 2;
}
}
- else if (shm->format.channels == 4)
+ else if (vol[0] + vol[1] > 0)
{
- // 4.0 surround
- if (snd_swapstereo.value)
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16;
+ samples += 2;
}
- else
+ }
+ }
+ else if (sb->format.channels == 1)
+ {
+ if (vol[6] + vol[7] > 0)
+ {
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 16;
+ paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 16;
+ paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 16;
+ paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 16;
+ paintbuffer[i].sample[7] += (samples[0] * vol[7]) >> 16;
+ samples += 1;
}
}
- else if (shm->format.channels == 2)
+ else if (vol[4] + vol[5] > 0)
{
- // 2.0 stereo
- if (snd_swapstereo.value)
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 16;
+ paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 16;
+ paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 16;
+ samples += 1;
}
- else
+ }
+ else if (vol[2] + vol[3] > 0)
+ {
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_frames;i++, snd_p++)
- {
- val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
- }
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16;
+ paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 16;
+ samples += 1;
}
}
- else if (shm->format.channels == 1)
+ else if (vol[0] + vol[1] > 0)
{
- // 1.0 mono
- for (i = 0;i < snd_frames;i++, snd_p++)
+ for (i = 0;i < count;i++)
{
- val = ((snd_p->sample[0]+snd_p->sample[1]) >> 9) + 128;*snd_out++ = bound(0, val, 255);
+ paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16;
+ samples += 1;
}
}
}
+ else
+ return false; // unsupported number of channels in sound
}
- S_UnlockBuffer();
}
-}
-
-
-/*
-===============================================================================
-CHANNEL MIXING
-
-===============================================================================
-*/
-
-qboolean SND_PaintChannel (channel_t *ch, int endtime);
+ ch->pos += count;
+ return true;
+}
-void S_PaintChannels(int endtime)
+void S_PaintChannels (snd_ringbuffer_t* rb, unsigned int starttime, unsigned int endtime)
{
- unsigned int i, j;
- int end;
- channel_t *ch;
- sfx_t *sfx;
- int ltime, count;
+ unsigned int paintedtime;
+ paintedtime = starttime;
while (paintedtime < endtime)
{
- // if paintbuffer is smaller than DMA buffer
- end = endtime;
- if (endtime - paintedtime > PAINTBUFFER_SIZE)
- end = paintedtime + PAINTBUFFER_SIZE;
+ unsigned int partialend, i, framecount;
+ channel_t *ch;
+
+ // if paintbuffer is too small
+ if (endtime > paintedtime + PAINTBUFFER_SIZE)
+ partialend = paintedtime + PAINTBUFFER_SIZE;
+ else
+ partialend = endtime;
// clear the paint buffer
- memset (&paintbuffer, 0, (end - paintedtime) * sizeof (paintbuffer[0]));
+ memset (paintbuffer, 0, (partialend - paintedtime) * sizeof (paintbuffer[0]));
// paint in the channels.
ch = channels;
- for (i=0; i<total_channels ; i++, ch++)
+ for (i = 0; i < total_channels ; i++, ch++)
{
+ sfx_t *sfx;
+ unsigned int ltime, j;
+
sfx = ch->sfx;
- if (!sfx)
+ if (sfx == NULL)
continue;
for (j = 0;j < SND_LISTENERS;j++)
if (ch->listener_volume[j])
// if the channel is paused
if (ch->flags & CHANNELFLAG_PAUSED)
{
- int pausedtime = end - paintedtime;
+ int pausedtime = partialend - paintedtime;
ch->lastptime += pausedtime;
ch->end += pausedtime;
continue;
{
int loopstart;
- if (ch->flags & CHANNELFLAG_FORCELOOP)
- loopstart = 0;
- else
- loopstart = -1;
if (sfx->loopstart >= 0)
- loopstart = sfx->loopstart;
+ loopstart = bound(0, sfx->loopstart, (int)sfx->total_length - 1);
+ else
+ {
+ if (ch->flags & CHANNELFLAG_FORCELOOP)
+ loopstart = 0;
+ else
+ loopstart = -1;
+ }
// If the sound is looped
if (loopstart >= 0)
}
ltime = paintedtime;
- while (ltime < end)
+ while (ltime < partialend)
{
+ int count;
qboolean stop_paint;
// paint up to end
- if (ch->end < end)
- count = (int)ch->end - ltime;
+ if (ch->end < partialend)
+ count = ch->end - ltime;
else
- count = end - ltime;
+ count = partialend - ltime;
if (count > 0)
{
- for (j = 0;j < SND_LISTENERS;j++)
+ for (j = 0; j < SND_LISTENERS; j++)
ch->listener_volume[j] = bound(0, ch->listener_volume[j], 255);
- stop_paint = !SND_PaintChannel (ch, count);
-
+ stop_paint = !SND_PaintChannel (ch, (unsigned int)count);
if (!stop_paint)
{
ltime += count;
}
}
- // transfer out according to DMA format
- S_CaptureAVISound (paintbuffer, end - paintedtime);
- S_TransferPaintBuffer(end);
- paintedtime = end;
- }
-}
+ S_CaptureAVISound (partialend - paintedtime);
+ framecount = S_TransferPaintBuffer (rb, paintedtime, partialend);
+ paintedtime += framecount;
-
-qboolean SND_PaintChannel (channel_t *ch, int count)
-{
- int snd_vol, vol[SND_LISTENERS];
- const sfxbuffer_t *sb;
- int i;
-
- // If this channel manages its own volume
- if (ch->flags & CHANNELFLAG_FULLVOLUME)
- snd_vol = 256;
- else
- snd_vol = (int)(volume.value * 256);
-
- for (i = 0;i < SND_LISTENERS;i++)
- vol[i] = ch->listener_volume[i] * snd_vol;
-
- sb = ch->sfx->fetcher->getsb (ch, ch->pos, count);
- if (sb == NULL)
- return false;
-
-#if SND_LISTENERS != 8
-#error this code only supports up to 8 channels, update it
-#endif
-
- if (ch->sfx->format.width == 1)
- {
- const signed char *sfx = (signed char *)sb->data + (ch->pos - sb->offset) * ch->sfx->format.channels;
- // Stereo sound support
- if (ch->sfx->format.channels == 2)
- {
- if (vol[6] + vol[7] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
- paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
- paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8;
- paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9;
- paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9;
- paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8;
- paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 8;
- sfx += 2;
- }
- }
- else if (vol[4] + vol[5] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
- paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
- paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8;
- paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9;
- paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9;
- sfx += 2;
- }
- }
- else if (vol[2] + vol[3] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
- paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
- paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8;
- sfx += 2;
- }
- }
- else if (vol[0] + vol[1] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
- paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8;
- sfx += 2;
- }
- }
- }
- else if (ch->sfx->format.channels == 1)
+ // If there was not enough free space in the sound buffer, stop here
+ if (paintedtime != partialend)
{
- if (vol[6] + vol[7] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
- paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
- paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8;
- paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8;
- paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8;
- paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8;
- paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 8;
- sfx += 1;
- }
- }
- else if (vol[4] + vol[5] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
- paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
- paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8;
- paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8;
- paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8;
- sfx += 1;
- }
- }
- else if (vol[2] + vol[3] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
- paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
- paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8;
- sfx += 1;
- }
- }
- else if (vol[0] + vol[1] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
- paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8;
- sfx += 1;
- }
- }
+ Con_DPrintf(">> S_PaintChannels: Not enough free space in the sound buffer ( %u != %u)\n", paintedtime, partialend);
+ break;
}
- else
- return true; // unsupported number of channels in sound
}
- else if (ch->sfx->format.width == 2)
- {
- const signed short *sfx = (signed short *)sb->data + (ch->pos - sb->offset) * ch->sfx->format.channels;
- // Stereo sound support
- if (ch->sfx->format.channels == 2)
- {
- if (vol[6] + vol[7] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
- paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
- paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16;
- paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17;
- paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17;
- paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16;
- paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 16;
- sfx += 2;
- }
- }
- else if (vol[4] + vol[5] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
- paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
- paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16;
- paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17;
- paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17;
- sfx += 2;
- }
- }
- else if (vol[2] + vol[3] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
- paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
- paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16;
- sfx += 2;
- }
- }
- else if (vol[0] + vol[1] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
- paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16;
- sfx += 2;
- }
- }
- }
- else if (ch->sfx->format.channels == 1)
- {
- if (vol[6] + vol[7] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
- paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
- paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16;
- paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16;
- paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16;
- paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16;
- paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 16;
- sfx += 1;
- }
- }
- else if (vol[4] + vol[5] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
- paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
- paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16;
- paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16;
- paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16;
- sfx += 1;
- }
- }
- else if (vol[2] + vol[3] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
- paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16;
- paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
- paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16;
- sfx += 1;
- }
- }
- else if (vol[0] + vol[1] > 0)
- {
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
- paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16;
- sfx += 1;
- }
- }
- }
- else
- return true; // unsupported number of channels in sound
- }
- ch->pos += count;
- return true;
}
-