snd_fetcher_getfmt_t getfmt;
};
-// 0 to NUM_AMBIENTS - 1 = water, etc
-// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
-// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
-#define MAX_DYNAMIC_CHANNELS 512
-#define MAX_CHANNELS 1028
-
extern unsigned int total_channels;
extern channel_t channels[MAX_CHANNELS];
// Release the exclusive lock on "snd_renderbuffer"
void SndSys_UnlockRenderBuffer (void);
+// if the sound system can generate events, send them
+void SndSys_SendKeyEvents(void);
+
// exported for capturevideo so ogg can see all channels
typedef struct portable_samplepair_s
{