int master_vol; // 0-255 master volume
int leftvol; // 0-255 volume
int rightvol; // 0-255 volume
- int end; // end time in global paintsamples
- int lastptime; // last time this channel was painted
- int pos; // sample position in sfx
+ size_t end; // end time in global paintsamples
+ size_t lastptime; // last time this channel was painted
+ size_t pos; // sample position in sfx
int entnum; // to allow overriding a specific sound
int entchannel;
vec3_t origin; // origin of sound effect