extern channel_t channels[MAX_CHANNELS];
extern snd_ringbuffer_t *snd_renderbuffer;
-extern unsigned int soundtime; // WARNING: sound modules must NOT use it
+extern qboolean snd_threaded; // enables use of snd_usethreadedmixing, provided that no sound hacks are in effect (like timedemo)
+extern qboolean snd_usethreadedmixing; // if true, the main thread does not mix sound, soundtime does not advance, and neither does snd_renderbuffer->endframe, instead the audio thread will call S_MixToBuffer as needed
extern cvar_t _snd_mixahead;
extern cvar_t snd_swapstereo;
// Architecture-independent functions
// ====================================================================
-void S_PaintChannels (snd_ringbuffer_t* rb, unsigned int starttime, unsigned int endtime);
+void S_MixToBuffer(void *stream, unsigned int frames);
qboolean S_LoadSound (sfx_t *sfx, qboolean complain);