unsigned int total_channels;
snd_ringbuffer_t *snd_renderbuffer = NULL;
-unsigned int soundtime = 0;
+static unsigned int soundtime = 0;
static unsigned int oldpaintedtime = 0;
static unsigned int extrasoundtime = 0;
static double snd_starttime = 0.0;
+qboolean snd_threaded = false;
+qboolean snd_usethreadedmixing = false;
vec3_t listener_origin;
matrix4x4_t listener_matrix[SND_LISTENERS];
extern cvar_t v_flipped;
cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
+cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities"};
+cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities"};
+cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities"};
+cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities"};
+cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities"};
+cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities"};
+cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities"};
+cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities"};
+cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities"};
+cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities"};
+cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities"};
+cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities"};
+cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities"};
+cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities"};
+cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities"};
+cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities"};
+cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
+cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
+cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
+cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
+cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
+cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
+cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
+cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
+cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
+cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
+cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
+cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
+cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
+cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
+cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
+cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
// Local cvars
static cvar_t nosound = {0, "nosound", "0", "disables sound"};
qboolean fixed_speed, fixed_width, fixed_channels;
snd_format_t chosen_fmt;
static snd_format_t prev_render_format = {0, 0, 0};
- const char* env;
+ char* env;
+#if _MSC_VER >= 1400
+ size_t envlen;
+#endif
int i;
if (!snd_initialized.integer)
chosen_fmt.channels = snd_channels.integer;
// Check the environment variables to see if the player wants a particular sound format
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
+#else
env = getenv("QUAKE_SOUND_CHANNELS");
+#endif
if (env != NULL)
{
chosen_fmt.channels = atoi (env);
+#if _MSC_VER >= 1400
+ free(env);
+#endif
fixed_channels = true;
}
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
+#else
env = getenv("QUAKE_SOUND_SPEED");
+#endif
if (env != NULL)
{
chosen_fmt.speed = atoi (env);
+#if _MSC_VER >= 1400
+ free(env);
+#endif
fixed_speed = true;
}
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
+#else
env = getenv("QUAKE_SOUND_SAMPLEBITS");
+#endif
if (env != NULL)
{
chosen_fmt.width = atoi (env) / 8;
+#if _MSC_VER >= 1400
+ free(env);
+#endif
fixed_width = true;
}
Cvar_RegisterVariable(&volume);
Cvar_RegisterVariable(&bgmvolume);
Cvar_RegisterVariable(&snd_staticvolume);
+ Cvar_RegisterVariable(&snd_entchannel0volume);
+ Cvar_RegisterVariable(&snd_entchannel1volume);
+ Cvar_RegisterVariable(&snd_entchannel2volume);
+ Cvar_RegisterVariable(&snd_entchannel3volume);
+ Cvar_RegisterVariable(&snd_entchannel4volume);
+ Cvar_RegisterVariable(&snd_entchannel5volume);
+ Cvar_RegisterVariable(&snd_entchannel6volume);
+ Cvar_RegisterVariable(&snd_entchannel7volume);
+ Cvar_RegisterVariable(&snd_worldchannel0volume);
+ Cvar_RegisterVariable(&snd_worldchannel1volume);
+ Cvar_RegisterVariable(&snd_worldchannel2volume);
+ Cvar_RegisterVariable(&snd_worldchannel3volume);
+ Cvar_RegisterVariable(&snd_worldchannel4volume);
+ Cvar_RegisterVariable(&snd_worldchannel5volume);
+ Cvar_RegisterVariable(&snd_worldchannel6volume);
+ Cvar_RegisterVariable(&snd_worldchannel7volume);
+ Cvar_RegisterVariable(&snd_playerchannel0volume);
+ Cvar_RegisterVariable(&snd_playerchannel1volume);
+ Cvar_RegisterVariable(&snd_playerchannel2volume);
+ Cvar_RegisterVariable(&snd_playerchannel3volume);
+ Cvar_RegisterVariable(&snd_playerchannel4volume);
+ Cvar_RegisterVariable(&snd_playerchannel5volume);
+ Cvar_RegisterVariable(&snd_playerchannel6volume);
+ Cvar_RegisterVariable(&snd_playerchannel7volume);
+ Cvar_RegisterVariable(&snd_csqcchannel0volume);
+ Cvar_RegisterVariable(&snd_csqcchannel1volume);
+ Cvar_RegisterVariable(&snd_csqcchannel2volume);
+ Cvar_RegisterVariable(&snd_csqcchannel3volume);
+ Cvar_RegisterVariable(&snd_csqcchannel4volume);
+ Cvar_RegisterVariable(&snd_csqcchannel5volume);
+ Cvar_RegisterVariable(&snd_csqcchannel6volume);
+ Cvar_RegisterVariable(&snd_csqcchannel7volume);
Cvar_RegisterVariable(&snd_speed);
Cvar_RegisterVariable(&snd_width);
// Stop all channels using this sfx
for (i = 0; i < total_channels; i++)
if (channels[i].sfx == sfx)
- S_StopChannel (i);
+ S_StopChannel (i, true);
// Free it
if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
{
// always override sound from same entity
- S_StopChannel (ch_idx);
+ S_StopChannel (ch_idx, true);
return &channels[ch_idx];
}
}
}
mastervol = ch->master_vol;
+
// Adjust volume of static sounds
if (isstatic)
mastervol *= snd_staticvolume.value;
+ else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
+ {
+ if(ch->entnum >= 32768)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_csqcchannel0volume.value; break;
+ case 1: mastervol *= snd_csqcchannel1volume.value; break;
+ case 2: mastervol *= snd_csqcchannel2volume.value; break;
+ case 3: mastervol *= snd_csqcchannel3volume.value; break;
+ case 4: mastervol *= snd_csqcchannel4volume.value; break;
+ case 5: mastervol *= snd_csqcchannel5volume.value; break;
+ case 6: mastervol *= snd_csqcchannel6volume.value; break;
+ case 7: mastervol *= snd_csqcchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else if(ch->entnum == 0)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_worldchannel0volume.value; break;
+ case 1: mastervol *= snd_worldchannel1volume.value; break;
+ case 2: mastervol *= snd_worldchannel2volume.value; break;
+ case 3: mastervol *= snd_worldchannel3volume.value; break;
+ case 4: mastervol *= snd_worldchannel4volume.value; break;
+ case 5: mastervol *= snd_worldchannel5volume.value; break;
+ case 6: mastervol *= snd_worldchannel6volume.value; break;
+ case 7: mastervol *= snd_worldchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_playerchannel0volume.value; break;
+ case 1: mastervol *= snd_playerchannel1volume.value; break;
+ case 2: mastervol *= snd_playerchannel2volume.value; break;
+ case 3: mastervol *= snd_playerchannel3volume.value; break;
+ case 4: mastervol *= snd_playerchannel4volume.value; break;
+ case 5: mastervol *= snd_playerchannel5volume.value; break;
+ case 6: mastervol *= snd_playerchannel6volume.value; break;
+ case 7: mastervol *= snd_playerchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_entchannel0volume.value; break;
+ case 1: mastervol *= snd_entchannel1volume.value; break;
+ case 2: mastervol *= snd_entchannel2volume.value; break;
+ case 3: mastervol *= snd_entchannel3volume.value; break;
+ case 4: mastervol *= snd_entchannel4volume.value; break;
+ case 5: mastervol *= snd_entchannel5volume.value; break;
+ case 6: mastervol *= snd_entchannel6volume.value; break;
+ case 7: mastervol *= snd_entchannel7volume.value; break;
+ default: break;
+ }
+ }
+ }
// anything coming from the view entity will always be full volume
// LordHavoc: make sounds with ATTN_NONE have no spatialization
void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
{
// Initialize the channel
+ // We MUST set sfx LAST because otherwise we could crash a threaded mixer
+ // (otherwise we'd have to call SndSys_LockRenderBuffer here)
memset (target_chan, 0, sizeof (*target_chan));
VectorCopy (origin, target_chan->origin);
- target_chan->sfx = sfx;
target_chan->flags = flags;
target_chan->pos = 0; // start of the sound
// Lock the SFX during play
S_LockSfx (sfx);
- // and finally, apply the volume
+ // finally, set the sfx pointer, so the channel becomes valid for playback
+ // and will be noticed by the mixer
+ target_chan->sfx = sfx;
+
+ // we have to set the channel volume AFTER the sfx because the function
+ // needs it for replaygain support
S_SetChannelVolume(target_chan - channels, fvol);
}
return (target_chan - channels);
}
-void S_StopChannel (unsigned int channel_ind)
+void S_StopChannel (unsigned int channel_ind, qboolean lockmutex)
{
channel_t *ch;
{
sfx_t *sfx = ch->sfx;
+ // we have to lock an audio mutex to prevent crashes if an audio mixer
+ // thread is currently mixing this channel
+ // the SndSys_LockRenderBuffer function uses such a mutex in
+ // threaded sound backends
+ if (lockmutex)
+ SndSys_LockRenderBuffer();
if (sfx->fetcher != NULL)
{
snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
ch->fetcher_data = NULL;
ch->sfx = NULL;
+ if (lockmutex)
+ SndSys_UnlockRenderBuffer();
}
}
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
{
- S_StopChannel (i);
+ S_StopChannel (i, true);
return;
}
}
CDAudio_Stop();
for (i = 0; i < total_channels; i++)
- S_StopChannel (i);
+ S_StopChannel (i, true);
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
return;
// Update sound time
+ snd_usethreadedmixing = false;
usesoundtimehack = true;
if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
{
}
else
{
+ snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
usesoundtimehack = 0;
newsoundtime = SndSys_GetSoundTime();
}
if (!soundtimehack && snd_blocked > 0)
return;
+ if (snd_usethreadedmixing)
+ return; // the audio thread will mix its own data
+
newsoundtime += extrasoundtime;
if (newsoundtime < soundtime)
{
soundtime = newsoundtime;
recording_sound = (cls.capturevideo.soundrate != 0);
+ // Lock submitbuffer
+ if (!simsound && !SndSys_LockRenderBuffer())
+ {
+ // If the lock failed, stop here
+ Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
+ return;
+ }
+
// Check to make sure that we haven't overshot
paintedtime = snd_renderbuffer->endframe;
if (paintedtime < soundtime)
maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
endtime = min(endtime, maxtime);
- S_PaintChannels(snd_renderbuffer, paintedtime, endtime);
+ while (paintedtime < endtime)
+ {
+ unsigned int startoffset;
+ unsigned int nbframes;
+
+ // see how much we can fit in the paint buffer
+ nbframes = endtime - paintedtime;
+ // limit to the end of the ring buffer (in case of wrapping)
+ startoffset = paintedtime % snd_renderbuffer->maxframes;
+ nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
+
+ // mix into the buffer
+ S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
+
+ paintedtime += nbframes;
+ snd_renderbuffer->endframe = paintedtime;
+ }
+ if (!simsound)
+ SndSys_UnlockRenderBuffer();
+
+ // Remove outdated samples from the ring buffer, if any
+ if (snd_renderbuffer->startframe < soundtime)
+ snd_renderbuffer->startframe = soundtime;
if (simsound)
snd_renderbuffer->startframe = snd_renderbuffer->endframe;
SndSys_Submit();
oldsoundtime = soundtime;
+
+ cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
}
/*
*/
void S_Update(const matrix4x4_t *listenermatrix)
{
- unsigned int i, j, total;
+ unsigned int i, j, k;
channel_t *ch, *combine;
matrix4x4_t basematrix, rotatematrix;
combine = NULL;
// update spatialization for static and dynamic sounds
+ cls.soundstats.totalsounds = 0;
+ cls.soundstats.mixedsounds = 0;
ch = channels+NUM_AMBIENTS;
for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
{
if (!ch->sfx)
continue;
+ cls.soundstats.totalsounds++;
// respatialize channel
SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
}
}
}
+ for (k = 0;k < SND_LISTENERS;k++)
+ if (ch->listener_volume[k])
+ break;
+ if (k < SND_LISTENERS)
+ cls.soundstats.mixedsounds++;
}
sound_spatialized = true;
// debugging output
if (snd_show.integer)
- {
- total = 0;
- ch = channels;
- for (i=0 ; i<total_channels; i++, ch++)
- {
- if (ch->sfx)
- {
- for (j = 0;j < SND_LISTENERS;j++)
- if (ch->listener_volume[j])
- break;
- if (j < SND_LISTENERS)
- total++;
- }
- }
-
- Con_Printf("----(%u)----\n", total);
- }
+ Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
S_PaintAndSubmit();
}