return sfx;
}
+/*
+==================
+S_SoundLength
+==================
+*/
+
+float S_SoundLength(const char *name)
+{
+ sfx_t *sfx;
+
+ if (!snd_initialized.integer)
+ return -1;
+ if (name == NULL || name[0] == 0)
+ return -1;
+
+ sfx = S_FindName(name);
+ if (sfx == NULL)
+ return -1;
+ return sfx->total_length / (float) S_GetSoundRate();
+}
+
/*
==================
S_IsSoundPrecached
return (s % sfx->total_length) / (float) S_GetSoundRate();
}
+float S_GetEntChannelPosition(int entnum, int entchannel)
+{
+ channel_t *ch;
+ unsigned int i;
+ for (i = 0; i < total_channels; i++)
+ {
+ ch = &channels[i];
+ if (ch->entnum == entnum && ch->entchannel == entchannel)
+ return S_GetChannelPosition(i);
+ }
+ return -1; // no playing sound in this channel
+}
/*
=================
oldsoundtime = soundtime;
cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
+ R_TimeReport("audiomix");
}
/*
S_UpdateAmbientSounds ();
combine = NULL;
+ R_TimeReport("audioprep");
// update spatialization for static and dynamic sounds
cls.soundstats.totalsounds = 0;
if (k < SND_LISTENERS)
cls.soundstats.mixedsounds++;
}
+ R_TimeReport("audiospatialize");
sound_spatialized = true;