void S_SetChannelVolume(unsigned int ch_ind, float fvol)
{
sfx_t *sfx = channels[ch_ind].sfx;
- S_SetChannelVolume_WithSfx(ch_ind, fvol, sfx);
+ if(sfx)
+ S_SetChannelVolume_WithSfx(ch_ind, fvol, sfx);
}
float S_GetChannelPosition (unsigned int ch_ind)