#include "snd_ogg.h"
#include "snd_modplug.h"
#include "csprogs.h"
+#include "cl_collision.h"
#define SND_MIN_SPEED 8000
static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
-static double spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
+static float spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
spatialmethod_t spatialmethod;
// Cvars declared in sound.h (part of the sound API)
cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
+cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "0.7", "master volume"};
cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
+cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world"};
// Cvars declared in snd_main.h (shared with other snd_*.c files)
-cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
+cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"};
cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
extern cvar_t v_flipped;
i++;
}
- sfx = S_PrecacheSound (name, true, false);
+ sfx = S_PrecacheSound (name, true, true);
if (sfx)
{
ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
// Free the sfx if the file didn't exist
- if (ch_ind < 0)
+ if (!sfx->fetcher)
S_FreeSfx (sfx, false);
else
channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
{
Cvar_RegisterVariable(&volume);
Cvar_RegisterVariable(&bgmvolume);
+ Cvar_RegisterVariable(&mastervolume);
Cvar_RegisterVariable(&snd_staticvolume);
Cvar_RegisterVariable(&snd_entchannel0volume);
Cvar_RegisterVariable(&snd_entchannel1volume);
Cvar_RegisterVariable(&snd_spatialization_max);
Cvar_RegisterVariable(&snd_spatialization_power);
Cvar_RegisterVariable(&snd_spatialization_control);
+ Cvar_RegisterVariable(&snd_spatialization_occlusion);
Cvar_RegisterVariable(&snd_speed);
Cvar_RegisterVariable(&snd_width);
S_FindName
==================
*/
+sfx_t changevolume_sfx = {""};
sfx_t *S_FindName (const char *name)
{
sfx_t *sfx;
if (!snd_initialized.integer)
return NULL;
+ if(!strcmp(name, changevolume_sfx.name))
+ return &changevolume_sfx;
+
if (strlen (name) >= sizeof (sfx->name))
{
Con_Printf ("S_FindName: sound name too long (%s)\n", name);
/*
==================
-S_ServerSounds
+S_ClearUsed
==================
*/
-void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
+void S_ClearUsed (void)
{
sfx_t *sfx;
- sfx_t *sfxnext;
+// sfx_t *sfxnext;
unsigned int i;
// Start the ambient sounds and make them loop
S_UnlockSfx (sfx);
sfx->flags &= ~SFXFLAG_SERVERSOUND;
}
+}
- // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
- for (i = 1; i < numsounds; i++)
- {
- sfx = S_FindName (serversound[i]);
- if (sfx != NULL)
- {
- // clear the FILEMISSING flag so that S_LoadSound will try again on a
- // previously missing file
- sfx->flags &= ~ SFXFLAG_FILEMISSING;
- S_LockSfx (sfx);
- sfx->flags |= SFXFLAG_SERVERSOUND;
- }
- }
+/*
+==================
+S_PurgeUnused
+==================
+*/
+void S_PurgeUnused(void)
+{
+ sfx_t *sfx;
+ sfx_t *sfxnext;
// Free all unlocked sfx
for (sfx = known_sfx;sfx;sfx = sfxnext)
S_PrecacheSound
==================
*/
-sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
+sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean serversound)
{
sfx_t *sfx;
// previously missing file
sfx->flags &= ~ SFXFLAG_FILEMISSING;
- if (lock)
+ if (serversound && !(sfx->flags & SFXFLAG_SERVERSOUND))
+ {
S_LockSfx (sfx);
+ sfx->flags |= SFXFLAG_SERVERSOUND;
+ }
if (!nosound.integer && snd_precache.integer)
S_LoadSound(sfx, complain);
return sfx;
}
+/*
+==================
+S_SoundLength
+==================
+*/
+
+float S_SoundLength(const char *name)
+{
+ sfx_t *sfx;
+
+ if (!snd_initialized.integer)
+ return -1;
+ if (name == NULL || name[0] == 0)
+ return -1;
+
+ sfx = S_FindName(name);
+ if (sfx == NULL)
+ return -1;
+ return sfx->total_length / (float) S_GetSoundRate();
+}
+
/*
==================
S_IsSoundPrecached
*/
qboolean S_IsSoundPrecached (const sfx_t *sfx)
{
- return (sfx != NULL && sfx->fetcher != NULL);
+ return (sfx != NULL && sfx->fetcher != NULL) || (sfx == &changevolume_sfx);
}
/*
{
// no sound on this channel
first_to_die = ch_idx;
- break;
+ goto emptychan_found;
}
// don't let monster sounds override player sounds
if (first_to_die == -1)
return NULL;
+
+ S_StopChannel (first_to_die, true);
+emptychan_found:
return &channels[first_to_die];
}
// update sound origin if we know about the entity
if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
{
- if (ch->entnum >= 32768)
+ if (ch->entnum >= MAX_EDICTS)
{
//Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
- if (ch->entnum > 32768)
+ if (ch->entnum > MAX_EDICTS)
if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
- ch->entnum = 32768; // entity was removed, disown sound
+ ch->entnum = MAX_EDICTS; // entity was removed, disown sound
}
else if (cl.entities[ch->entnum].state_current.active)
{
+ dp_model_t *model;
//Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
- if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+ model = CL_GetModelByIndex(cl.entities[ch->entnum].state_current.modelindex);
+ if (model && model->soundfromcenter)
VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
else
Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
mastervol *= snd_staticvolume.value;
else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
{
- if(ch->entnum >= 32768)
+ if(ch->entnum >= MAX_EDICTS)
{
switch(ch->entchannel)
{
VectorScale(source_vec, f, source_vec);
break;
case SPATIAL_POW:
- f = spatialmin + spatialdiff * bound(0, (pow(dist, spatialpower) - spatialoffset) * spatialfactor, 1);
+ f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
+ f = spatialmin + spatialdiff * bound(0, f, 1);
VectorScale(source_vec, f, source_vec);
break;
case SPATIAL_THRESH:
}
vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
+
+ if (snd_spatialization_occlusion.integer)
+ {
+ if (cl.worldmodel
+ && cl.worldmodel->brush.TraceLineOfSight
+ && !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin))
+ {
+ vol *= 0.5f;
+ }
+ }
+
ch->listener_volume[i] = (int)bound(0, vol, 255);
}
}
// Start a sound effect
// =======================================================================
-void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
+static void S_SetChannelVolume_WithSfx (unsigned int ch_ind, float fvol, sfx_t *sfx);
+void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic, int entnum, int entchannel, int startpos)
{
+ if (!sfx)
+ {
+ Con_Printf("S_PlaySfxOnChannel called with NULL??\n");
+ return;
+ }
// Initialize the channel
+ // a crash was reported on an in-use channel, so check here...
+ if (target_chan->sfx)
+ {
+ int channelindex = (int)(target_chan - channels);
+ Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use?? Clearing.\n", sfx->name, channelindex);
+ S_StopChannel (channelindex, true);
+ }
// We MUST set sfx LAST because otherwise we could crash a threaded mixer
// (otherwise we'd have to call SndSys_LockRenderBuffer here)
memset (target_chan, 0, sizeof (*target_chan));
VectorCopy (origin, target_chan->origin);
target_chan->flags = flags;
- target_chan->pos = 0; // start of the sound
+ target_chan->pos = startpos; // start of the sound
+ target_chan->entnum = entnum;
+ target_chan->entchannel = entchannel;
// If it's a static sound
if (isstatic)
{
- if (sfx->loopstart >= sfx->total_length)
+ if (sfx->loopstart >= sfx->total_length && (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEWORLD))
Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
}
else
target_chan->dist_mult = attenuation / snd_soundradius.value;
+ // we have to set the channel volume AFTER the sfx because the function
+ // needs it for replaygain support
+ S_SetChannelVolume_WithSfx(target_chan - channels, fvol, sfx);
+
+ // set the listener volumes
+ SND_Spatialize (target_chan, isstatic);
+
// Lock the SFX during play
S_LockSfx (sfx);
// finally, set the sfx pointer, so the channel becomes valid for playback
// and will be noticed by the mixer
target_chan->sfx = sfx;
-
- // we have to set the channel volume AFTER the sfx because the function
- // needs it for replaygain support
- S_SetChannelVolume(target_chan - channels, fvol);
}
-int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+int S_StartSound_StartPosition (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition)
{
- channel_t *target_chan, *check;
- int ch_idx;
+ channel_t *target_chan, *check, *ch;
+ int ch_idx, startpos;
if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
return -1;
+ if(sfx == &changevolume_sfx)
+ {
+ if(entchannel == 0)
+ return -1;
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+ {
+ ch = &channels[ch_idx];
+ if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
+ {
+ S_SetChannelVolume(ch_idx, fvol);
+ ch->dist_mult = attenuation / snd_soundradius.value;
+ SND_Spatialize(ch, false);
+ return ch_idx;
+ }
+ }
+ return -1;
+ }
+
if (sfx->fetcher == NULL)
return -1;
if (!target_chan)
return -1;
- S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
- target_chan->entnum = entnum;
- target_chan->entchannel = entchannel;
-
- SND_Spatialize(target_chan, false);
-
// if an identical sound has also been started this frame, offset the pos
// a bit to keep it from just making the first one louder
check = &channels[NUM_AMBIENTS];
- for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
+ startpos = (int)(startposition * S_GetSoundRate());
+ if (startpos == 0)
{
- if (check == target_chan)
- continue;
- if (check->sfx == sfx && !check->pos)
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
{
- // use negative pos offset to delay this sound effect
- target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
- break;
+ if (check == target_chan)
+ continue;
+ if (check->sfx == sfx && check->pos == 0)
+ {
+ // use negative pos offset to delay this sound effect
+ startpos = (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
+ break;
+ }
}
}
+ S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false, entnum, entchannel, startpos);
+
return (target_chan - channels);
}
+int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+{
+ return S_StartSound_StartPosition(entnum, entchannel, sfx, origin, fvol, attenuation, 0);
+}
+
void S_StopChannel (unsigned int channel_ind, qboolean lockmutex)
{
channel_t *ch;
if (channel_ind >= total_channels)
return;
+ // we have to lock an audio mutex to prevent crashes if an audio mixer
+ // thread is currently mixing this channel
+ // the SndSys_LockRenderBuffer function uses such a mutex in
+ // threaded sound backends
+ if (lockmutex && !simsound)
+ SndSys_LockRenderBuffer();
+
ch = &channels[channel_ind];
if (ch->sfx != NULL)
{
sfx_t *sfx = ch->sfx;
- // we have to lock an audio mutex to prevent crashes if an audio mixer
- // thread is currently mixing this channel
- // the SndSys_LockRenderBuffer function uses such a mutex in
- // threaded sound backends
- if (lockmutex)
- SndSys_LockRenderBuffer();
if (sfx->fetcher != NULL)
{
snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
ch->fetcher_data = NULL;
ch->sfx = NULL;
- if (lockmutex)
- SndSys_UnlockRenderBuffer();
}
+ if (lockmutex && !simsound)
+ SndSys_UnlockRenderBuffer();
}
if (flag != CHANNELFLAG_FORCELOOP &&
flag != CHANNELFLAG_PAUSED &&
- flag != CHANNELFLAG_FULLVOLUME)
+ flag != CHANNELFLAG_FULLVOLUME &&
+ flag != CHANNELFLAG_LOCALSOUND)
return false;
if (value)
// stop CD audio because it may be using a faketrack
CDAudio_Stop();
- for (i = 0; i < total_channels; i++)
- S_StopChannel (i, true);
-
- total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
- memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
-
- // Mute the contents of the submittion buffer
if (simsound || SndSys_LockRenderBuffer ())
{
int clear;
size_t memsize;
+ for (i = 0; i < total_channels; i++)
+ S_StopChannel (i, false);
+
+ total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
+ memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
+
+ // Mute the contents of the submittion buffer
clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
memset(snd_renderbuffer->ring, clear, memsize);
}
}
-void S_SetChannelVolume (unsigned int ch_ind, float fvol)
+static void S_SetChannelVolume_WithSfx (unsigned int ch_ind, float fvol, sfx_t *sfx)
{
- sfx_t *sfx = channels[ch_ind].sfx;
if(sfx->volume_peak > 0)
{
// Replaygain support
channels[ch_ind].master_vol = (int)(fvol * 255.0f);
}
+void S_SetChannelVolume(unsigned int ch_ind, float fvol)
+{
+ sfx_t *sfx = channels[ch_ind].sfx;
+ if(sfx)
+ S_SetChannelVolume_WithSfx(ch_ind, fvol, sfx);
+}
+
+float S_GetChannelPosition (unsigned int ch_ind)
+{
+ // note: this is NOT accurate yet
+ int s;
+ channel_t *ch = &channels[ch_ind];
+ sfx_t *sfx = ch->sfx;
+ if (!sfx)
+ return -1;
+
+ s = ch->pos;
+ /*
+ if(!snd_usethreadedmixing)
+ s += _snd_mixahead.value * S_GetSoundRate();
+ */
+ return (s % sfx->total_length) / (float) S_GetSoundRate();
+}
+
+float S_GetEntChannelPosition(int entnum, int entchannel)
+{
+ channel_t *ch;
+ unsigned int i;
+
+ for (i = 0; i < total_channels; i++)
+ {
+ ch = &channels[i];
+ if (ch->entnum == entnum && ch->entchannel == entchannel)
+ return S_GetChannelPosition(i);
+ }
+ return -1; // no playing sound in this channel
+}
/*
=================
}
target_chan = &channels[total_channels++];
- S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
-
- SND_Spatialize (target_chan, true);
+ S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true, 0, 0, 0);
}
oldsoundtime = soundtime;
cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
+ R_TimeReport("audiomix");
}
/*
S_UpdateAmbientSounds ();
combine = NULL;
+ R_TimeReport("audioprep");
// update spatialization for static and dynamic sounds
cls.soundstats.totalsounds = 0;
if (k < SND_LISTENERS)
cls.soundstats.mixedsounds++;
}
+ R_TimeReport("audiospatialize");
sound_spatialized = true;