sfx = S_FindName (serversound[i]);
if (sfx != NULL)
{
+ // clear the FILEMISSING flag so that S_LoadSound will try again on a
+ // previously missing file
+ sfx->flags &= ~ SFXFLAG_FILEMISSING;
S_LockSfx (sfx);
sfx->flags |= SFXFLAG_SERVERSOUND;
}
return NULL;
sfx = S_FindName (name);
+
if (sfx == NULL)
return NULL;
+ // clear the FILEMISSING flag so that S_LoadSound will try again on a
+ // previously missing file
+ sfx->flags &= ~ SFXFLAG_FILEMISSING;
+
if (lock)
S_LockSfx (sfx);