#include "quakedef.h"
#ifdef _WIN32
-#include "winquake.h"
+#include <windows.h>
+#include <dsound.h>
+extern DWORD gSndBufSize;
+extern LPDIRECTSOUND pDS;
+extern LPDIRECTSOUNDBUFFER pDSBuf;
#endif
+#include "ogg.h"
+
+
void S_Play(void);
void S_PlayVol(void);
void S_Play2(void);
int snd_blocked = 0;
static qboolean snd_ambient = 1;
-qboolean snd_initialized = false;
+cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
// pointer should go away
volatile dma_t *shm = 0;
volatile dma_t sn;
-vec3_t listener_origin;
-vec3_t listener_forward;
-vec3_t listener_right;
-vec3_t listener_up;
+vec3_t listener_vieworigin;
+vec3_t listener_viewforward;
+vec3_t listener_viewleft;
+vec3_t listener_viewup;
vec_t sound_nominal_clip_dist=1000.0;
mempool_t *snd_mempool;
Con_Printf("%5d samples\n", shm->samples);
Con_Printf("%5d samplepos\n", shm->samplepos);
Con_Printf("%5d samplebits\n", shm->samplebits);
- Con_Printf("%5d submission_chunk\n", shm->submission_chunk);
Con_Printf("%5d speed\n", shm->speed);
Con_Printf("0x%x dma buffer\n", shm->buffer);
Con_Printf("%5d total_channels\n", total_channels);
}
+void S_UnloadSounds(void)
+{
+ int i;
+ for (i = 0;i < num_sfx;i++)
+ S_UnloadSound(known_sfx + i);
+}
-/*
-================
-S_Startup
-================
-*/
-void S_Startup (void)
+void S_LoadSounds(void)
{
- int rc;
+ int i;
+ for (i = 0;i < num_sfx;i++)
+ S_LoadSound(known_sfx + i, false);
+}
- if (!snd_initialized)
+void S_Startup(void)
+{
+ if (!snd_initialized.integer)
return;
- if (!fakedma)
- {
- rc = SNDDMA_Init();
+ shm = &sn;
+ memset((void *)shm, 0, sizeof(*shm));
+
+// create a piece of DMA memory
- if (!rc)
+ if (fakedma)
+ {
+ shm->samplebits = 16;
+ shm->speed = 22050;
+ shm->channels = 2;
+ shm->samples = 32768;
+ shm->samplepos = 0;
+ shm->buffer = Mem_Alloc(snd_mempool, shm->channels * shm->samples * (shm->samplebits / 8));
+ }
+ else
+ {
+ if (!SNDDMA_Init())
{
Con_Printf("S_Startup: SNDDMA_Init failed.\n");
sound_started = 0;
+ shm = NULL;
return;
}
}
sound_started = 1;
+
+ Con_DPrintf("Sound sampling rate: %i\n", shm->speed);
+
+ //S_LoadSounds();
+
+ S_StopAllSounds(true);
+}
+
+void S_Shutdown(void)
+{
+ if (!sound_started)
+ return;
+
+ //S_UnloadSounds();
+
+ if (fakedma)
+ Mem_Free(shm->buffer);
+ else
+ SNDDMA_Shutdown();
+
+ shm = NULL;
+ sound_started = 0;
+}
+
+void S_Restart_f(void)
+{
+ S_Shutdown();
+ S_Startup();
}
/*
S_Init
================
*/
-void S_Init (void)
+void S_Init(void)
{
Con_DPrintf("\nSound Initialization\n");
Cmd_AddCommand("stopsound", S_StopAllSoundsC);
Cmd_AddCommand("soundlist", S_SoundList);
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
+ Cmd_AddCommand("snd_restart", S_Restart_f);
Cvar_RegisterVariable(&nosound);
Cvar_RegisterVariable(&snd_precache);
+ Cvar_RegisterVariable(&snd_initialized);
Cvar_RegisterVariable(&bgmbuffer);
Cvar_RegisterVariable(&ambient_level);
Cvar_RegisterVariable(&ambient_fade);
Cvar_RegisterVariable(&_snd_mixahead);
Cvar_RegisterVariable(&snd_swapstereo); // LordHavoc: for people with backwards sound wiring
- snd_initialized = true;
+ Cvar_SetValueQuick(&snd_initialized, true);
known_sfx = Mem_Alloc(snd_mempool, MAX_SFX*sizeof(sfx_t));
num_sfx = 0;
- S_Startup ();
-
SND_InitScaletable ();
-// create a piece of DMA memory
-
- if (fakedma)
- {
- shm = (void *) Mem_Alloc(snd_mempool, sizeof(*shm));
- shm->splitbuffer = 0;
- shm->samplebits = 16;
- shm->speed = 22050;
- shm->channels = 2;
- shm->samples = 32768;
- shm->samplepos = 0;
- shm->soundalive = true;
- shm->gamealive = true;
- shm->submission_chunk = 1;
- shm->buffer = Mem_Alloc(snd_mempool, shm->channels * shm->samples * (shm->samplebits / 8));
- }
-
- if (!sound_started)
- return;
-
- Con_DPrintf ("Sound sampling rate: %i\n", shm->speed);
-
- // provides a tick sound until washed clean
-
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav", false);
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav", false);
- S_StopAllSounds (true);
+ total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
+ memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
+
+ OGG_OpenLibrary ();
}
// =======================================================================
-// Shutdown sound engine
+// Load a sound
// =======================================================================
-void S_Shutdown(void)
+/*
+=========
+S_GetCached
+
+=========
+*/
+sfx_t *S_GetCached (const char *name)
{
- if (!sound_started)
- return;
+ int i;
- if (shm)
- shm->gamealive = 0;
+ if (!snd_initialized.integer)
+ return NULL;
- shm = 0;
- sound_started = 0;
+ if (!name)
+ Host_Error("S_IsCached: NULL\n");
- if (!fakedma)
- SNDDMA_Shutdown();
-}
+ if (strlen(name) >= MAX_QPATH)
+ Host_Error("Sound name too long: %s", name);
+ for(i = 0;i < num_sfx;i++)
+ if(!strcmp(known_sfx[i].name, name))
+ return &known_sfx[i];
-// =======================================================================
-// Load a sound
-// =======================================================================
+ return NULL;
+}
/*
==================
int i;
sfx_t *sfx;
+ if (!snd_initialized.integer)
+ return NULL;
+
if (!name)
- Host_Error ("S_FindName: NULL\n");
+ Host_Error("S_FindName: NULL\n");
if (strlen(name) >= MAX_QPATH)
- Host_Error ("Sound name too long: %s", name);
+ Host_Error("Sound name too long: %s", name);
// see if already loaded
for (i = 0;i < num_sfx;i++)
return &known_sfx[i];
if (num_sfx == MAX_SFX)
- Sys_Error ("S_FindName: out of sfx_t");
+ Sys_Error("S_FindName: out of sfx_t");
- sfx = &known_sfx[i];
+ sfx = &known_sfx[num_sfx++];
memset(sfx, 0, sizeof(*sfx));
- strcpy (sfx->name, name);
-
- num_sfx++;
-
+ snprintf(sfx->name, sizeof(sfx->name), "%s", name);
return sfx;
}
*/
void S_TouchSound (char *name)
{
- sfx_t *sfx;
+ S_FindName(name);
+ // TODO: set the "used" flag for this sound
+}
- if (!sound_started)
- return;
- sfx = S_FindName (name);
+/*
+==================
+S_ClearUsed
+
+==================
+*/
+void S_ClearUsed (void)
+{
+ // TODO: reset the "used" flag of all precached sounds
}
+
+/*
+==================
+S_PurgeUnused
+
+==================
+*/
+void S_PurgeUnused (void)
+{
+ // TODO: free all precached sounds without the "used" flag
+}
+
+
/*
==================
S_PrecacheSound
{
sfx_t *sfx;
- if (!sound_started || nosound.integer)
+ if (!snd_initialized.integer)
return NULL;
- sfx = S_FindName (name);
+ sfx = S_FindName(name);
-// cache it in
- if (snd_precache.integer)
- S_LoadSound (sfx, complain);
+ if (!nosound.integer && snd_precache.integer)
+ S_LoadSound(sfx, complain);
return sfx;
}
*/
void SND_Spatialize(channel_t *ch, int isstatic)
{
- vec_t dot;
- vec_t dist;
- vec_t lscale, rscale, scale;
+ vec_t dist, scale, pan;
vec3_t source_vec;
- sfx_t *snd;
// anything coming from the view entity will always be full volume
// LordHavoc: make sounds with ATTN_NONE have no spatialization
{
//Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
- if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->brush.TraceBox)
+ if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
}
// calculate stereo seperation and distance attenuation
- snd = ch->sfx;
- VectorSubtract(ch->origin, listener_origin, source_vec);
-
- dist = VectorNormalizeLength(source_vec) * ch->dist_mult;
-
- dot = DotProduct(listener_right, source_vec);
-
- if (shm->channels == 1)
- {
- rscale = 1.0;
- lscale = 1.0;
- }
- else
- {
- rscale = 1.0 + dot;
- lscale = 1.0 - dot;
- }
-
- // add in distance effect
- scale = (1.0 - dist) * rscale;
- ch->rightvol = (int) (ch->master_vol * scale);
- if (ch->rightvol < 0)
- ch->rightvol = 0;
-
- scale = (1.0 - dist) * lscale;
- ch->leftvol = (int) (ch->master_vol * scale);
- if (ch->leftvol < 0)
- ch->leftvol = 0;
+ VectorSubtract(ch->origin, listener_vieworigin, source_vec);
+ dist = VectorNormalizeLength(source_vec);
+ // distance
+ scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
+ // panning
+ pan = scale * DotProduct(listener_viewleft, source_vec);
+ // calculate the volumes
+ ch->leftvol = (int) (scale + pan);
+ ch->rightvol = (int) (scale - pan);
}
// LordHavoc: allow adjusting volume of static sounds
ch->leftvol *= snd_staticvolume.value;
ch->rightvol *= snd_staticvolume.value;
}
+
+ // clamp volumes
+ ch->leftvol = bound(0, ch->leftvol, 255);
+ ch->rightvol = bound(0, ch->rightvol, 255);
}
int ch_idx;
int skip;
- if (!sound_started)
- return;
-
- if (!sfx)
- return;
-
- if (nosound.integer)
+ if (!sound_started || !sfx || !sfx->sfxcache || nosound.integer)
return;
vol = fvol*255;
// spatialize
memset (target_chan, 0, sizeof(*target_chan));
- /*
- if (cls.state == ca_connected && entnum > 0 && cl_entities[entnum].state_current.active)
- {
- target_chan.follow = true;
- VectorSubtract(origin, cl_entities[entnum].state_current.origin, target_chan.followoriginoffset);
- }
- */
VectorCopy(origin, target_chan->origin);
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
target_chan->master_vol = vol;
target_chan->entchannel = entchannel;
SND_Spatialize(target_chan, false);
- if (!target_chan->leftvol && !target_chan->rightvol)
- return; // not audible at all
+ // LordHavoc: spawn the sound anyway because the player might teleport to it
+ //if (!target_chan->leftvol && !target_chan->rightvol)
+ // return; // not audible at all
// new channel
sc = S_LoadSound (sfx, true);
if (check->sfx == sfx && !check->pos)
{
// LordHavoc: fixed skip calculations
- skip = 0.1 * shm->speed;
+ skip = 0.1 * sc->speed;
if (skip > sc->length)
skip = sc->length;
if (skip > 0)
target_chan->end -= skip;
break;
}
-
}
}
void S_StopAllSounds(qboolean clear)
{
- if (!sound_started)
- return;
-
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
if (clear)
- S_ClearBuffer ();
+ S_ClearBuffer();
}
-void S_StopAllSoundsC (void)
+void S_StopAllSoundsC(void)
{
- S_StopAllSounds (true);
+ S_StopAllSounds(true);
}
-void S_ClearBuffer (void)
+void S_ClearBuffer(void)
{
int clear;
-#ifdef _WIN32
- if (!sound_started || !shm || (!shm->buffer && !pDSBuf))
-#else
- if (!sound_started || !shm || !shm->buffer)
-#endif
+ if (!sound_started || !shm)
return;
if (shm->samplebits == 8)
reps = 0;
- while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pData, &dwSize, NULL, NULL, 0)) != DS_OK)
+ while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
}
else
#endif
+ if (shm->buffer)
{
int setsize = shm->samples * shm->samplebits / 8;
char *buf = shm->buffer;
while (setsize--)
- *buf++ = 0;
+ *buf++ = clear;
// on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
// reads the memory area before writing to it causing a seg fault
if (!snd_ambient || ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
return;
- cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
+ cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_vieworigin, ambientlevels, sizeof(ambientlevels));
// calc ambient sound levels
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
Called once each time through the main loop
============
*/
-void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
+void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
{
int i, j;
int total;
channel_t *ch;
channel_t *combine;
- if (!sound_started || (snd_blocked > 0))
+ if (!snd_initialized.integer || (snd_blocked > 0))
return;
- VectorCopy(origin, listener_origin);
- VectorCopy(forward, listener_forward);
- VectorCopy(right, listener_right);
- VectorCopy(up, listener_up);
+ VectorCopy(origin, listener_vieworigin);
+ VectorCopy(forward, listener_viewforward);
+ VectorCopy(left, listener_viewleft);
+ VectorCopy(up, listener_viewup);
// update general area ambient sound sources
S_UpdateAmbientSounds ();
// it is possible to miscount buffers if it has wrapped twice between
// calls to S_Update. Oh well.
-#ifdef __sun__
- soundtime = SNDDMA_GetSamples();
-#else
samplepos = SNDDMA_GetDMAPos();
-
if (samplepos < oldsamplepos)
{
buffers++; // buffer wrapped
oldsamplepos = samplepos;
soundtime = buffers*fullsamples + samplepos/shm->channels;
-#endif
}
void IN_Accumulate (void);
if (pDSBuf)
{
- if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
+ if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
Con_Printf ("Couldn't get sound buffer status\n");
if (dwStatus & DSBSTATUS_BUFFERLOST)
===============================================================================
*/
-void S_Play(void)
+static void S_Play_Common(float fvol, float attenuation)
{
int i;
char name[256];
while (i<Cmd_Argc())
{
if (!strrchr(Cmd_Argv(i), '.'))
+ snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
+ else
+ strlcpy(name, Cmd_Argv(i), sizeof(name));
+ sfx = S_PrecacheSound(name, true);
+
+ // If we need to get the volume from the command line
+ if (fvol == -1.0f)
{
- strcpy(name, Cmd_Argv(i));
- strcat(name, ".wav");
+ fvol = atof(Cmd_Argv(i+1));
+ i += 2;
}
else
- strcpy(name, Cmd_Argv(i));
- sfx = S_PrecacheSound(name, true);
- S_StartSound(-1, 0, sfx, listener_origin, 1.0, 1.0);
- i++;
+ i++;
+
+ S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
}
}
-void S_Play2(void)
+void S_Play(void)
{
- int i;
- char name[256];
- sfx_t *sfx;
+ S_Play_Common (1.0f, 1.0f);
+}
- i = 1;
- while (i<Cmd_Argc())
- {
- if (!strrchr(Cmd_Argv(i), '.'))
- {
- strcpy(name, Cmd_Argv(i));
- strcat(name, ".wav");
- }
- else
- strcpy(name, Cmd_Argv(i));
- sfx = S_PrecacheSound(name, true);
- S_StartSound(-1, 0, sfx, listener_origin, 1.0, 0.0);
- i++;
- }
+void S_Play2(void)
+{
+ S_Play_Common (1.0f, 0.0f);
}
void S_PlayVol(void)
{
- int i;
- float vol;
- char name[256];
- sfx_t *sfx;
-
- i = 1;
- while (i<Cmd_Argc())
- {
- if (!strrchr(Cmd_Argv(i), '.'))
- {
- strcpy(name, Cmd_Argv(i));
- strcat(name, ".wav");
- }
- else
- strcpy(name, Cmd_Argv(i));
- sfx = S_PrecacheSound(name, true);
- vol = atof(Cmd_Argv(i+1));
- S_StartSound(-1, 0, sfx, listener_origin, vol, 1.0);
- i+=2;
- }
+ S_Play_Common (-1.0f, 0.0f);
}
void S_SoundList(void)
for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
{
sc = sfx->sfxcache;
- if (!sc)
- continue;
- size = sc->length*sc->width*(sc->stereo+1);
- total += size;
- if (sc->loopstart >= 0)
- Con_Printf ("L");
- else
- Con_Printf (" ");
- Con_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name);
+ if (sc)
+ {
+ size = sc->length*sc->width*(sc->stereo+1);
+ total += size;
+ Con_Printf("%c(%2db) %6i : %s\n", sc->loopstart >= 0 ? 'L' : ' ',sc->width*8, size, sfx->name);
+ }
}
- Con_Printf ("Total resident: %i\n", total);
+ Con_Printf("Total resident: %i\n", total);
}
{
sfx_t *sfx;
- if (nosound.integer)
- return;
- if (!sound_started)
+ if (!snd_initialized.integer || nosound.integer)
return;
sfx = S_PrecacheSound (sound, true);
}
-void S_ClearPrecache (void)
-{
-}
-
-
-void S_BeginPrecaching (void)
-{
-}
-
-
-void S_EndPrecaching (void)
-{
-}
-
-
#define RAWSAMPLESBUFFER 32768
short s_rawsamplesbuffer[RAWSAMPLESBUFFER * 2];
int s_rawsamplesbuffer_start;
int S_RawSamples_QueueWantsMore(void)
{
- if (s_rawsamplesbuffer_count < min(shm->speed >> 1, RAWSAMPLESBUFFER >> 1))
+ if (shm != NULL && s_rawsamplesbuffer_count < min(shm->speed >> 1, RAWSAMPLESBUFFER >> 1))
return RAWSAMPLESBUFFER - s_rawsamplesbuffer_count;
else
return 0;
{
return shm != NULL ? shm->speed : 0;
}
+