"#endif\n"
"#ifdef USEVERTEXTEXTUREBLEND\n"
"#ifdef USEBOTHALPHAS\n"
-" half4 color2 = half4(tex2D(Texture_SecondaryColor, TexCoord2));\n"\r
-" half terrainblend = clamp(half(gl_FrontColor.a) * color.a, half(1.0 - color2.a), half(1.0));\n"\r
+" half4 color2 = half4(tex2D(Texture_SecondaryColor, TexCoord2));\n"
+" half terrainblend = clamp(half(gl_FrontColor.a) * color.a, half(1.0 - color2.a), half(1.0));\n"
" color.rgb = lerp(color2.rgb, color.rgb, terrainblend);\n"
"#else\n"
" half terrainblend = clamp(half(gl_FrontColor.a) * color.a * 2.0 - 0.5, half(0.0), half(1.0));\n"