]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - shader_hlsl.h
Make d0_rijndael library optional again.
[xonotic/darkplaces.git] / shader_hlsl.h
index 3e6324d6b5039e2ad74812861b2d164e95d25dac..7881aa6a4980f02cd7ea9a93d9fe480c48641809 100644 (file)
 ")\n",
 "{\n",
 "      dp_FragColor = tex2D(Texture_First, TexCoord1);\n",
-"#ifdef USEBLOOM\n",
-"      dp_FragColor += max(float4(0,0,0,0), tex2D(Texture_Second, TexCoord2) - BloomColorSubtract);\n",
-"#endif\n",
-"#ifdef USEVIEWTINT\n",
-"      dp_FragColor = lerp(dp_FragColor, ViewTintColor, ViewTintColor.a);\n",
-"#endif\n",
 "\n",
 "#ifdef USEPOSTPROCESSING\n",
 "// do r_glsl_dumpshader, edit glsl/default.glsl, and replace this by your own postprocessing if you want\n",
 "      dp_FragColor.rgb = dp_FragColor.rgb * (1.0 + UserVec2.x) + float3(1,1,1)*max(0.0, sobel - UserVec2.z)*UserVec2.y;\n",
 "#endif\n",
 "\n",
+"#ifdef USEBLOOM\n",
+"      dp_FragColor += max(float4(0,0,0,0), tex2D(Texture_Second, TexCoord2) - BloomColorSubtract);\n",
+"#endif\n",
+"\n",
+"#ifdef USEVIEWTINT\n",
+"      dp_FragColor = lerp(dp_FragColor, ViewTintColor, ViewTintColor.a);\n",
+"#endif\n",
+"\n",
 "#ifdef USESATURATION\n",
 "      //apply saturation BEFORE gamma ramps, so v_glslgamma value does not matter\n",
 "      float y = dot(dp_FragColor.rgb, float3(0.299, 0.587, 0.114));\n",