"#ifdef USEGAMMARAMPS\n"
"uniform sampler Texture_GammaRamps : register(s2),\n"
"#endif\n"
+"uniform half Alpha : register(c0),\n"
"out float4 dp_FragColor : COLOR\n"
")\n"
"{\n"
" dp_FragColor.g = tex2D(Texture_GammaRamps, vec2(dp_FragColor.g, 0)).g;\n"
" dp_FragColor.b = tex2D(Texture_GammaRamps, vec2(dp_FragColor.b, 0)).b;\n"
"#endif\n"
+"#ifdef USEALPHAKILL\n"
+" dp_FragColor.a *= Alpha;\n"
+"#endif\n"
"}\n"
"#endif\n"
"#else // !MODE_GENERIC\n"