#ifndef SERVER_H
#define SERVER_H
-typedef struct
+typedef struct server_static_s
{
// number of svs.clients slots (updated by maxplayers command)
int maxclients;
//=============================================================================
-typedef enum {ss_loading, ss_active} server_state_t;
+typedef enum server_state_e {ss_loading, ss_active} server_state_t;
-typedef struct
+typedef struct server_s
{
// false if only a net client
qboolean active;
qboolean loadgame;
// one of the PROTOCOL_ values
- int protocol;
- // this disables extensions when using PROTOCOL_QUAKE
- qboolean netquakecompatible;
+ protocolversion_t protocol;
// used for running multiple steps in one frame, etc
double timer;
// updated by SV_SoundIndex
char sound_precache[MAX_SOUNDS][MAX_QPATH];
char lightstyles[MAX_LIGHTSTYLES][64];
- int num_edicts;
- int max_edicts;
- // small edict_t structures which just contain pointers
- // (allocated at server startup only)
- edict_t *edicts;
- // engine private edict information
- // (dynamically resized - always access through edict_t!)
- edict_engineprivate_t *edictsengineprivate;
- // QuakeC fields array
- // (dynamically resized - always access through edict_t!)
- void *edictsfields;
// PushMove sometimes has to move entities back from a failed move
// (dynamically resized)
- edict_t **moved_edicts;
+ prvm_edict_t **moved_edicts;
// some actions are only valid during load
server_state_t state;
sizebuf_t datagram;
- qbyte datagram_buf[NET_MAXMESSAGE];
+ unsigned char datagram_buf[NET_MAXMESSAGE];
// copied to all clients at end of frame
sizebuf_t reliable_datagram;
- qbyte reliable_datagram_buf[NET_MAXMESSAGE];
+ unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
sizebuf_t signon;
// LordHavoc: increased signon message buffer from 8192
- qbyte signon_buf[NET_MAXMESSAGE];
+ unsigned char signon_buf[NET_MAXMESSAGE];
} server_t;
+// if defined this does ping smoothing, otherwise it does not
+//#define NUM_PING_TIMES 16
-#define NUM_PING_TIMES 16
#define NUM_SPAWN_PARMS 16
typedef struct client_s
{
// false = empty client slot
qboolean active;
+ // false = don't do ClientDisconnect on drop
+ qboolean clientconnectcalled;
// false = don't send datagrams
qboolean spawned;
// has been told to go to another level
qboolean dropasap;
// only valid before spawned
qboolean sendsignon;
- // remove this client immediately
- qboolean deadsocket;
// requested rate in bytes per second
int rate;
// communications handle
netconn_t *netconnection;
+ int movesequence;
// movement
usercmd_t cmd;
// intended motion calced from cmd
// can be added to at any time, copied and clear once per frame
sizebuf_t message;
- qbyte msgbuf[NET_MAXMESSAGE];
- // EDICT_NUM(clientnum+1)
- edict_t *edict;
+ unsigned char msgbuf[NET_MAXMESSAGE];
+ // PRVM_EDICT_NUM(clientnum+1)
+ prvm_edict_t *edict;
+#ifdef NUM_PING_TIMES
float ping_times[NUM_PING_TIMES];
// ping_times[num_pings%NUM_PING_TIMES]
int num_pings;
+#endif
// LordHavoc: can be used for prediction or whatever...
float ping;
// latest received clc_ackframe (used to detect packet loss)
int latestframenum;
+ // cache weaponmodel name lookups
+ char weaponmodel[MAX_QPATH];
+ int weaponmodelindex;
+
entityframe_database_t *entitydatabase;
entityframe4_database_t *entitydatabase4;
entityframe5_database_t *entitydatabase5;
extern cvar_t sv_edgefriction;
extern cvar_t sv_stopspeed;
extern cvar_t sv_maxspeed;
+extern cvar_t sv_maxairspeed;
extern cvar_t sv_accelerate;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_aim;
extern cvar_t sv_gameplayfix_blowupfallenzombies;
extern cvar_t sv_gameplayfix_findradiusdistancetobox;
+extern cvar_t sys_ticrate;
+extern cvar_t sv_fixedframeratesingleplayer;
+
extern mempool_t *sv_mempool;
// persistant server info
extern client_t *host_client;
-extern jmp_buf host_abortserver;
-
//===========================================================
void SV_Init (void);
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
-void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, float attenuation);
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation);
void SV_ConnectClient (int clientnum, netconn_t *netconnection);
void SV_DropClient (qboolean crash);
void SV_BroadcastPrintf(const char *fmt, ...);
void SV_Physics (void);
+void SV_Physics_ClientEntity (prvm_edict_t *ent);
-qboolean SV_PlayerCheckGround (edict_t *ent);
-qboolean SV_CheckBottom (edict_t *ent);
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
+qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
+qboolean SV_CheckBottom (prvm_edict_t *ent);
+qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink);
-void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg, int *stats);
+struct trace_s SV_ClipMoveToEntity(prvm_edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents);
+
+void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
void SV_MoveToGoal (void);
-void SV_RunClients (void);
+void SV_ApplyClientMove (void);
void SV_SaveSpawnparms (void);
void SV_SpawnServer (const char *server);
-void SV_CheckVelocity (edict_t *ent);
+void SV_CheckVelocity (prvm_edict_t *ent);
+
+void SV_SetupVM(void);
+
+void SV_VM_Begin(void);
+void SV_VM_End(void);
#endif