#endif
// LordHavoc: can be used for prediction or whatever...
float ping;
-
+
// this is used by sv_clmovement_minping code
- double clmovement_disable_minpingtimeout;
+ double clmovement_disabletimeout;
+ // this is used by sv_clmvoement_waitforinput code
+ int clmovement_skipphysicsframes;
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];
extern cvar_t sv_gameplayfix_blowupfallenzombies;
extern cvar_t sv_gameplayfix_findradiusdistancetobox;
extern cvar_t sv_gameplayfix_qwplayerphysics;
+extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
extern cvar_t sys_ticrate;
extern cvar_t sv_fixedframeratesingleplayer;