char worldnamenoextension[MAX_QPATH]; // maps/%s
struct model_s *worldmodel;
// NULL terminated
- // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+ // LadyHavoc: precaches are now MAX_QPATH rather than a pointer
// updated by SV_ModelIndex
char model_precache[MAX_MODELS][MAX_QPATH];
struct model_s *models[MAX_MODELS];
// NULL terminated
- // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+ // LadyHavoc: precaches are now MAX_QPATH rather than a pointer
// updated by SV_SoundIndex
char sound_precache[MAX_SOUNDS][MAX_QPATH];
char lightstyles[MAX_LIGHTSTYLES][64];
unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
sizebuf_t signon;
- /// LordHavoc: increased signon message buffer from 8192
+ /// LadyHavoc: increased signon message buffer from 8192
unsigned char signon_buf[NET_MAXMESSAGE];
/// connection flood blocking
/// ping_times[num_pings%NUM_PING_TIMES]
int num_pings;
#endif
- /// LordHavoc: can be used for prediction or whatever...
+ /// LadyHavoc: can be used for prediction or whatever...
float ping;
/// this is used by sv_clmovement_minping code
#define SOLID_BBOX 2 ///< touch on edge, block
#define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground
#define SOLID_BSP 4 ///< bsp clip, touch on edge, block
-// LordHavoc: corpse code
+// LadyHavoc: corpse code
#define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
-// LordHavoc: physics
+// LadyHavoc: physics
// VorteX: now these fields are deprecated, as geomtype is more flexible
#define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
#define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)