unsigned char *csqc_progdata;
size_t csqc_progsize_deflated;
unsigned char *csqc_progdata_deflated;
-
} server_static_t;
//=============================================================================
world_t world;
/// map name
- char name[64];
- /// maps/<name>.bsp, for model_precache[0]
- char modelname[64];
+ char name[64]; // %s followed by entrance name
+ // variants of map name
+ char worldmessage[40]; // map title (not related to filename)
+ char worldbasename[MAX_QPATH]; // %s
+ char worldname[MAX_QPATH]; // maps/%s.bsp
+ char worldnamenoextension[MAX_QPATH]; // maps/%s
struct model_s *worldmodel;
// NULL terminated
// LordHavoc: precaches are now MAX_QPATH rather than a pointer
int writeentitiestoclient_numeyes;
int writeentitiestoclient_pvsbytes;
unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
- entity_state_t writeentitiestoclient_sendstates[MAX_EDICTS];
+ const entity_state_t *writeentitiestoclient_sendstates[MAX_EDICTS];
unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS];
int numsendentities;
unsigned char csqcentityversion[MAX_EDICTS]; // legacy
} server_t;
-#define NUM_CSQCENTITIES_PER_FRAME 1024
+#define NUM_CSQCENTITIES_PER_FRAME 256
typedef struct csqcentityframedb_s
{
int framenum;
netconn_t *netconnection;
int movesequence;
+ signed char movement_count[NETGRAPH_PACKETS];
+ int movement_highestsequence_seen; // not the same as movesequence if prediction is off
/// movement
usercmd_t cmd;
/// intended motion calced from cmd
float spawn_parms[NUM_SPAWN_PARMS];
// properties that are sent across the network only when changed
- char name[64], old_name[64];
+ char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME];
int colors, old_colors;
int frags, old_frags;
char playermodel[MAX_QPATH], old_model[MAX_QPATH];
unsigned char csqcentityscope[MAX_EDICTS];
unsigned int csqcentitysendflags[MAX_EDICTS];
-#define NUM_CSQCENTITYDB_FRAMES 64
+#define NUM_CSQCENTITYDB_FRAMES 256
unsigned char csqcentityglobalhistory[MAX_EDICTS]; // set to 1 if the entity was ever csqc networked to the client, and never reset back to 0
csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES];
int csqcentityframehistory_next;
+ int csqcentityframe_lastreset;
/// prevent animated names
float nametime;
extern cvar_t sv_airstopaccelerate;
extern cvar_t sv_airstrafeaccelerate;
extern cvar_t sv_maxairstrafespeed;
+extern cvar_t sv_airstrafeaccel_qw;
extern cvar_t sv_aircontrol;
+extern cvar_t sv_aircontrol_power;
+extern cvar_t sv_aircontrol_penalty;
+extern cvar_t sv_airspeedlimit_nonqw;
extern cvar_t sv_allowdownloads;
extern cvar_t sv_allowdownloads_archive;
extern cvar_t sv_allowdownloads_config;
extern cvar_t sv_gameplayfix_easierwaterjump;
extern cvar_t sv_gameplayfix_findradiusdistancetobox;
extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate;
+extern cvar_t sv_gameplayfix_nogravityonground;
extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
extern cvar_t sv_gameplayfix_multiplethinksperframe;
extern cvar_t sv_gameplayfix_noairborncorpse;
extern cvar_t sv_gameplayfix_slidemoveprojectiles;
extern cvar_t sv_gameplayfix_stepdown;
extern cvar_t sv_gameplayfix_stepwhilejumping;
+extern cvar_t sv_gameplayfix_stepmultipletimes;
+extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes;
extern cvar_t sv_gameplayfix_swiminbmodels;
extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
extern cvar_t sv_gameplayfix_downtracesupportsongroundflag;
extern cvar_t sv_maxrate;
extern cvar_t sv_maxspeed;
extern cvar_t sv_maxvelocity;
-extern cvar_t sv_newflymove;
extern cvar_t sv_nostep;
extern cvar_t sv_playerphysicsqc;
extern cvar_t sv_progs;
const char *Host_TimingReport(void); ///< for output in Host_Status_f
int SV_GetPitchSign(prvm_edict_t *ent);
+void SV_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix);
#endif