char playermodel[MAX_QPATH], old_model[MAX_QPATH];
char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
+ // netaddress support
+ char netaddress[MAX_QPATH];
+
// visibility state
float visibletime[MAX_EDICTS];
entityframe4_database_t *entitydatabase4;
entityframe5_database_t *entitydatabase5;
+ // delta compression of stats
+ unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
+ int stats[MAX_CL_STATS];
+
+ unsigned char unreliablemsg_data[NET_MAXMESSAGE];
+ sizebuf_t unreliablemsg;
+ int unreliablemsg_splitpoints;
+ int unreliablemsg_splitpoint[NET_MAXMESSAGE/16];
+
// information on an active download if any
qfile_t *download_file;
int download_expectedposition; // next position the client should ack
void SV_DropClient (qboolean crash);
void SV_SendClientMessages (void);
-void SV_ClearDatagram (void);
void SV_ReadClientMessage(void);
#define SV_PointSuperContents(point) (SV_Move((point), vec3_origin, vec3_origin, (point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL, 0).startsupercontents)
+void SV_FlushBroadcastMessages(void);
void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
void SV_MoveToGoal (void);