]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
added support for VF_PERSPECTIVE = false in frustum culling
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 9198c8c30af8c6d69a0811c1da0a4df6ff99b58a..bb65b5874b5f65c5e0971a00eed7879bca23851a 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -43,6 +43,7 @@ cachepic_t *sb_items[32];
 // 0-4 are based on health (in 20 increments)
 // 0 is static, 1 is temporary animation
 cachepic_t *sb_faces[5][2];
+cachepic_t *sb_health; // GAME_NEXUIZ
 
 cachepic_t *sb_face_invis;
 cachepic_t *sb_face_quad;
@@ -93,6 +94,7 @@ cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on sc
 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
 
 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
 
@@ -168,6 +170,12 @@ void sbar_start(void)
                sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
                sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
 
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor", true);
+               sb_armor[1] = NULL;
+               sb_armor[2] = NULL;
+
+               sb_health = Draw_CachePic ("gfx/sb_health", true);
+
                sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true);
                sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true);
                sb_items[4] = Draw_CachePic ("gfx/sb_energy", true);
@@ -360,6 +368,7 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&showdate_format);
        Cvar_RegisterVariable(&sbar_alpha_bg);
        Cvar_RegisterVariable(&sbar_alpha_fg);
+       Cvar_RegisterVariable(&sbar_hudselector);
        Cvar_RegisterVariable(&cl_deathscoreboard);
 
        Cvar_RegisterVariable(&crosshair_color_red);
@@ -383,6 +392,11 @@ int sbar_x, sbar_y;
 Sbar_DrawPic
 =============
 */
+void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
+{
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
+}
+
 void Sbar_DrawPic (int x, int y, cachepic_t *pic)
 {
        DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
@@ -457,7 +471,13 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
        char str[32], *ptr;
        int l, frame;
 
-       l = sprintf(str, "%i", num);
+       if (digits < 0)
+       {
+               digits = -digits;
+               l = sprintf(str, "%0*i", digits, num);
+       }
+       else
+               l = sprintf(str, "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -717,12 +737,23 @@ void Sbar_DrawScoreboard (void)
 // AK to make DrawInventory smaller
 static void Sbar_DrawWeapon(int nr, float fade, int active)
 {
-       // width = 300, height = 100
-       const int w_width = 300, w_height = 100, w_space = 10;
-       const float w_scale = 0.4;
+       if (sbar_hudselector.integer == 1)
+       {
+               // width = 300, height = 100
+               const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
 
-       DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
-       //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
+               DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
+       }
+       else
+       {
+               // width = 300, height = 100
+               const int w_width = 300, w_height = 100, w_space = 10;
+               const float w_scale = 0.4;
+
+               DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
+       }
 }
 
 /*
@@ -1087,6 +1118,7 @@ Sbar_Draw
 */
 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
 extern cvar_t v_kicktime;
+void Sbar_Score (void);
 void Sbar_Draw (void)
 {
        cachepic_t *pic;
@@ -1151,20 +1183,103 @@ void Sbar_Draw (void)
                }
                else if (gamemode == GAME_NEXUIZ)
                {
-                       sbar_y = vid_conheight.integer - 47;
-                       sbar_x = (vid_conwidth.integer - 640)/2;
-
                        if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
                                Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
                                Sbar_DrawScoreboard ();
                        }
+                       else if (sb_lines && sbar_hudselector.integer == 1)
+                       {
+                               int i;
+                               float fade;
+                               int redflag, blueflag;
+
+                               sbar_x = (vid_conwidth.integer - 320)/2;
+                               sbar_y = vid_conheight.integer - 24 - 16;
+
+                               // calculate intensity to draw weapons bar at
+                               fade = 3.2 - 2 * (cl.time - cl.weapontime);
+                               fade = bound(0.7, fade, 1);
+                               for (i = 0; i < 8;i++)
+                                       if (cl.stats[STAT_ITEMS] & (1 << i))
+                                               Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+                               if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+
+                               // flag icons
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               if (redflag == 3 && blueflag == 3)
+                               {
+                                       // The Impossible Combination[tm]
+                                       // Can only happen in Key Hunt mode...
+                                       Sbar_DrawPic (10 - sbar_x, -179, sb_items[14]);
+                               }
+                               else
+                               {
+                                       if (redflag)
+                                               Sbar_DrawPic (10 - sbar_x, -109, sb_items[redflag+10]);
+                                       if (blueflag)
+                                               Sbar_DrawPic (10 - sbar_x, -169, sb_items[blueflag+14]);
+                               }
+
+                               // armor
+                               if (cl.stats[STAT_ARMOR] > 0)
+                               {
+                                       Sbar_DrawStretchPic (0, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_ARMOR] > 100)
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,1,1,0,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 25)
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
+                                       else
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
+                               }
+
+                               // health
+                               if (cl.stats[STAT_HEALTH] != 0)
+                               {
+                                       Sbar_DrawStretchPic (112, 0, sb_health, sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_HEALTH] > 100)
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,1,1,0,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 25)
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                                       else
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                               }
+
+                               // ammo
+                               if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_AMMO] > 10)
+                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
+                                       else
+                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
+                               }
+
+                               if (sbar_x + 320 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
+                               if (sbar_x > 0)
+                                       Sbar_Score();
+                       }
                        else if (sb_lines)
                        {
                                int i;
                                float fade;
                                int redflag, blueflag;
 
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
+
                                // calculate intensity to draw weapons bar at
                                fade = 3 - 2 * (cl.time - cl.weapontime);
                                if (fade > 0)
@@ -1235,10 +1350,13 @@ void Sbar_Draw (void)
 
                                if (sb_lines > 24)
                                        DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
-                       }
 
-                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-                       //      Sbar_MiniDeathmatchOverlay (0, 17);
+                               if (sbar_x + 600 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
+
+                               if (sbar_x > 0)
+                                       Sbar_Score();
+                       }
                }
                else if (gamemode == GAME_ZYMOTIC)
                {
@@ -1306,13 +1424,10 @@ void Sbar_Draw (void)
                }
                else // Quake and others
                {
+                       sbar_x = (vid_conwidth.integer - 320)/2;
                        sbar_y = vid_conheight.integer - SBAR_HEIGHT;
                        // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
                        //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
-                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
-                               sbar_x = 0;
-                       else
-                               sbar_x = (vid_conwidth.integer - 320)/2;
 
                        if (sb_lines > 24)
                        {
@@ -1415,13 +1530,13 @@ void Sbar_Draw (void)
                        }
 
                        // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
-                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-                       if (!cl.islocalgame && vid_conwidth.integer > 320)
+                       if ((!cl.islocalgame || cl.gametype != GAME_COOP))
                        {
                                if (gamemode == GAME_TRANSFUSION)
                                        Sbar_MiniDeathmatchOverlay (0, 0);
                                else
-                                       Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
+                               Sbar_Score();
                        }
                }
        }
@@ -1446,16 +1561,24 @@ Sbar_DeathmatchOverlay
 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
 {
        int minutes;
+       qboolean myself = false;
        unsigned char *c;
        minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
+
+       if((s - cl.scores) == cl.playerentity - 1)
+               myself = true;
+       if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
+               if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
+                       myself = true;
+
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
                if (s->qw_spectator)
                {
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                        else
-                               DrawQ_String(x, y, va("         %4i spectator  %c%s", minutes, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String(x, y, va("         %4i spectator  %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                }
                else
                {
@@ -1465,11 +1588,11 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                        c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
                        DrawQ_Fill(x + 14*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                        // print the text
-                       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                        else
-                               DrawQ_String(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                }
        }
        else
@@ -1477,9 +1600,9 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                if (s->qw_spectator)
                {
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                        else
-                               DrawQ_String(x, y, va("         spect %c%s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String(x, y, va("         spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                }
                else
                {
@@ -1489,11 +1612,11 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                        c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
                        DrawQ_Fill(x + 9*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                        // print the text
-                       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                        else
-                               DrawQ_String(x, y, va("         %5i %c%s", (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String(x, y, va("         %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                }
        }
        return 8;
@@ -1570,13 +1693,16 @@ void Sbar_DeathmatchOverlay (void)
 
 /*
 ==================
-Sbar_DeathmatchOverlay
+Sbar_MiniDeathmatchOverlay
 
 ==================
 */
 void Sbar_MiniDeathmatchOverlay (int x, int y)
 {
-       int i, numlines;
+       int i, j, numlines, range_begin, range_end, myteam, teamsep;
+
+       // scores
+       Sbar_SortFrags ();
 
        // decide where to print
        if (gamemode == GAME_TRANSFUSION)
@@ -1588,31 +1714,137 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
        if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
                return;
 
-       // scores
-       Sbar_SortFrags ();
-
        //find us
        for (i = 0; i < scoreboardlines; i++)
                if (fragsort[i] == cl.playerentity - 1)
                        break;
 
+       range_begin = 0;
+       range_end = scoreboardlines;
+       teamsep = 0;
+
+       if (gamemode != GAME_TRANSFUSION)
+               if (Sbar_IsTeammatch ())
+               {
+                       // reserve space for the team scores
+                       numlines -= teamlines;
+
+                       // find first and last player of my team (only draw the team totals and my own team)
+                       range_begin = range_end = i;
+                       myteam = cl.scores[fragsort[i]].colors & 15;
+                       while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
+                               --range_begin;
+                       while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
+                               ++range_end;
+
+                       // looks better than two players
+                       if(numlines == 2)
+                       {
+                               teamsep = 8;
+                               numlines = 1;
+                       }
+               }
+
        // figure out start
        i -= numlines/2;
-       i = min(i, scoreboardlines - numlines);
-       i = max(i, 0);
+       i = min(i, range_end - numlines);
+       i = max(i, range_begin);
 
        if (gamemode == GAME_TRANSFUSION)
        {
-               for (;i < scoreboardlines && x < vid_conwidth.integer;i++)
+               for (;i < range_end && x < vid_conwidth.integer;i++)
                        x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
        else
        {
-               for (;i < scoreboardlines && y < vid_conheight.integer;i++)
+               if(range_end - i < numlines) // won't draw to bottom?
+                       y += 8 * (numlines - (range_end - i)); // bottom align
+               // show team scores first
+               for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
+                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
+               y += teamsep;
+               for (;i < range_end && y < vid_conheight.integer;i++)
                        y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
 }
 
+void Sbar_Score (void)
+{
+       int i, me, score, otherleader, place, distribution, minutes, seconds;
+       double timeleft;
+
+       sbar_y = vid_conheight.value - (32+12);
+       me = cl.playerentity - 1;
+       if (me >= 0 && me < cl.maxclients)
+       {
+               // find leading score other than ourselves, to calculate distribution
+               // find our place in the scoreboard
+               score = cl.scores[me].frags;
+               for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
+               {
+                       if (cl.scores[i].name[0] && i != me)
+                       {
+                               if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
+                                       otherleader = i;
+                               if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
+                                       place++;
+                       }
+               }
+               distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
+               if (place == 1)
+                       Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 1, 1, 1, 0);
+               else if (place == 2)
+                       Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 1, 0, 1, 0);
+               else
+                       Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 0, 0, 1, 0);
+               if (otherleader < 0)
+                       Sbar_DrawXNum(-32*4-24,   0, score, 4, 32, 1, 1, 1, 1, 0);
+               if (distribution >= 0)
+               {
+                       Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
+                       Sbar_DrawXNum(-32*4-24,   0, score, 4, 32, 1, 1, 1, 1, 0);
+               }
+               else if (distribution >= -5)
+               {
+                       Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
+                       Sbar_DrawXNum(-32*4-24,   0, score, 4, 32, 1, 1, 0, 1, 0);
+               }
+               else
+               {
+                       Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
+                       Sbar_DrawXNum(-32*4-24,   0, score, 4, 32, 1, 0, 0, 1, 0);
+               }
+       }
+
+       if (cl.statsf[STAT_TIMELIMIT])
+       {
+               timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
+               minutes = (int)floor(timeleft / 60);
+               seconds = (int)(floor(timeleft) - minutes * 60);
+               if (minutes >= 5)
+               {
+                       Sbar_DrawXNum(-12*6-24, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+                       Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+               }
+               else if (minutes >= 1)
+               {
+                       Sbar_DrawXNum(-12*6-24, 32, minutes,  3, 12, 1, 1, 0, 1, 0);
+                       Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
+               }
+               else if ((int)(timeleft * 4) & 1)
+                       Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+               else
+                       Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
+       }
+       else
+       {
+               minutes = (int)floor(cl.time / 60);
+               seconds = (int)(floor(cl.time) - minutes * 60);
+               Sbar_DrawXNum(-12*6-24, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+               Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+       }
+}
+
 /*
 ==================
 Sbar_IntermissionOverlay