#include "quakedef.h"
-typedef struct
-{
- char name[32];
-}
-sbarpic_t;
-
-static sbarpic_t sbarpics[256];
-static int numsbarpics;
-
-static sbarpic_t *Sbar_NewPic(const char *name)
-{
- strcpy(sbarpics[numsbarpics].name, name);
- // precache it
- // FIXME: precache on every renderer restart (or move this to client)
- Draw_CachePic(sbarpics[numsbarpics].name);
- return sbarpics + (numsbarpics++);
-}
-
-sbarpic_t *sb_disc;
+cachepic_t *sb_disc;
#define STAT_MINUS 10 // num frame for '-' stats digit
-sbarpic_t *sb_nums[2][11];
-sbarpic_t *sb_colon, *sb_slash;
-sbarpic_t *sb_ibar;
-sbarpic_t *sb_sbar;
-sbarpic_t *sb_scorebar;
+cachepic_t *sb_nums[2][11];
+cachepic_t *sb_colon, *sb_slash;
+cachepic_t *sb_ibar;
+cachepic_t *sb_sbar;
+cachepic_t *sb_scorebar;
// AK only used by NEX
-sbarpic_t *sb_sbar_minimal;
-sbarpic_t *sb_sbar_overlay;
+cachepic_t *sb_sbar_minimal;
+cachepic_t *sb_sbar_overlay;
// AK changed the bound to 9
-sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
-sbarpic_t *sb_ammo[4];
-sbarpic_t *sb_sigil[4];
-sbarpic_t *sb_armor[3];
-sbarpic_t *sb_items[32];
+cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *sb_ammo[4];
+cachepic_t *sb_sigil[4];
+cachepic_t *sb_armor[3];
+cachepic_t *sb_items[32];
// 0-4 are based on health (in 20 increments)
// 0 is static, 1 is temporary animation
-sbarpic_t *sb_faces[5][2];
+cachepic_t *sb_faces[5][2];
-sbarpic_t *sb_face_invis;
-sbarpic_t *sb_face_quad;
-sbarpic_t *sb_face_invuln;
-sbarpic_t *sb_face_invis_invuln;
+cachepic_t *sb_face_invis;
+cachepic_t *sb_face_quad;
+cachepic_t *sb_face_invuln;
+cachepic_t *sb_face_invis_invuln;
qboolean sb_showscores;
int sb_lines; // scan lines to draw
-sbarpic_t *rsb_invbar[2];
-sbarpic_t *rsb_weapons[5];
-sbarpic_t *rsb_items[2];
-sbarpic_t *rsb_ammo[3];
-sbarpic_t *rsb_teambord; // PGM 01/19/97 - team color border
+cachepic_t *rsb_invbar[2];
+cachepic_t *rsb_weapons[5];
+cachepic_t *rsb_items[2];
+cachepic_t *rsb_ammo[3];
+cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border
//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
-sbarpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
-sbarpic_t *hsb_items[2];
+cachepic_t *hsb_items[2];
//GAME_SOM stuff:
-sbarpic_t *somsb_health;
-sbarpic_t *somsb_ammo[4];
-sbarpic_t *somsb_armor[3];
-
-cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
-cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
-cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
-cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
-cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
-cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
-cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
+cachepic_t *somsb_health;
+cachepic_t *somsb_ammo[4];
+cachepic_t *somsb_armor[3];
+
+cachepic_t *zymsb_crosshair_center;
+cachepic_t *zymsb_crosshair_line;
+cachepic_t *zymsb_crosshair_health;
+cachepic_t *zymsb_crosshair_ammo;
+cachepic_t *zymsb_crosshair_clip;
+cachepic_t *zymsb_crosshair_background;
+cachepic_t *zymsb_crosshair_left1;
+cachepic_t *zymsb_crosshair_left2;
+cachepic_t *zymsb_crosshair_right;
+
+cachepic_t *sb_ranking;
+cachepic_t *sb_complete;
+cachepic_t *sb_inter;
+cachepic_t *sb_finale;
+
+cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
+
+cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
+cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
+cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
+cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
+cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
void Sbar_MiniDeathmatchOverlay (int x, int y);
void Sbar_DeathmatchOverlay (void);
{
int i;
- numsbarpics = 0;
-
- sb_disc = Sbar_NewPic("gfx/disc");
-
- for (i = 0;i < 10;i++)
+ if (gamemode == GAME_NETHERWORLD)
{
- sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
- sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
}
-
- sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
- sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
-
- sb_colon = Sbar_NewPic ("gfx/num_colon");
- sb_slash = Sbar_NewPic ("gfx/num_slash");
-
- if (gamemode == GAME_SOM)
+ else if (gamemode == GAME_SOM)
{
- somsb_health = Sbar_NewPic("gfx/hud_health");
- somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
- somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
- somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket");
- somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells");
- somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1");
- somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2");
- somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3");
+ sb_disc = Draw_CachePic("gfx/disc", true);
+
+ for (i = 0;i < 10;i++)
+ sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+
+ somsb_health = Draw_CachePic("gfx/hud_health", true);
+ somsb_ammo[0] = Draw_CachePic("gfx/sb_shells", true);
+ somsb_ammo[1] = Draw_CachePic("gfx/sb_nails", true);
+ somsb_ammo[2] = Draw_CachePic("gfx/sb_rocket", true);
+ somsb_ammo[3] = Draw_CachePic("gfx/sb_cells", true);
+ somsb_armor[0] = Draw_CachePic("gfx/sb_armor1", true);
+ somsb_armor[1] = Draw_CachePic("gfx/sb_armor2", true);
+ somsb_armor[2] = Draw_CachePic("gfx/sb_armor3", true);
}
else if (gamemode == GAME_NEXUIZ)
{
- sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
- sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
- sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
- sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
- sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
- sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
- sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
- sb_items[5] = Sbar_NewPic ("gfx/sb_str");
-
- sb_sbar = Sbar_NewPic("gfx/sbar");
- sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal");
- sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
+ for (i = 0;i < 10;i++)
+ sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+ sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+
+ sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
+ sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true);
+ sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
+ sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
+
+ sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true);
+ sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true);
+ sb_items[4] = Draw_CachePic ("gfx/sb_energy", true);
+ sb_items[5] = Draw_CachePic ("gfx/sb_str", true);
+
+ sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken", true);
+ sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost", true);
+ sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying", true);
+ sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken", true);
+ sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost", true);
+ sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying", true);
+
+ sb_sbar = Draw_CachePic("gfx/sbar", true);
+ sb_sbar_minimal = Draw_CachePic("gfx/sbar_minimal", true);
+ sb_sbar_overlay = Draw_CachePic("gfx/sbar_overlay", true);
for(i = 0; i < 9;i++)
- sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
+ sb_weapons[0][i] = Draw_CachePic(va("gfx/inv_weapon%i",i), true);
+ }
+ else if (gamemode == GAME_ZYMOTIC)
+ {
+ zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center", true);
+ zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line", true);
+ zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health", true);
+ zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip", true);
+ zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo", true);
+ zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background", true);
+ zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1", true);
+ zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2", true);
+ zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right", true);
}
else
{
- sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
- sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
- sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
- sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
- sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
- sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
- sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
-
- sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
- sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
- sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
- sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
- sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
- sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
- sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
-
+ sb_disc = Draw_CachePic("gfx/disc", true);
+
+ for (i = 0;i < 10;i++)
+ {
+ sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+ sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i), true);
+ }
+
+ sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+ sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus", true);
+
+ sb_colon = Draw_CachePic ("gfx/num_colon", true);
+ sb_slash = Draw_CachePic ("gfx/num_slash", true);
+
+ sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun", true);
+ sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun", true);
+ sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun", true);
+ sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun", true);
+ sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch", true);
+ sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch", true);
+ sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng", true);
+
+ sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun", true);
+ sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun", true);
+ sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun", true);
+ sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun", true);
+ sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch", true);
+ sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch", true);
+ sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng", true);
+
for (i = 0;i < 5;i++)
{
- sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
- sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
- sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
- sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
- sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
- sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
- sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+ sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1), true);
+ sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1), true);
+ sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1), true);
+ sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1), true);
+ sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1), true);
+ sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1), true);
+ sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1), true);
}
-
- sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
- sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
- sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
- sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
- sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
- sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
- sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-
- sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
- sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
- sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
- sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
- sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
- sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-
- sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
- sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
- sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
- sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-
- sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
- sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
- sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
- sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
- sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
- sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
- sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
- sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
- sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
- sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-
- sb_face_invis = Sbar_NewPic ("gfx/face_invis");
- sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
- sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
- sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-
- sb_sbar = Sbar_NewPic ("gfx/sbar");
- sb_ibar = Sbar_NewPic ("gfx/ibar");
- sb_scorebar = Sbar_NewPic ("gfx/scorebar");
-
+
+ sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
+ sb_ammo[1] = Draw_CachePic ("gfx/sb_nails", true);
+ sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
+ sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
+
+ sb_armor[0] = Draw_CachePic ("gfx/sb_armor1", true);
+ sb_armor[1] = Draw_CachePic ("gfx/sb_armor2", true);
+ sb_armor[2] = Draw_CachePic ("gfx/sb_armor3", true);
+
+ sb_items[0] = Draw_CachePic ("gfx/sb_key1", true);
+ sb_items[1] = Draw_CachePic ("gfx/sb_key2", true);
+ sb_items[2] = Draw_CachePic ("gfx/sb_invis", true);
+ sb_items[3] = Draw_CachePic ("gfx/sb_invuln", true);
+ sb_items[4] = Draw_CachePic ("gfx/sb_suit", true);
+ sb_items[5] = Draw_CachePic ("gfx/sb_quad", true);
+
+ sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1", true);
+ sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2", true);
+ sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3", true);
+ sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4", true);
+
+ sb_faces[4][0] = Draw_CachePic ("gfx/face1", true);
+ sb_faces[4][1] = Draw_CachePic ("gfx/face_p1", true);
+ sb_faces[3][0] = Draw_CachePic ("gfx/face2", true);
+ sb_faces[3][1] = Draw_CachePic ("gfx/face_p2", true);
+ sb_faces[2][0] = Draw_CachePic ("gfx/face3", true);
+ sb_faces[2][1] = Draw_CachePic ("gfx/face_p3", true);
+ sb_faces[1][0] = Draw_CachePic ("gfx/face4", true);
+ sb_faces[1][1] = Draw_CachePic ("gfx/face_p4", true);
+ sb_faces[0][0] = Draw_CachePic ("gfx/face5", true);
+ sb_faces[0][1] = Draw_CachePic ("gfx/face_p5", true);
+
+ sb_face_invis = Draw_CachePic ("gfx/face_invis", true);
+ sb_face_invuln = Draw_CachePic ("gfx/face_invul2", true);
+ sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2", true);
+ sb_face_quad = Draw_CachePic ("gfx/face_quad", true);
+
+ sb_sbar = Draw_CachePic ("gfx/sbar", true);
+ sb_ibar = Draw_CachePic ("gfx/ibar", true);
+ sb_scorebar = Draw_CachePic ("gfx/scorebar", true);
+
//MED 01/04/97 added new hipnotic weapons
if (gamemode == GAME_HIPNOTIC)
{
- hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
- hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
- hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
- hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
- hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-
- hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
- hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
- hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
- hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
- hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
-
+ hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser", true);
+ hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir", true);
+ hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox", true);
+ hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren", true);
+ hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox", true);
+
+ hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser", true);
+ hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir", true);
+ hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox", true);
+ hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren", true);
+ hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox", true);
+
for (i = 0;i < 5;i++)
{
- hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
- hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
- hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
- hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
- hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+ hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1), true);
+ hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1), true);
+ hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1), true);
+ hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1), true);
+ hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1), true);
}
-
- hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
- hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+
+ hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit", true);
+ hsb_items[1] = Draw_CachePic ("gfx/sb_eshld", true);
}
else if (gamemode == GAME_ROGUE)
{
- rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
- rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
-
- rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
- rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
- rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
- rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
- rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
-
- rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
- rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
-
+ rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1", true);
+ rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2", true);
+
+ rsb_weapons[0] = Draw_CachePic ("gfx/r_lava", true);
+ rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava", true);
+ rsb_weapons[2] = Draw_CachePic ("gfx/r_gren", true);
+ rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock", true);
+ rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma", true);
+
+ rsb_items[0] = Draw_CachePic ("gfx/r_shield1", true);
+ rsb_items[1] = Draw_CachePic ("gfx/r_agrav1", true);
+
// PGM 01/19/97 - team color border
- rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
+ rsb_teambord = Draw_CachePic ("gfx/r_teambord", true);
// PGM 01/19/97 - team color border
-
- rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
- rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
- rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
+
+ rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava", true);
+ rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti", true);
+ rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma", true);
}
}
+
+ sb_ranking = Draw_CachePic ("gfx/ranking", true);
+ sb_complete = Draw_CachePic ("gfx/complete", true);
+ sb_inter = Draw_CachePic ("gfx/inter", true);
+ sb_finale = Draw_CachePic ("gfx/finale", true);
}
void sbar_shutdown(void)
void Sbar_Init (void)
{
- Cmd_AddCommand ("+showscores", Sbar_ShowScores);
- Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
- Cvar_RegisterVariable (&showfps);
- Cvar_RegisterVariable (&showtime);
- Cvar_RegisterVariable (&showtime_format);
- Cvar_RegisterVariable (&showdate);
- Cvar_RegisterVariable (&showdate_format);
- Cvar_RegisterVariable (&sbar_alpha_bg);
- Cvar_RegisterVariable (&sbar_alpha_fg);
+ Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
+ Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
+ Cvar_RegisterVariable(&showfps);
+ Cvar_RegisterVariable(&showtime);
+ Cvar_RegisterVariable(&showtime_format);
+ Cvar_RegisterVariable(&showdate);
+ Cvar_RegisterVariable(&showdate_format);
+ Cvar_RegisterVariable(&sbar_alpha_bg);
+ Cvar_RegisterVariable(&sbar_alpha_fg);
+ Cvar_RegisterVariable(&cl_deathscoreboard);
+
+ Cvar_RegisterVariable(&crosshair_color_red);
+ Cvar_RegisterVariable(&crosshair_color_green);
+ Cvar_RegisterVariable(&crosshair_color_blue);
+ Cvar_RegisterVariable(&crosshair_color_alpha);
+ Cvar_RegisterVariable(&crosshair_size);
R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
}
Sbar_DrawPic
=============
*/
-void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
+void Sbar_DrawPic (int x, int y, cachepic_t *pic)
{
- DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
}
-void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
+void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
{
- DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
+ DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
}
/*
else
frame = *ptr -'0';
- DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
+ DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
x += lettersize;
ptr++;
//=============================================================================
+int Sbar_IsTeammatch()
+{
+ // currently only nexuiz uses the team score board
+ return ((gamemode == GAME_NEXUIZ)
+ && (teamplay.integer > 0));
+}
+
/*
===============
Sbar_SortFrags
*/
static int fragsort[MAX_SCOREBOARD];
static int scoreboardlines;
+
+//[515]: Sbar_GetPlayer for csqc "getplayerkey" func
+int Sbar_GetPlayer (int index)
+{
+ if(index < 0)
+ {
+ index = -1-index;
+ if(index >= scoreboardlines)
+ return -1;
+ index = fragsort[index];
+ }
+ if(index >= scoreboardlines)
+ return -1;
+ return index;
+}
+
+static scoreboard_t teams[MAX_SCOREBOARD];
+static int teamsort[MAX_SCOREBOARD];
+static int teamlines;
void Sbar_SortFrags (void)
{
- int i, j, k;
+ int i, j, k, color;
-// sort by frags
+ // sort by frags
scoreboardlines = 0;
for (i=0 ; i<cl.maxclients ; i++)
{
fragsort[j] = fragsort[j+1];
fragsort[j+1] = k;
}
+
+ teamlines = 0;
+ if (Sbar_IsTeammatch ())
+ {
+ // now sort players by teams.
+ for (i=0 ; i<scoreboardlines ; i++)
+ {
+ for (j=0 ; j<scoreboardlines-1-i ; j++)
+ {
+ if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
+ {
+ k = fragsort[j];
+ fragsort[j] = fragsort[j+1];
+ fragsort[j+1] = k;
+ }
+ }
+ }
+
+ // calculate team scores
+ color = -1;
+ for (i=0 ; i<scoreboardlines ; i++)
+ {
+ if (color != (cl.scores[fragsort[i]].colors & 15))
+ {
+ const char* teamname;
+
+ color = cl.scores[fragsort[i]].colors & 15;
+ teamlines++;
+
+ switch (color)
+ {
+ case 4:
+ teamname = "^1Red Team";
+ break;
+ case 13:
+ teamname = "^4Blue Team";
+ break;
+ case 9:
+ teamname = "^6Pink Team";
+ break;
+ case 12:
+ teamname = "^3Yellow Team";
+ break;
+ default:
+ teamname = "Total Team Score";
+ break;
+ }
+ strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
+
+ teams[teamlines-1].frags = 0;
+ teams[teamlines-1].colors = color + 16 * color;
+ }
+
+ if (cl.scores[fragsort[i]].frags != -666)
+ {
+ // do not add spedcators
+ // (ugly hack for nexuiz)
+ teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
+ }
+ }
+
+ // now sort teams by scores.
+ for (i=0 ; i<teamlines ; i++)
+ teamsort[i] = i;
+ for (i=0 ; i<teamlines ; i++)
+ {
+ for (j=0 ; j<teamlines-1-i ; j++)
+ {
+ if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
+ {
+ k = teamsort[j];
+ teamsort[j] = teamsort[j+1];
+ teamsort[j+1] = k;
+ }
+ }
+ }
+ }
}
/*
*/
void Sbar_SoloScoreboard (void)
{
+#if 1
+ char str[80], timestr[40];
+ int i, max;
+ int minutes, seconds;
+
+ minutes = (int)(cl.time / 60);
+ seconds = (int)(cl.time - 60*floor(cl.time/60));
+
+ // monsters and secrets are now both on the top row
+ if (gamemode != GAME_NEXUIZ)
+ Sbar_DrawString(8, 4, va("Monsters:%3i /%3i Secrets :%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS], cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
+
+ // figure out the map's filename without path or extension
+ strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str));
+ if (strrchr(str, '.'))
+ *(strrchr(str, '.')) = 0;
+
+ // append a : separator and then the full title
+ strlcat(str, ":", sizeof(str));
+ strlcat(str, cl.levelname, sizeof(str));
+
+ // make the time string
+ max = 38 - sprintf(timestr, " %i:%02i", minutes, seconds);
+
+ // if there's a newline character, terminate the string there
+ if (strchr(str, '\n'))
+ *(strchr(str, '\n')) = 0;
+
+ // pad with spaces to fill the allotted space and append the time
+ i = bound(0, (int)strlen(str), max);
+ while (i < max)
+ str[i++] = ' ';
+ str[i] = 0;
+ strlcat(str, timestr, sizeof(str));
+
+ // print the line of text
+ Sbar_DrawString(8, 12, str);
+
+#else
char str[80];
int minutes, seconds, tens, units;
int l;
- sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
- Sbar_DrawString (8, 4, str);
+ if (gamemode != GAME_NEXUIZ) {
+ sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+ Sbar_DrawString (8, 4, str);
- sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
- Sbar_DrawString (8, 12, str);
+ sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+ Sbar_DrawString (8, 12, str);
+ }
// time
- minutes = cl.time / 60;
- seconds = cl.time - 60*minutes;
+ minutes = (int)(cl.time / 60);
+ seconds = (int)(cl.time - 60*minutes);
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
// draw level name
- l = strlen (cl.levelname);
- Sbar_DrawString (232 - l*4, 12, cl.levelname);
+ if (gamemode == GAME_NEXUIZ) {
+ l = (int) strlen (cl.worldmodel->name);
+ Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
+ } else {
+ l = (int) strlen (cl.levelname);
+ Sbar_DrawString (232 - l*4, 12, cl.levelname);
+ }
+#endif
}
/*
void Sbar_DrawScoreboard (void)
{
Sbar_SoloScoreboard ();
- if (cl.gametype == GAME_DEATHMATCH)
+ // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+ //if (cl.gametype == GAME_DEATHMATCH)
+ if (!cl.islocalgame)
Sbar_DeathmatchOverlay ();
}
static void Sbar_DrawWeapon(int nr, float fade, int active)
{
// width = 300, height = 100
- const int w_width = 300, w_height = 100, w_space = 10, font_size = 10;
+ const int w_width = 300, w_height = 100, w_space = 10;
const float w_scale = 0.4;
- DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
- DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
+ DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+ //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
if (active)
- DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+ DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, NULL, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
}
/*
// weapons
for (i=0 ; i<7 ; i++)
{
- if (cl.items & (IT_SHOTGUN<<i) )
+ if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
{
time = cl.item_gettime[i];
- flashon = (int)((cl.time - time)*10);
+ flashon = (int)(max(0, cl.time - time)*10);
if (flashon >= 10)
{
if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
int grenadeflashing=0;
for (i=0 ; i<4 ; i++)
{
- if (cl.items & (1<<hipweapons[i]) )
+ if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
{
- time = cl.item_gettime[hipweapons[i]];
+ time = max(0, cl.item_gettime[hipweapons[i]]);
flashon = (int)((cl.time - time)*10);
if (flashon >= 10)
{
// check grenade launcher
if (i==2)
{
- if (cl.items & HIT_PROXIMITY_GUN)
+ if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
{
if (flashon)
{
}
else if (i==3)
{
- if (cl.items & (IT_SHOTGUN<<4))
+ if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
{
if (!grenadeflashing)
Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
// items
for (i=0 ; i<6 ; i++)
- if (cl.items & (1<<(17+i)))
+ if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
{
//MED 01/04/97 changed keys
if (gamemode != GAME_HIPNOTIC || (i>1))
if (gamemode == GAME_HIPNOTIC)
{
for (i=0 ; i<2 ; i++)
- if (cl.items & (1<<(24+i)))
+ if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
}
{
// new rogue items
for (i=0 ; i<2 ; i++)
- if (cl.items & (1<<(29+i)))
+ if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
}
else
{
// sigils
for (i=0 ; i<4 ; i++)
- if (cl.items & (1<<(28+i)))
+ if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
}
}
int i, k, l, x, f;
char num[12];
scoreboard_t *s;
- qbyte *c;
+ unsigned char *c;
Sbar_SortFrags ();
s = &cl.scores[k];
// draw background
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+ DrawQ_Pic (sbar_x + x + 10, sbar_y - 23, NULL, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+ DrawQ_Pic (sbar_x + x + 10, sbar_y + 4 - 23, NULL, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
- Sbar_DrawCharacter (x + 8, -24, num[0]);
- Sbar_DrawCharacter (x + 16, -24, num[1]);
- Sbar_DrawCharacter (x + 24, -24, num[2]);
-
if (k == cl.viewentity - 1)
{
Sbar_DrawCharacter ( x + 2, -24, 16);
Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
}
+ Sbar_DrawCharacter (x + 8, -24, num[0]);
+ Sbar_DrawCharacter (x + 16, -24, num[1]);
+ Sbar_DrawCharacter (x + 24, -24, num[2]);
x += 32;
}
}
{
char num[12];
scoreboard_t *s;
- qbyte *c;
+ unsigned char *c;
s = &cl.scores[cl.viewentity - 1];
// draw background
Sbar_DrawPic (112, 0, rsb_teambord);
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+ DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+ DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
// draw number
f = s->frags;
}
// PGM 01/19/97 - team color drawing
- if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
+ if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
- else if (cl.items & IT_QUAD)
+ else if (cl.stats[STAT_ITEMS] & IT_QUAD)
Sbar_DrawPic (112, 0, sb_face_quad );
- else if (cl.items & IT_INVISIBILITY)
+ else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
Sbar_DrawPic (112, 0, sb_face_invis );
- else if (cl.items & IT_INVULNERABILITY)
+ else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
Sbar_DrawPic (112, 0, sb_face_invuln);
else
{
char fpsstring[32];
char timestring[32];
char datestring[32];
+ qboolean red = false;
fpsstring[0] = 0;
timestring[0] = 0;
datestring[0] = 0;
if (showfps.integer)
{
- int calc;
- if (showfps.integer > 1)
+ float calc;
+ static double nexttime = 0, lasttime = 0;
+ static double framerate = 0;
+ static int framecount = 0;
+ double newtime;
+ newtime = Sys_DoubleTime();
+ if (newtime >= nexttime)
{
- static double currtime, frametimes[32];
- double newtime, total;
- int count, i;
- static int framecycle = 0;
-
- newtime = Sys_DoubleTime();
- frametimes[framecycle] = newtime - currtime;
- total = 0;
- count = 0;
- while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
- {
- total += frametimes[i];
- count++;
- }
- framecycle++;
- framecycle &= 31;
- if (showfps.integer == 2)
- calc = (int) (((double) count / total) + 0.5);
- else // showfps 3, rapid update
- calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
- currtime = newtime;
+ framerate = framecount / (newtime - lasttime);
+ lasttime = newtime;
+ nexttime = max(nexttime + 1, lasttime - 1);
+ framecount = 0;
}
+ framecount++;
+ calc = framerate;
+
+ if ((red = (calc < 1.0f)))
+ dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
else
- {
- static double nexttime = 0, lasttime = 0;
- static int framerate = 0, framecount = 0;
- double newtime;
- newtime = Sys_DoubleTime();
- if (newtime < nexttime)
- framecount++;
- else
- {
- framerate = (int) (framecount / (newtime - lasttime) + 0.5);
- lasttime = newtime;
- nexttime = lasttime + 0.2;
- framecount = 1;
- }
- calc = framerate;
- }
- snprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
+ dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
}
if (showtime.integer)
strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
fps_scalex = 12;
fps_scaley = 12;
fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
- //fps_y = vid.conheight - sb_lines; // yes this may draw over the sbar
- //fps_y = bound(0, fps_y, vid.conheight - fps_height);
- fps_y = vid.conheight - fps_height;
+ //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
+ //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
+ fps_y = vid_conheight.integer - fps_height;
if (fpsstring[0])
{
- fps_x = vid.conwidth - fps_scalex * strlen(fpsstring);
- DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
- DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+ fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
+ DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+ if (red)
+ DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
+ else
+ DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
fps_y += fps_scaley;
}
if (timestring[0])
{
- fps_x = vid.conwidth - fps_scalex * strlen(timestring);
- DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
+ fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
+ DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
fps_y += fps_scaley;
}
if (datestring[0])
{
- fps_x = vid.conwidth - fps_scalex * strlen(datestring);
- DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
+ fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
+ DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
fps_y += fps_scaley;
}
}
}
+void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
+{
+ float r[5];
+ c2 = bound(0, c2, 1);
+ c1 = bound(0, c1, 1 - c2);
+ r[0] = 0;
+ r[1] = rangey + rangeheight * (c2 + c1);
+ r[2] = rangey + rangeheight * (c2);
+ r[3] = rangey;
+ r[4] = height;
+ if (r[1] > r[0])
+ DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
+ if (r[2] > r[1])
+ DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
+ if (r[3] > r[2])
+ DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
+ if (r[4] > r[3])
+ DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
+}
+
/*
===============
Sbar_Draw
===============
*/
+extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
+extern cvar_t v_kicktime;
void Sbar_Draw (void)
{
- if (scr_con_current == vid.conheight)
- return; // console is full screen
-
- if (cl.intermission == 1)
- {
- Sbar_IntermissionOverlay();
- return;
- }
- else if (cl.intermission == 2)
- {
- Sbar_FinaleOverlay();
- return;
- }
+ cachepic_t *pic;
- if (gamemode == GAME_SOM)
+ if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar
{
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
- Sbar_DrawScoreboard ();
- else if (sb_lines)
+ if (cl.intermission == 1)
{
- // this is the top left of the sbar area
- sbar_x = 0;
- sbar_y = vid.conheight - 24*3;
-
- // armor
- if (cl.stats[STAT_ARMOR])
- {
- if (cl.items & IT_ARMOR3)
- Sbar_DrawPic(0, 0, somsb_armor[2]);
- else if (cl.items & IT_ARMOR2)
- Sbar_DrawPic(0, 0, somsb_armor[1]);
- else if (cl.items & IT_ARMOR1)
- Sbar_DrawPic(0, 0, somsb_armor[0]);
- Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- }
-
- // health
- Sbar_DrawPic(0, 24, somsb_health);
- Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-
- // ammo icon
- if (cl.items & IT_SHELLS)
- Sbar_DrawPic(0, 48, somsb_ammo[0]);
- else if (cl.items & IT_NAILS)
- Sbar_DrawPic(0, 48, somsb_ammo[1]);
- else if (cl.items & IT_ROCKETS)
- Sbar_DrawPic(0, 48, somsb_ammo[2]);
- else if (cl.items & IT_CELLS)
- Sbar_DrawPic(0, 48, somsb_ammo[3]);
- Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
- if (cl.stats[STAT_SHELLS])
- Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+ Sbar_IntermissionOverlay();
+ return;
+ }
+ else if (cl.intermission == 2)
+ {
+ Sbar_FinaleOverlay();
+ return;
}
- }
- else if (gamemode == GAME_NEXUIZ)
- {
- sbar_y = vid.conheight - 47;
- sbar_x = (vid.conwidth - 640)/2;
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ if (gamemode == GAME_NETHERWORLD)
{
- Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
- Sbar_DrawScoreboard ();
}
- else if (sb_lines)
+ else if (gamemode == GAME_SOM)
{
- int i;
- double time;
- float fade;
-
- // we have a max time 2s (min time = 0)
- if ((time = cl.time - cl.weapontime) < 2)
+ if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+ Sbar_DrawScoreboard ();
+ else if (sb_lines)
{
- fade = (1.0 - 0.5 * time);
- fade *= fade;
- for (i = 0; i < 8;i++)
+ // this is the top left of the sbar area
+ sbar_x = 0;
+ sbar_y = vid_conheight.integer - 24*3;
+
+ // armor
+ if (cl.stats[STAT_ARMOR])
{
- if (!(cl.items & (1 << i)))
- continue;
- Sbar_DrawWeapon(i + 1, fade, ((1<<i) == cl.stats[STAT_ACTIVEWEAPON]));
+ if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+ Sbar_DrawPic(0, 0, somsb_armor[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+ Sbar_DrawPic(0, 0, somsb_armor[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+ Sbar_DrawPic(0, 0, somsb_armor[0]);
+ Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
}
-
- if((cl.items & (1<<12)))
- Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == (1<<12)));
- }
-
- //if (!cl.islocalgame)
- // Sbar_DrawFrags ();
- if (sb_lines > 24)
- Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
- else
- Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+ // health
+ Sbar_DrawPic(0, 24, somsb_health);
+ Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+ // ammo icon
+ if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+ Sbar_DrawPic(0, 48, somsb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+ Sbar_DrawPic(0, 48, somsb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+ Sbar_DrawPic(0, 48, somsb_ammo[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+ Sbar_DrawPic(0, 48, somsb_ammo[3]);
+ Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+ if (cl.stats[STAT_SHELLS])
+ Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+ }
+ }
+ else if (gamemode == GAME_NEXUIZ)
+ {
+ sbar_y = vid_conheight.integer - 47;
+ sbar_x = (vid_conwidth.integer - 640)/2;
- // special items
- if (cl.items & IT_INVULNERABILITY)
+ if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
{
- Sbar_DrawNum (36, 0, 666, 3, 1);
- Sbar_DrawPic (0, 0, sb_disc);
+ Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+ Sbar_DrawScoreboard ();
}
+ else if (sb_lines)
+ {
+ int i;
+ double time;
+ float fade;
+ int redflag, blueflag;
- // armor
- Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+ // we have a max time 2s (min time = 0)
+ if ((time = max(0, cl.time - cl.weapontime)) < 2)
+ {
+ fade = (1.0 - 0.5 * time);
+ fade *= fade;
+ for (i = 0; i < 8;i++)
+ if (cl.stats[STAT_ITEMS] & (1 << i))
+ Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+
+ if((cl.stats[STAT_ITEMS] & (1<<12)))
+ Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+ }
- // health
- if(cl.stats[STAT_HEALTH] > 100)
- Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
- else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
- Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
- else
- Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+ //if (!cl.islocalgame)
+ // Sbar_DrawFrags ();
- // AK dont draw ammo for the laser
- if(cl.stats[STAT_ACTIVEWEAPON] != 12)
- {
- if (cl.items & NEX_IT_SHELLS)
- Sbar_DrawPic (519, 0, sb_ammo[0]);
- else if (cl.items & NEX_IT_BULLETS)
- Sbar_DrawPic (519, 0, sb_ammo[1]);
- else if (cl.items & NEX_IT_ROCKETS)
- Sbar_DrawPic (519, 0, sb_ammo[2]);
- else if (cl.items & NEX_IT_CELLS)
- Sbar_DrawPic (519, 0, sb_ammo[3]);
-
- if(cl.stats[STAT_AMMO] <= 10)
- Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+ if (sb_lines > 24)
+ Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
else
- Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+ Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+
+ // flag icons
+ redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+ if (redflag)
+ Sbar_DrawPic (10, -85, sb_items[redflag+10]);
+ blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+ if (blueflag)
+ Sbar_DrawPic (10, -145, sb_items[blueflag+14]);
+
+ // armor
+ Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+
+ // health
+ if(cl.stats[STAT_HEALTH] > 100)
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+ else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+ else
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
- }
+ // AK dont draw ammo for the laser
+ if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+ {
+ if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+ Sbar_DrawPic (519, 0, sb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+ Sbar_DrawPic (519, 0, sb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+ Sbar_DrawPic (519, 0, sb_ammo[2]);
+ else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+ Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+ if(cl.stats[STAT_AMMO] <= 10)
+ Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+ else
+ Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
- if (sb_lines > 24)
- DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
- }
+ }
- //if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
- // Sbar_MiniDeathmatchOverlay (0, 17);
- }
- else // Quake and others
- {
- sbar_y = vid.conheight - SBAR_HEIGHT;
- if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
- sbar_x = 0;
- else
- sbar_x = (vid.conwidth - 320)/2;
+ if (sb_lines > 24)
+ DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+ }
- if (sb_lines > 24)
- {
- if (gamemode != GAME_GOODVSBAD2)
- Sbar_DrawInventory ();
- if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
- Sbar_DrawFrags ();
+ //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+ // Sbar_MiniDeathmatchOverlay (0, 17);
}
-
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ else if (gamemode == GAME_ZYMOTIC)
{
- if (gamemode != GAME_GOODVSBAD2)
- Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
- Sbar_DrawScoreboard ();
+#if 1
+ float scale = 64.0f / 256.0f;
+ float kickoffset[3];
+ VectorClear(kickoffset);
+ if (v_dmg_time > 0)
+ {
+ kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+ kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+ }
+ sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
+ sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
+ // left1 16, 48 : 126 -66
+ // left2 16, 128 : 196 -66
+ // right 176, 48 : 196 -136
+ Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#else
+ float scale = 128.0f / 256.0f;
+ float healthstart, healthheight, healthstarttc, healthendtc;
+ float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+ float ammostart, ammoheight, ammostarttc, ammoendtc;
+ float clipstart, clipheight, clipstarttc, clipendtc;
+ float kickoffset[3], offset;
+ VectorClear(kickoffset);
+ if (v_dmg_time > 0)
+ {
+ kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+ kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+ }
+ sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+ sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+ offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+ DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+ healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+ shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+ healthstart = 204 - healthheight;
+ shieldstart = healthstart - shieldheight;
+ healthstarttc = healthstart * (1.0f / 256.0f);
+ healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+ shieldstarttc = shieldstart * (1.0f / 256.0f);
+ shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+ ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+ ammostart = 114 - ammoheight;
+ ammostarttc = ammostart * (1.0f / 256.0f);
+ ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+ clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+ clipstart = 190 - clipheight;
+ clipstarttc = clipstart * (1.0f / 256.0f);
+ clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+ if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+ if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#endif
}
- else if (sb_lines)
+ else // Quake and others
{
- Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+ sbar_y = vid_conheight.integer - SBAR_HEIGHT;
+ // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+ //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
+ if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+ sbar_x = 0;
+ else
+ sbar_x = (vid_conwidth.integer - 320)/2;
+
+ if (sb_lines > 24)
+ {
+ if (gamemode != GAME_GOODVSBAD2)
+ Sbar_DrawInventory ();
+ if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+ Sbar_DrawFrags ();
+ }
- // keys (hipnotic only)
- //MED 01/04/97 moved keys here so they would not be overwritten
- if (gamemode == GAME_HIPNOTIC)
+ if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
{
- if (cl.items & IT_KEY1)
- Sbar_DrawPic (209, 3, sb_items[0]);
- if (cl.items & IT_KEY2)
- Sbar_DrawPic (209, 12, sb_items[1]);
+ if (gamemode != GAME_GOODVSBAD2)
+ Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+ Sbar_DrawScoreboard ();
}
- // armor
- if (gamemode != GAME_GOODVSBAD2)
+ else if (sb_lines)
{
- if (cl.items & IT_INVULNERABILITY)
+ Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+
+ // keys (hipnotic only)
+ //MED 01/04/97 moved keys here so they would not be overwritten
+ if (gamemode == GAME_HIPNOTIC)
{
- Sbar_DrawNum (24, 0, 666, 3, 1);
- Sbar_DrawPic (0, 0, sb_disc);
+ if (cl.stats[STAT_ITEMS] & IT_KEY1)
+ Sbar_DrawPic (209, 3, sb_items[0]);
+ if (cl.stats[STAT_ITEMS] & IT_KEY2)
+ Sbar_DrawPic (209, 12, sb_items[1]);
}
- else
+ // armor
+ if (gamemode != GAME_GOODVSBAD2)
{
- if (gamemode == GAME_ROGUE)
+ if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & RIT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & RIT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & RIT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
+ Sbar_DrawNum (24, 0, 666, 3, 1);
+ Sbar_DrawPic (0, 0, sb_disc);
}
else
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & IT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & IT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & IT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
+ if (gamemode == GAME_ROGUE)
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
+ else
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
}
}
- }
- // face
- Sbar_DrawFace ();
+ // face
+ Sbar_DrawFace ();
- // health
- Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+ // health
+ Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
- // ammo icon
- if (gamemode == GAME_ROGUE)
- {
- if (cl.items & RIT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.items & RIT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.items & RIT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.items & RIT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
- else if (cl.items & RIT_LAVA_NAILS)
- Sbar_DrawPic (224, 0, rsb_ammo[0]);
- else if (cl.items & RIT_PLASMA_AMMO)
- Sbar_DrawPic (224, 0, rsb_ammo[1]);
- else if (cl.items & RIT_MULTI_ROCKETS)
- Sbar_DrawPic (224, 0, rsb_ammo[2]);
- }
- else
- {
- if (cl.items & IT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.items & IT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.items & IT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.items & IT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
- }
+ // ammo icon
+ if (gamemode == GAME_ROGUE)
+ {
+ if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
+ Sbar_DrawPic (224, 0, sb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
+ Sbar_DrawPic (224, 0, sb_ammo[2]);
+ else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[3]);
+ else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
+ Sbar_DrawPic (224, 0, rsb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
+ Sbar_DrawPic (224, 0, rsb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
+ Sbar_DrawPic (224, 0, rsb_ammo[2]);
+ }
+ else
+ {
+ if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+ Sbar_DrawPic (224, 0, sb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+ Sbar_DrawPic (224, 0, sb_ammo[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[3]);
+ }
- Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+ Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
- }
+ }
- if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
- {
- if (gamemode == GAME_TRANSFUSION)
- Sbar_MiniDeathmatchOverlay (0, 0);
- else
- Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines);
+ // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+ //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+ if (!cl.islocalgame && vid_conwidth.integer > 320)
+ {
+ if (gamemode == GAME_TRANSFUSION)
+ Sbar_MiniDeathmatchOverlay (0, 0);
+ else
+ Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+ }
}
}
Sbar_ShowFPS();
- R_Draw2DCrosshair();
+ if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && crosshair.integer <= NUMCROSSHAIRS && !cl.intermission && !r_letterbox.value && (pic = r_crosshairs[crosshair.integer]))
+ DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
+
+ if (cl_prydoncursor.integer)
+ DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic(va("gfx/prydoncursor%03i", cl_prydoncursor.integer), true), 0, 0, 1, 1, 1, 1, 0);
}
//=============================================================================
*/
float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
{
- qbyte *c;
- // draw colors behind score
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- // print the text
- DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ int minutes;
+ unsigned char *c;
+ minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ if (s->qw_spectator)
+ {
+ if (s->qw_ping || s->qw_packetloss)
+ DrawQ_ColoredString(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ else
+ DrawQ_ColoredString(x, y, va(" %4i spectator %c%s", minutes, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ }
+ else
+ {
+ // draw colors behind score
+ c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+ DrawQ_Pic(x + 14*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+ DrawQ_Pic(x + 14*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ // print the text
+ //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ if (s->qw_ping || s->qw_packetloss)
+ DrawQ_ColoredString(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ else
+ DrawQ_ColoredString(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ }
+ }
+ else
+ {
+ if (s->qw_spectator)
+ {
+ if (s->qw_ping || s->qw_packetloss)
+ DrawQ_ColoredString(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ else
+ DrawQ_ColoredString(x, y, va(" spect %c%s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ }
+ else
+ {
+ // draw colors behind score
+ c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+ DrawQ_Pic(x + 9*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+ DrawQ_Pic(x + 9*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ // print the text
+ //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ if (s->qw_ping || s->qw_packetloss)
+ DrawQ_ColoredString(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ else
+ DrawQ_ColoredString(x, y, va(" %5i %c%s", (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ }
+ }
return 8;
}
void Sbar_DeathmatchOverlay (void)
{
int i, x, y;
- cachepic_t *pic;
- pic = Draw_CachePic ("gfx/ranking.lmp");
- DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ // request new ping times every two second
+ if (cl.last_ping_request < realtime - 2 && cls.netcon)
+ {
+ cl.last_ping_request = realtime;
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "pings");
+ }
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6 || cls.protocol == PROTOCOL_DARKPLACES7)
+ {
+ // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
+ static int ping_anyway_counter = 0;
+ if(cl.parsingtextexpectingpingforscores == 1)
+ {
+ Con_DPrintf("want to send ping, but still waiting for other reply\n");
+ if(++ping_anyway_counter >= 5)
+ cl.parsingtextexpectingpingforscores = 0;
+ }
+ if(cl.parsingtextexpectingpingforscores != 1)
+ {
+ ping_anyway_counter = 0;
+ cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
+ MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "ping");
+ }
+ }
+ else
+ {
+ // newer server definitely has pings command, so use it for more efficiency
+ MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "pings");
+ }
+ }
+
+ DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
// scores
Sbar_SortFrags ();
// draw the text
- x = (vid.conwidth - (6 + 15) * 8) / 2;
y = 40;
- for (i = 0;i < scoreboardlines && y < vid.conheight;i++)
- y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ x = (vid_conwidth.integer - (26 + 15) * 8) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+ DrawQ_ColoredString(x, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ }
+ else
+ {
+ x = (vid_conwidth.integer - (16 + 15) * 8) / 2; // 16 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+ DrawQ_ColoredString(x, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ }
+ y += 8;
+
+ if (Sbar_IsTeammatch ())
+ {
+ // show team scores first
+ for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
+ y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y);
+ y += 5;
+ }
+
+ for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
+ y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
/*
// decide where to print
if (gamemode == GAME_TRANSFUSION)
- numlines = (vid.conwidth - x + 127) / 128;
+ numlines = (vid_conwidth.integer - x + 127) / 128;
else
- numlines = (vid.conheight - y + 7) / 8;
+ numlines = (vid_conheight.integer - y + 7) / 8;
// give up if there isn't room
- if (x >= vid.conwidth || y >= vid.conheight || numlines < 1)
+ if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
return;
// scores
if (gamemode == GAME_TRANSFUSION)
{
- for (;i < scoreboardlines && x < vid.conwidth;i++)
- x += 128 + Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+ for (;i < scoreboardlines && x < vid_conwidth.integer;i++)
+ x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
else
{
- for (;i < scoreboardlines && y < vid.conheight;i++)
- y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+ for (;i < scoreboardlines && y < vid_conheight.integer;i++)
+ y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
}
int dig;
int num;
- if (cl.gametype == GAME_DEATHMATCH)
+ // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+ //if (cl.gametype == GAME_DEATHMATCH)
+ if (!cl.islocalgame)
{
Sbar_DeathmatchOverlay ();
return;
}
- sbar_x = (vid.conwidth - 320) >> 1;
- sbar_y = (vid.conheight - 200) >> 1;
+ sbar_x = (vid_conwidth.integer - 320) >> 1;
+ sbar_y = (vid_conheight.integer - 200) >> 1;
- DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
- DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
// time
- dig = cl.completed_time/60;
+ dig = (int)cl.completed_time / 60;
Sbar_DrawNum (160, 64, dig, 3, 0);
- num = cl.completed_time - dig*60;
- Sbar_DrawPic (234,64,sb_colon);
+ num = (int)cl.completed_time - dig*60;
+ if (gamemode != GAME_NEXUIZ)
+ Sbar_DrawPic (234,64,sb_colon);
Sbar_DrawPic (246,64,sb_nums[0][num/10]);
Sbar_DrawPic (266,64,sb_nums[0][num%10]);
Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
- Sbar_DrawPic (232, 104, sb_slash);
+ if (gamemode != GAME_NEXUIZ)
+ Sbar_DrawPic (232, 104, sb_slash);
Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
- Sbar_DrawPic (232, 144, sb_slash);
+ if (gamemode != GAME_NEXUIZ)
+ Sbar_DrawPic (232, 144, sb_slash);
Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
}
*/
void Sbar_FinaleOverlay (void)
{
- cachepic_t *pic;
-
- pic = Draw_CachePic ("gfx/finale.lmp");
- DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
}