]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
renamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, and so on
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 0f39e37181ca6e4c90cda7d048a69499a0930fc3..5c8dcefb02643449fc2637e513e38c577ed9cdd5 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -47,6 +47,8 @@ sbarpic_t *sb_colon, *sb_slash;
 sbarpic_t *sb_ibar;
 sbarpic_t *sb_sbar;
 sbarpic_t *sb_scorebar;
+// AK only used by NEX(and only if everybody agrees)
+sbarpic_t *sb_sbar_overlay;
 
 sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
 sbarpic_t *sb_ammo[4];
@@ -134,6 +136,25 @@ void sbar_start(void)
        sb_colon = Sbar_NewPic ("gfx/num_colon");
        sb_slash = Sbar_NewPic ("gfx/num_slash");
 
+       //AK NEX uses its own hud
+       if(gamemode == GAME_NEXUIZ)
+       {
+               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+               sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
+               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+               sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
+               sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
+               sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
+               sb_items[5] = Sbar_NewPic ("gfx/sb_str");
+
+               sb_sbar = Sbar_NewPic("gfx/sbar");
+               sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
+
+               return;
+       }
+
        sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
        sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
        sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
@@ -770,111 +791,170 @@ void Sbar_Draw (void)
                return;
        }
 
-       sbar_y = vid.conheight - SBAR_HEIGHT;
-       if (cl.gametype == GAME_DEATHMATCH)
-               sbar_x = 0;
-       else
-               sbar_x = (vid.conwidth - 320)/2;
-
-       if (sb_lines > 24)
+       if(gamemode == GAME_NEXUIZ)
        {
-               if (gamemode != GAME_GOODVSBAD2)
-                       Sbar_DrawInventory ();
-               if (!cl.islocalgame)
-                       Sbar_DrawFrags ();
-       }
+               sbar_y = vid.conheight - 47;
+               sbar_x = (vid.conwidth - 640)/2;
 
-       if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
-       {
-               if (gamemode != GAME_GOODVSBAD2)
-                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
-               Sbar_DrawScoreboard ();
-       }
-       else if (sb_lines)
-       {
-               Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
+               if (sb_lines > 24)
+               {
+                       if (!cl.islocalgame)
+                               Sbar_DrawFrags ();
+               }
 
-// keys (hipnotic only)
-               //MED 01/04/97 moved keys here so they would not be overwritten
-               if (gamemode == GAME_HIPNOTIC)
+               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
                {
-                       if (cl.items & IT_KEY1)
-                               Sbar_DrawPic (209, 3, sb_items[0]);
-                       if (cl.items & IT_KEY2)
-                               Sbar_DrawPic (209, 12, sb_items[1]);
+                       if (gamemode != GAME_GOODVSBAD2)
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+                       Sbar_DrawScoreboard ();
                }
-// armor
-               if (gamemode != GAME_GOODVSBAD2)
+               else if (sb_lines)
                {
+                       Sbar_DrawPic (0, 0, sb_sbar);
+
+                       // special items
                        if (cl.items & IT_INVULNERABILITY)
                        {
                                Sbar_DrawNum (24, 0, 666, 3, 1);
                                Sbar_DrawPic (0, 0, sb_disc);
                        }
-                       else
+
+                       // armor
+                       Sbar_DrawNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+
+                       // health
+                       Sbar_DrawNum ((154-3*24), 12, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                       if (cl.items & NEX_IT_SHELLS)
+                               Sbar_DrawPic (519, 0, sb_ammo[0]);
+                       else if (cl.items & NEX_IT_BULLETS)
+                               Sbar_DrawPic (519, 0, sb_ammo[1]);
+                       else if (cl.items & NEX_IT_ROCKETS)
+                               Sbar_DrawPic (519, 0, sb_ammo[2]);
+                       else if (cl.items & NEX_IT_CELLS)
+                               Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+                       Sbar_DrawNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+
+                       //Sbar_DrawAlphaPic(0,0,sb_sbar_overlay,0.5);
+                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+
+               }
+
+               if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+                       Sbar_MiniDeathmatchOverlay ();
+
+       }
+       else
+       {
+               sbar_y = vid.conheight - SBAR_HEIGHT;
+               if (cl.gametype == GAME_DEATHMATCH)
+                       sbar_x = 0;
+               else
+                       sbar_x = (vid.conwidth - 320)/2;
+
+               if (sb_lines > 24)
+               {
+                       if (gamemode != GAME_GOODVSBAD2)
+                               Sbar_DrawInventory ();
+                       if (!cl.islocalgame)
+                               Sbar_DrawFrags ();
+               }
+
+               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               {
+                       if (gamemode != GAME_GOODVSBAD2)
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+                       Sbar_DrawScoreboard ();
+               }
+               else if (sb_lines)
+               {
+                       Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
+
+                       // keys (hipnotic only)
+                       //MED 01/04/97 moved keys here so they would not be overwritten
+                       if (gamemode == GAME_HIPNOTIC)
+                       {
+                               if (cl.items & IT_KEY1)
+                                       Sbar_DrawPic (209, 3, sb_items[0]);
+                               if (cl.items & IT_KEY2)
+                                       Sbar_DrawPic (209, 12, sb_items[1]);
+                       }
+                       // armor
+                       if (gamemode != GAME_GOODVSBAD2)
                        {
-                               if (gamemode == GAME_ROGUE)
+                               if (cl.items & IT_INVULNERABILITY)
                                {
-                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                       if (cl.items & RIT_ARMOR3)
-                                               Sbar_DrawPic (0, 0, sb_armor[2]);
-                                       else if (cl.items & RIT_ARMOR2)
-                                               Sbar_DrawPic (0, 0, sb_armor[1]);
-                                       else if (cl.items & RIT_ARMOR1)
-                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       Sbar_DrawNum (24, 0, 666, 3, 1);
+                                       Sbar_DrawPic (0, 0, sb_disc);
                                }
                                else
                                {
-                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                       if (cl.items & IT_ARMOR3)
-                                               Sbar_DrawPic (0, 0, sb_armor[2]);
-                                       else if (cl.items & IT_ARMOR2)
-                                               Sbar_DrawPic (0, 0, sb_armor[1]);
-                                       else if (cl.items & IT_ARMOR1)
-                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       if (gamemode == GAME_ROGUE)
+                                       {
+                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                               if (cl.items & RIT_ARMOR3)
+                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
+                                               else if (cl.items & RIT_ARMOR2)
+                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
+                                               else if (cl.items & RIT_ARMOR1)
+                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       }
+                                       else
+                                       {
+                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                               if (cl.items & IT_ARMOR3)
+                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
+                                               else if (cl.items & IT_ARMOR2)
+                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
+                                               else if (cl.items & IT_ARMOR1)
+                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       }
                                }
                        }
-               }
 
-       // face
-               Sbar_DrawFace ();
+                       // face
+                       Sbar_DrawFace ();
 
-       // health
-               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+                       // health
+                       Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
 
-       // ammo icon
-               if (gamemode == GAME_ROGUE)
-               {
-                       if (cl.items & RIT_SHELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[0]);
-                       else if (cl.items & RIT_NAILS)
-                               Sbar_DrawPic (224, 0, sb_ammo[1]);
-                       else if (cl.items & RIT_ROCKETS)
-                               Sbar_DrawPic (224, 0, sb_ammo[2]);
-                       else if (cl.items & RIT_CELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[3]);
-                       else if (cl.items & RIT_LAVA_NAILS)
-                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                       else if (cl.items & RIT_PLASMA_AMMO)
-                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                       else if (cl.items & RIT_MULTI_ROCKETS)
-                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
-               }
-               else
-               {
-                       if (cl.items & IT_SHELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[0]);
-                       else if (cl.items & IT_NAILS)
-                               Sbar_DrawPic (224, 0, sb_ammo[1]);
-                       else if (cl.items & IT_ROCKETS)
-                               Sbar_DrawPic (224, 0, sb_ammo[2]);
-                       else if (cl.items & IT_CELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[3]);
-               }
+                       // ammo icon
+                       if (gamemode == GAME_ROGUE)
+                       {
+                               if (cl.items & RIT_SHELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
+                               else if (cl.items & RIT_NAILS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
+                               else if (cl.items & RIT_ROCKETS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
+                               else if (cl.items & RIT_CELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               else if (cl.items & RIT_LAVA_NAILS)
+                                       Sbar_DrawPic (224, 0, rsb_ammo[0]);
+                               else if (cl.items & RIT_PLASMA_AMMO)
+                                       Sbar_DrawPic (224, 0, rsb_ammo[1]);
+                               else if (cl.items & RIT_MULTI_ROCKETS)
+                                       Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                       }
+                       else
+                       {
+                               if (cl.items & IT_SHELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
+                               else if (cl.items & IT_NAILS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
+                               else if (cl.items & IT_ROCKETS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
+                               else if (cl.items & IT_CELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
+                       }
 
-               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+                       Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+
+               }
        }
 
+
        if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
                Sbar_MiniDeathmatchOverlay ();