]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
DP_PHYSICS_ODE: new SOLID_PHYSICS_CYLINDER. New "massofs" vector field (shifts center...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index a461e849356ecc05395e028074edc00ae9d6caa9..188c4e23a5f2263669a3663ef1dbbb3022e1af98 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 #include "time.h"
+#include "cl_collision.h"
 
 cachepic_t *sb_disc;
 
@@ -97,6 +98,7 @@ cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (usefu
 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t showtex = {0, "showtex", "0", "shows the name of the texture on the crosshair (for map debugging)"};
 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
@@ -160,209 +162,209 @@ void sbar_start(void)
        }
        else if (gamemode == GAME_SOM)
        {
-               sb_disc = Draw_CachePic ("gfx/disc");
+               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
 
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
-
-               somsb_health = Draw_CachePic ("gfx/hud_health");
-               somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
-               somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
-               somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
-               somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
-               somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
-               somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
-               somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+
+               somsb_health = Draw_CachePic_Flags ("gfx/hud_health", CACHEPICFLAG_QUIET);
+               somsb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               somsb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
+               somsb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               somsb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
+               somsb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
+               somsb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
+               somsb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
        }
        else if (gamemode == GAME_NEXUIZ)
        {
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
-               sb_colon = Draw_CachePic ("gfx/num_colon");
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+               sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
+               sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+               sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_bullets", CACHEPICFLAG_QUIET);
+               sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
 
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
+               sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor", CACHEPICFLAG_QUIET);
                sb_armor[1] = NULL;
                sb_armor[2] = NULL;
 
-               sb_health = Draw_CachePic ("gfx/sb_health");
+               sb_health = Draw_CachePic_Flags ("gfx/sb_health", CACHEPICFLAG_QUIET);
 
-               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
-               sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
-               sb_items[4] = Draw_CachePic ("gfx/sb_energy");
-               sb_items[5] = Draw_CachePic ("gfx/sb_str");
+               sb_items[2] = Draw_CachePic_Flags ("gfx/sb_slowmo", CACHEPICFLAG_QUIET);
+               sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invinc", CACHEPICFLAG_QUIET);
+               sb_items[4] = Draw_CachePic_Flags ("gfx/sb_energy", CACHEPICFLAG_QUIET);
+               sb_items[5] = Draw_CachePic_Flags ("gfx/sb_str", CACHEPICFLAG_QUIET);
 
-               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
-               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
-               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
-               sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
-               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
-               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
-               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
+               sb_items[11] = Draw_CachePic_Flags ("gfx/sb_flag_red_taken", CACHEPICFLAG_QUIET);
+               sb_items[12] = Draw_CachePic_Flags ("gfx/sb_flag_red_lost", CACHEPICFLAG_QUIET);
+               sb_items[13] = Draw_CachePic_Flags ("gfx/sb_flag_red_carrying", CACHEPICFLAG_QUIET);
+               sb_items[14] = Draw_CachePic_Flags ("gfx/sb_key_carrying", CACHEPICFLAG_QUIET);
+               sb_items[15] = Draw_CachePic_Flags ("gfx/sb_flag_blue_taken", CACHEPICFLAG_QUIET);
+               sb_items[16] = Draw_CachePic_Flags ("gfx/sb_flag_blue_lost", CACHEPICFLAG_QUIET);
+               sb_items[17] = Draw_CachePic_Flags ("gfx/sb_flag_blue_carrying", CACHEPICFLAG_QUIET);
 
-               sb_sbar = Draw_CachePic ("gfx/sbar");
-               sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
-               sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
+               sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
+               sb_sbar_minimal = Draw_CachePic_Flags ("gfx/sbar_minimal", CACHEPICFLAG_QUIET);
+               sb_sbar_overlay = Draw_CachePic_Flags ("gfx/sbar_overlay", CACHEPICFLAG_QUIET);
 
                for(i = 0; i < 9;i++)
-                       sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
+                       sb_weapons[0][i] = Draw_CachePic_Flags (va("gfx/inv_weapon%i",i), CACHEPICFLAG_QUIET);
        }
        else if (gamemode == GAME_ZYMOTIC)
        {
-               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
-               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
-               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
-               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
-               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
-               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
-               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
-               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
-               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
+               zymsb_crosshair_center = Draw_CachePic_Flags ("gfx/hud/crosshair_center", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_line = Draw_CachePic_Flags ("gfx/hud/crosshair_line", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_health = Draw_CachePic_Flags ("gfx/hud/crosshair_health", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_clip = Draw_CachePic_Flags ("gfx/hud/crosshair_clip", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_ammo = Draw_CachePic_Flags ("gfx/hud/crosshair_ammo", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_background = Draw_CachePic_Flags ("gfx/hud/crosshair_background", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_left1 = Draw_CachePic_Flags ("gfx/hud/crosshair_left1", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_left2 = Draw_CachePic_Flags ("gfx/hud/crosshair_left2", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_right = Draw_CachePic_Flags ("gfx/hud/crosshair_right", CACHEPICFLAG_QUIET);
        }
        else
        {
-               sb_disc = Draw_CachePic ("gfx/disc");
+               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
 
                for (i = 0;i < 10;i++)
                {
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
-                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+                       sb_nums[1][i] = Draw_CachePic_Flags (va("gfx/anum_%i",i), CACHEPICFLAG_QUIET);
                }
 
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
-               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
+               sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
+               sb_nums[1][10] = Draw_CachePic_Flags ("gfx/anum_minus", CACHEPICFLAG_QUIET);
 
-               sb_colon = Draw_CachePic ("gfx/num_colon");
-               sb_slash = Draw_CachePic ("gfx/num_slash");
+               sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
+               sb_slash = Draw_CachePic_Flags ("gfx/num_slash", CACHEPICFLAG_QUIET);
 
-               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
-               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
-               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
-               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
-               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
-               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
-               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
+               sb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_shotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_sshotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_nailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_snailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_rlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[0][5] = Draw_CachePic_Flags ("gfx/inv_srlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[0][6] = Draw_CachePic_Flags ("gfx/inv_lightng", CACHEPICFLAG_QUIET);
 
-               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
-               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
-               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
-               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
-               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
-               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
-               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
+               sb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_shotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_sshotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_nailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_snailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_rlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[1][5] = Draw_CachePic_Flags ("gfx/inv2_srlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[1][6] = Draw_CachePic_Flags ("gfx/inv2_lightng", CACHEPICFLAG_QUIET);
 
                for (i = 0;i < 5;i++)
                {
-                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
-                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
-                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
-                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
-                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
-                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
-                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
+                       sb_weapons[2+i][0] = Draw_CachePic_Flags (va("gfx/inva%i_shotgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][1] = Draw_CachePic_Flags (va("gfx/inva%i_sshotgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][2] = Draw_CachePic_Flags (va("gfx/inva%i_nailgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][3] = Draw_CachePic_Flags (va("gfx/inva%i_snailgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][4] = Draw_CachePic_Flags (va("gfx/inva%i_rlaunch",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][5] = Draw_CachePic_Flags (va("gfx/inva%i_srlaunch",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][6] = Draw_CachePic_Flags (va("gfx/inva%i_lightng",i+1), CACHEPICFLAG_QUIET);
                }
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
-
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
-               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
-               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
-
-               sb_items[0] = Draw_CachePic ("gfx/sb_key1");
-               sb_items[1] = Draw_CachePic ("gfx/sb_key2");
-               sb_items[2] = Draw_CachePic ("gfx/sb_invis");
-               sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
-               sb_items[4] = Draw_CachePic ("gfx/sb_suit");
-               sb_items[5] = Draw_CachePic ("gfx/sb_quad");
-
-               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
-               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
-               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
-               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
-
-               sb_faces[4][0] = Draw_CachePic ("gfx/face1");
-               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
-               sb_faces[3][0] = Draw_CachePic ("gfx/face2");
-               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
-               sb_faces[2][0] = Draw_CachePic ("gfx/face3");
-               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
-               sb_faces[1][0] = Draw_CachePic ("gfx/face4");
-               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
-               sb_faces[0][0] = Draw_CachePic ("gfx/face5");
-               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
-
-               sb_face_invis = Draw_CachePic ("gfx/face_invis");
-               sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
-               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
-               sb_face_quad = Draw_CachePic ("gfx/face_quad");
-
-               sb_sbar = Draw_CachePic ("gfx/sbar");
-               sb_ibar = Draw_CachePic ("gfx/ibar");
-               sb_scorebar = Draw_CachePic ("gfx/scorebar");
+               sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
+               sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
+
+               sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
+               sb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
+               sb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
+
+               sb_items[0] = Draw_CachePic_Flags ("gfx/sb_key1", CACHEPICFLAG_QUIET);
+               sb_items[1] = Draw_CachePic_Flags ("gfx/sb_key2", CACHEPICFLAG_QUIET);
+               sb_items[2] = Draw_CachePic_Flags ("gfx/sb_invis", CACHEPICFLAG_QUIET);
+               sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invuln", CACHEPICFLAG_QUIET);
+               sb_items[4] = Draw_CachePic_Flags ("gfx/sb_suit", CACHEPICFLAG_QUIET);
+               sb_items[5] = Draw_CachePic_Flags ("gfx/sb_quad", CACHEPICFLAG_QUIET);
+
+               sb_sigil[0] = Draw_CachePic_Flags ("gfx/sb_sigil1", CACHEPICFLAG_QUIET);
+               sb_sigil[1] = Draw_CachePic_Flags ("gfx/sb_sigil2", CACHEPICFLAG_QUIET);
+               sb_sigil[2] = Draw_CachePic_Flags ("gfx/sb_sigil3", CACHEPICFLAG_QUIET);
+               sb_sigil[3] = Draw_CachePic_Flags ("gfx/sb_sigil4", CACHEPICFLAG_QUIET);
+
+               sb_faces[4][0] = Draw_CachePic_Flags ("gfx/face1", CACHEPICFLAG_QUIET);
+               sb_faces[4][1] = Draw_CachePic_Flags ("gfx/face_p1", CACHEPICFLAG_QUIET);
+               sb_faces[3][0] = Draw_CachePic_Flags ("gfx/face2", CACHEPICFLAG_QUIET);
+               sb_faces[3][1] = Draw_CachePic_Flags ("gfx/face_p2", CACHEPICFLAG_QUIET);
+               sb_faces[2][0] = Draw_CachePic_Flags ("gfx/face3", CACHEPICFLAG_QUIET);
+               sb_faces[2][1] = Draw_CachePic_Flags ("gfx/face_p3", CACHEPICFLAG_QUIET);
+               sb_faces[1][0] = Draw_CachePic_Flags ("gfx/face4", CACHEPICFLAG_QUIET);
+               sb_faces[1][1] = Draw_CachePic_Flags ("gfx/face_p4", CACHEPICFLAG_QUIET);
+               sb_faces[0][0] = Draw_CachePic_Flags ("gfx/face5", CACHEPICFLAG_QUIET);
+               sb_faces[0][1] = Draw_CachePic_Flags ("gfx/face_p5", CACHEPICFLAG_QUIET);
+
+               sb_face_invis = Draw_CachePic_Flags ("gfx/face_invis", CACHEPICFLAG_QUIET);
+               sb_face_invuln = Draw_CachePic_Flags ("gfx/face_invul2", CACHEPICFLAG_QUIET);
+               sb_face_invis_invuln = Draw_CachePic_Flags ("gfx/face_inv2", CACHEPICFLAG_QUIET);
+               sb_face_quad = Draw_CachePic_Flags ("gfx/face_quad", CACHEPICFLAG_QUIET);
+
+               sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
+               sb_ibar = Draw_CachePic_Flags ("gfx/ibar", CACHEPICFLAG_QUIET);
+               sb_scorebar = Draw_CachePic_Flags ("gfx/scorebar", CACHEPICFLAG_QUIET);
 
        //MED 01/04/97 added new hipnotic weapons
                if (gamemode == GAME_HIPNOTIC)
                {
-                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
-                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
-                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
-                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
-                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
-
-                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
-                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
-                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
-                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
-                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
+                       hsb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_laser", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_mjolnir", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_gren_prox", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_prox_gren", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_prox", CACHEPICFLAG_QUIET);
+
+                       hsb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_laser", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_mjolnir", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_gren_prox", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_prox_gren", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_prox", CACHEPICFLAG_QUIET);
 
                        for (i = 0;i < 5;i++)
                        {
-                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
-                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
-                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
-                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
-                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
+                               hsb_weapons[2+i][0] = Draw_CachePic_Flags (va("gfx/inva%i_laser",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][1] = Draw_CachePic_Flags (va("gfx/inva%i_mjolnir",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][2] = Draw_CachePic_Flags (va("gfx/inva%i_gren_prox",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][3] = Draw_CachePic_Flags (va("gfx/inva%i_prox_gren",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][4] = Draw_CachePic_Flags (va("gfx/inva%i_prox",i+1), CACHEPICFLAG_QUIET);
                        }
 
-                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
-                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
+                       hsb_items[0] = Draw_CachePic_Flags ("gfx/sb_wsuit", CACHEPICFLAG_QUIET);
+                       hsb_items[1] = Draw_CachePic_Flags ("gfx/sb_eshld", CACHEPICFLAG_QUIET);
                }
                else if (gamemode == GAME_ROGUE)
                {
-                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
-                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
+                       rsb_invbar[0] = Draw_CachePic_Flags ("gfx/r_invbar1", CACHEPICFLAG_QUIET);
+                       rsb_invbar[1] = Draw_CachePic_Flags ("gfx/r_invbar2", CACHEPICFLAG_QUIET);
 
-                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
-                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
-                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
-                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
-                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
+                       rsb_weapons[0] = Draw_CachePic_Flags ("gfx/r_lava", CACHEPICFLAG_QUIET);
+                       rsb_weapons[1] = Draw_CachePic_Flags ("gfx/r_superlava", CACHEPICFLAG_QUIET);
+                       rsb_weapons[2] = Draw_CachePic_Flags ("gfx/r_gren", CACHEPICFLAG_QUIET);
+                       rsb_weapons[3] = Draw_CachePic_Flags ("gfx/r_multirock", CACHEPICFLAG_QUIET);
+                       rsb_weapons[4] = Draw_CachePic_Flags ("gfx/r_plasma", CACHEPICFLAG_QUIET);
 
-                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
-                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
+                       rsb_items[0] = Draw_CachePic_Flags ("gfx/r_shield1", CACHEPICFLAG_QUIET);
+                       rsb_items[1] = Draw_CachePic_Flags ("gfx/r_agrav1", CACHEPICFLAG_QUIET);
 
        // PGM 01/19/97 - team color border
-                       rsb_teambord = Draw_CachePic ("gfx/r_teambord");
+                       rsb_teambord = Draw_CachePic_Flags ("gfx/r_teambord", CACHEPICFLAG_QUIET);
        // PGM 01/19/97 - team color border
 
-                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
-                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
-                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
+                       rsb_ammo[0] = Draw_CachePic_Flags ("gfx/r_ammolava", CACHEPICFLAG_QUIET);
+                       rsb_ammo[1] = Draw_CachePic_Flags ("gfx/r_ammomulti", CACHEPICFLAG_QUIET);
+                       rsb_ammo[2] = Draw_CachePic_Flags ("gfx/r_ammoplasma", CACHEPICFLAG_QUIET);
                }
        }
 
-       sb_ranking = Draw_CachePic ("gfx/ranking");
-       sb_complete = Draw_CachePic ("gfx/complete");
-       sb_inter = Draw_CachePic ("gfx/inter");
-       sb_finale = Draw_CachePic ("gfx/finale");
+       sb_ranking = Draw_CachePic_Flags ("gfx/ranking", CACHEPICFLAG_QUIET);
+       sb_complete = Draw_CachePic_Flags ("gfx/complete", CACHEPICFLAG_QUIET);
+       sb_inter = Draw_CachePic_Flags ("gfx/inter", CACHEPICFLAG_QUIET);
+       sb_finale = Draw_CachePic_Flags ("gfx/finale", CACHEPICFLAG_QUIET);
 }
 
 void sbar_shutdown(void)
@@ -386,6 +388,7 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&showtime_format);
        Cvar_RegisterVariable(&showdate);
        Cvar_RegisterVariable(&showdate_format);
+       Cvar_RegisterVariable(&showtex);
        Cvar_RegisterVariable(&sbar_alpha_bg);
        Cvar_RegisterVariable(&sbar_alpha_fg);
        Cvar_RegisterVariable(&sbar_hudselector);
@@ -401,11 +404,8 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&crosshair_color_alpha);
        Cvar_RegisterVariable(&crosshair_size);
 
-       if(gamemode == GAME_NEXUIZ)
-       {
-               Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
-               Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
-       }
+       Cvar_RegisterVariable(&sbar_flagstatus_right); // (GAME_NEXUZI ONLY)
+       Cvar_RegisterVariable(&sbar_flagstatus_pos); // (GAME_NEXUIZ ONLY)
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap, NULL, NULL);
 }
@@ -815,7 +815,7 @@ void Sbar_DrawInventory (void)
                        else
                                flashon = (flashon%5) + 2;
 
-                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
+                       Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
                }
        }
 
@@ -1117,6 +1117,7 @@ void Sbar_ShowFPS(void)
        char speedstring[32];
        char blurstring[32];
        char topspeedstring[48];
+       char texstring[MAX_QPATH];
        qboolean red = false;
        soundstring[0] = 0;
        fpsstring[0] = 0;
@@ -1126,6 +1127,7 @@ void Sbar_ShowFPS(void)
        datestring[0] = 0;
        speedstring[0] = 0;
        blurstring[0] = 0;
+       texstring[0] = 0;
        topspeedstring[0] = 0;
        if (showfps.integer)
        {
@@ -1203,6 +1205,22 @@ void Sbar_ShowFPS(void)
                        fps_strings++;
                }
        }
+       if (showtex.integer)
+       {
+               vec3_t dest;
+               trace_t trace;
+
+               VectorMA(r_refdef.view.origin, 65536, r_refdef.view.forward, dest);
+               trace.hittexture = NULL; // to make sure
+               // TODO change this trace to be stopped by anything "visible" (i.e. with a drawsurface), but not stuff like weapclip
+               // probably needs adding a new SUPERCONTENTS type
+               trace = CL_TraceLine(r_refdef.view.origin, dest, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID, true, false, NULL, true, true);
+               if(trace.hittexture)
+                       strlcpy(texstring, trace.hittexture->name, sizeof(texstring));
+               else
+                       strlcpy(texstring, "(no texture hit)", sizeof(texstring));
+               fps_strings++;
+       }
        if (fps_strings)
        {
                fps_scalex = 12;
@@ -1278,6 +1296,13 @@ void Sbar_ShowFPS(void)
                        DrawQ_String(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
+               if (texstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(texstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, texstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
        }
 }