extern cvar_t r_test;
+extern cvar_t r_texture_convertsRGB_2d;
+extern cvar_t r_texture_convertsRGB_skin;
+extern cvar_t r_texture_convertsRGB_cubemap;
+extern cvar_t r_texture_convertsRGB_skybox;
+extern cvar_t r_texture_convertsRGB_particles;
+
#include "gl_backend.h"
extern rtexture_t *r_texture_blanknormalmap;