#ifndef RENDER_H
#define RENDER_H
+#include "svbsp.h"
+
// 1.0f / N table
extern float ixtable[4096];
extern cvar_t developer_texturelogging;
+// shadow volume bsp struct with automatically growing nodes buffer
+extern svbsp_t r_svbsp;
+
typedef struct rmesh_s
{
// vertices of this mesh
extern const entity_render_t *rsurface_entity;
extern const model_t *rsurface_model;
extern texture_t *rsurface_texture;
-extern rtexture_t *rsurface_lightmaptexture;
+extern qboolean rsurface_uselightmaptexture;
extern rsurfmode_t rsurface_mode;
void RSurf_ActiveEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents);