skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name );
skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewidth, int compareheight, int comparecrc, qboolean add);
skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboolean complain);
+skinframe_t *R_SkinFrame_LoadExternal_CheckAlpha(const char *name, int textureflags, qboolean complain, qboolean *has_alpha);
skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height);
skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height);
skinframe_t *R_SkinFrame_LoadMissing(void);
int modeltexcoordlightmap2f_bufferobject;
size_t modeltexcoordlightmap2f_bufferoffset;
int *modelelement3i;
+ unsigned short *modelelement3s;
int modelelement3i_bufferobject;
+ int modelelement3s_bufferobject;
int *modellightmapoffsets;
int modelnum_vertices;
int modelnum_triangles;
// rtlight rendering
// light currently being rendered
- rtlight_t *rtlight;
+ const rtlight_t *rtlight;
// current light's cull box (copied out of an rtlight or calculated by GetLightInfo)
vec3_t rtlight_cullmins;
vec3_t rtlight_cullmaxs;
void R_SetupDepthOrShadowShader(void);
void R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass);
+typedef struct r_waterstate_waterplane_s
+{
+ rtexture_t *texture_refraction;
+ rtexture_t *texture_reflection;
+ mplane_t plane;
+ int materialflags; // combined flags of all water surfaces on this plane
+ unsigned char pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps
+ qboolean pvsvalid;
+}
+r_waterstate_waterplane_t;
+
+#define MAX_WATERPLANES 16
+
+typedef struct r_waterstate_s
+{
+ qboolean enabled;
+
+ qboolean renderingscene; // true while rendering a refraction or reflection texture, disables water surfaces
+
+ int waterwidth, waterheight;
+ int texturewidth, textureheight;
+
+ int maxwaterplanes; // same as MAX_WATERPLANES
+ int numwaterplanes;
+ r_waterstate_waterplane_t waterplanes[MAX_WATERPLANES];
+
+ float screenscale[2];
+ float screencenter[2];
+}
+r_waterstate_t;
+
+extern r_waterstate_t r_waterstate;
+
#endif