int modeltexcoordlightmap2f_bufferobject;
size_t modeltexcoordlightmap2f_bufferoffset;
int *modelelement3i;
+ unsigned short *modelelement3s;
int modelelement3i_bufferobject;
+ int modelelement3s_bufferobject;
int *modellightmapoffsets;
int modelnum_vertices;
int modelnum_triangles;
// rtlight rendering
// light currently being rendered
- rtlight_t *rtlight;
+ const rtlight_t *rtlight;
// current light's cull box (copied out of an rtlight or calculated by GetLightInfo)
vec3_t rtlight_cullmins;
vec3_t rtlight_cullmaxs;
typedef enum gl20_texunit_e
{
+ // postprocess shaders, and generic shaders:
GL20TU_FIRST = 0,
GL20TU_SECOND = 1,
GL20TU_GAMMARAMPS = 2,
+ // standard material properties
GL20TU_NORMAL = 0,
GL20TU_COLOR = 1,
GL20TU_GLOSS = 2,
GL20TU_GLOW = 3,
+ // material properties for a second material
GL20TU_SECONDARY_NORMAL = 4,
GL20TU_SECONDARY_COLOR = 5,
GL20TU_SECONDARY_GLOSS = 6,
GL20TU_SECONDARY_GLOW = 7,
- GL20TU_PANTS = 8,
- GL20TU_SHIRT = 9,
- GL20TU_FOGMASK = 10,
- GL20TU_LIGHTMAP = 11,
- GL20TU_DELUXEMAP = 12,
- GL20TU_REFRACTION = 13,
- GL20TU_REFLECTION = 14,
- GL20TU_ATTENUATION = 3,
- GL20TU_CUBE = 13,
+ // material properties for a colormapped material
+ // conflicts with secondary material
+ GL20TU_PANTS = 4,
+ GL20TU_SHIRT = 5,
+ // fog fade in the distance
+ GL20TU_FOGMASK = 8,
+ // compiled ambient lightmap and deluxemap
+ GL20TU_LIGHTMAP = 9,
+ GL20TU_DELUXEMAP = 10,
+ // refraction, used by water shaders
+ GL20TU_REFRACTION = 3,
+ // reflection, used by water shaders, also with normal material rendering
+ // conflicts with secondary material
+ GL20TU_REFLECTION = 7,
+ // rtlight attenuation (distance fade) and cubemap filter (projection texturing)
+ // conflicts with lightmap/deluxemap
+ GL20TU_ATTENUATION = 9,
+ GL20TU_CUBE = 10,
}
gl20_texunit;
void R_SetupDepthOrShadowShader(void);
void R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass);
+typedef struct r_waterstate_waterplane_s
+{
+ rtexture_t *texture_refraction;
+ rtexture_t *texture_reflection;
+ mplane_t plane;
+ int materialflags; // combined flags of all water surfaces on this plane
+ unsigned char pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps
+ qboolean pvsvalid;
+}
+r_waterstate_waterplane_t;
+
+#define MAX_WATERPLANES 16
+
+typedef struct r_waterstate_s
+{
+ qboolean enabled;
+
+ qboolean renderingscene; // true while rendering a refraction or reflection texture, disables water surfaces
+
+ int waterwidth, waterheight;
+ int texturewidth, textureheight;
+
+ int maxwaterplanes; // same as MAX_WATERPLANES
+ int numwaterplanes;
+ r_waterstate_waterplane_t waterplanes[MAX_WATERPLANES];
+
+ float screenscale[2];
+ float screencenter[2];
+}
+r_waterstate_t;
+
+extern r_waterstate_t r_waterstate;
+
#endif