extern int R_SetSkyBox(const char *sky);
extern void R_SkyStartFrame(void);
extern void R_Sky(void);
-extern void R_ResetQuakeSky(void);
extern void R_ResetSkyBox(void);
// SHOWLMP stuff (Nehahra)
#define gl_solid_format 3
#define gl_alpha_format 4
-//#define PARANOID 1
-
int R_CullBox(const vec3_t mins, const vec3_t maxs);
#define VIS_CullBox(mins,maxs) (R_CullBox((mins), (maxs)) || (cl.worldmodel && cl.worldmodel->brush.BoxTouchingPVS && !cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, r_pvsbits, (mins), (maxs))))