int entityskeletaltransform3x4size;
float *modelvertex3f;
const r_meshbuffer_t *modelvertex3f_vertexbuffer;
- size_t modelvertex3f_bufferoffset;
+ int modelvertex3f_bufferoffset;
float *modelsvector3f;
const r_meshbuffer_t *modelsvector3f_vertexbuffer;
- size_t modelsvector3f_bufferoffset;
+ int modelsvector3f_bufferoffset;
float *modeltvector3f;
const r_meshbuffer_t *modeltvector3f_vertexbuffer;
- size_t modeltvector3f_bufferoffset;
+ int modeltvector3f_bufferoffset;
float *modelnormal3f;
const r_meshbuffer_t *modelnormal3f_vertexbuffer;
- size_t modelnormal3f_bufferoffset;
+ int modelnormal3f_bufferoffset;
float *modellightmapcolor4f;
const r_meshbuffer_t *modellightmapcolor4f_vertexbuffer;
- size_t modellightmapcolor4f_bufferoffset;
+ int modellightmapcolor4f_bufferoffset;
float *modeltexcoordtexture2f;
const r_meshbuffer_t *modeltexcoordtexture2f_vertexbuffer;
- size_t modeltexcoordtexture2f_bufferoffset;
+ int modeltexcoordtexture2f_bufferoffset;
float *modeltexcoordlightmap2f;
const r_meshbuffer_t *modeltexcoordlightmap2f_vertexbuffer;
- size_t modeltexcoordlightmap2f_bufferoffset;
+ int modeltexcoordlightmap2f_bufferoffset;
unsigned char *modelskeletalindex4ub;
const r_meshbuffer_t *modelskeletalindex4ub_vertexbuffer;
- size_t modelskeletalindex4ub_bufferoffset;
+ int modelskeletalindex4ub_bufferoffset;
unsigned char *modelskeletalweight4ub;
const r_meshbuffer_t *modelskeletalweight4ub_vertexbuffer;
- size_t modelskeletalweight4ub_bufferoffset;
+ int modelskeletalweight4ub_bufferoffset;
r_vertexmesh_t *modelvertexmesh;
- const r_meshbuffer_t *modelvertexmeshbuffer;
- const r_meshbuffer_t *modelvertex3fbuffer;
+ const r_meshbuffer_t *modelvertexmesh_vertexbuffer;
+ int modelvertexmesh_bufferoffset;
int *modelelement3i;
const r_meshbuffer_t *modelelement3i_indexbuffer;
- size_t modelelement3i_bufferoffset;
+ int modelelement3i_bufferoffset;
unsigned short *modelelement3s;
const r_meshbuffer_t *modelelement3s_indexbuffer;
- size_t modelelement3s_bufferoffset;
+ int modelelement3s_bufferoffset;
int *modellightmapoffsets;
int modelnumvertices;
int modelnumtriangles;
int batchfirsttriangle;
int batchnumtriangles;
r_vertexmesh_t *batchvertexmesh;
- const r_meshbuffer_t *batchvertexmeshbuffer;
- const r_meshbuffer_t *batchvertex3fbuffer;
+ const r_meshbuffer_t *batchvertexmesh_vertexbuffer;
+ int batchvertexmesh_bufferoffset;
float *batchvertex3f;
const r_meshbuffer_t *batchvertex3f_vertexbuffer;
- size_t batchvertex3f_bufferoffset;
+ int batchvertex3f_bufferoffset;
float *batchsvector3f;
const r_meshbuffer_t *batchsvector3f_vertexbuffer;
- size_t batchsvector3f_bufferoffset;
+ int batchsvector3f_bufferoffset;
float *batchtvector3f;
const r_meshbuffer_t *batchtvector3f_vertexbuffer;
- size_t batchtvector3f_bufferoffset;
+ int batchtvector3f_bufferoffset;
float *batchnormal3f;
const r_meshbuffer_t *batchnormal3f_vertexbuffer;
- size_t batchnormal3f_bufferoffset;
+ int batchnormal3f_bufferoffset;
float *batchlightmapcolor4f;
const r_meshbuffer_t *batchlightmapcolor4f_vertexbuffer;
- size_t batchlightmapcolor4f_bufferoffset;
+ int batchlightmapcolor4f_bufferoffset;
float *batchtexcoordtexture2f;
const r_meshbuffer_t *batchtexcoordtexture2f_vertexbuffer;
- size_t batchtexcoordtexture2f_bufferoffset;
+ int batchtexcoordtexture2f_bufferoffset;
float *batchtexcoordlightmap2f;
const r_meshbuffer_t *batchtexcoordlightmap2f_vertexbuffer;
- size_t batchtexcoordlightmap2f_bufferoffset;
+ int batchtexcoordlightmap2f_bufferoffset;
unsigned char *batchskeletalindex4ub;
const r_meshbuffer_t *batchskeletalindex4ub_vertexbuffer;
- size_t batchskeletalindex4ub_bufferoffset;
+ int batchskeletalindex4ub_bufferoffset;
unsigned char *batchskeletalweight4ub;
const r_meshbuffer_t *batchskeletalweight4ub_vertexbuffer;
- size_t batchskeletalweight4ub_bufferoffset;
+ int batchskeletalweight4ub_bufferoffset;
int *batchelement3i;
const r_meshbuffer_t *batchelement3i_indexbuffer;
- size_t batchelement3i_bufferoffset;
+ int batchelement3i_bufferoffset;
unsigned short *batchelement3s;
const r_meshbuffer_t *batchelement3s_indexbuffer;
- size_t batchelement3s_bufferoffset;
+ int batchelement3s_bufferoffset;
int batchskeletalnumtransforms;
float *batchskeletaltransform3x4;
const r_meshbuffer_t *batchskeletaltransform3x4buffer; // uniform buffer
// rendering pass processing arrays in GL11 and GL13 paths
float *passcolor4f;
const r_meshbuffer_t *passcolor4f_vertexbuffer;
- size_t passcolor4f_bufferoffset;
+ int passcolor4f_bufferoffset;
// some important fields from the entity
int ent_skinnum;