]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - render.h
don't apply motionblur when rendering to an envmap
[xonotic/darkplaces.git] / render.h
index d502447c0302047b6a42a6130e4e4bcad28cc091..31a836723f011a404f9a92c0257a1238f70e07e7 100644 (file)
--- a/render.h
+++ b/render.h
@@ -145,6 +145,8 @@ skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, i
 skinframe_t *R_SkinFrame_LoadInternal8bit(const char *name, int textureflags, const unsigned char *skindata, int width, int height, const unsigned int *palette, const unsigned int *alphapalette);
 skinframe_t *R_SkinFrame_LoadMissing(void);
 
+rtexture_t *R_GetCubemap(const char *basename);
+
 void R_View_WorldVisibility(qboolean forcenovis);
 void R_DrawDecals(void);
 void R_DrawParticles(void);
@@ -193,6 +195,12 @@ extern cvar_t r_smoothnormals_areaweighting;
 
 extern cvar_t r_test;
 
+extern cvar_t r_texture_convertsRGB_2d;
+extern cvar_t r_texture_convertsRGB_skin;
+extern cvar_t r_texture_convertsRGB_cubemap;
+extern cvar_t r_texture_convertsRGB_skybox;
+extern cvar_t r_texture_convertsRGB_particles;
+
 #include "gl_backend.h"
 
 extern rtexture_t *r_texture_blanknormalmap;
@@ -425,7 +433,7 @@ typedef enum gl20_texunit_e
        // material properties for a colormapped material
        // conflicts with secondary material
        GL20TU_PANTS = 4,
-       GL20TU_SHIRT = 5,
+       GL20TU_SHIRT = 7,
        // fog fade in the distance
        GL20TU_FOGMASK = 8,
        // compiled ambient lightmap and deluxemap
@@ -444,21 +452,26 @@ typedef enum gl20_texunit_e
        GL20TU_SHADOWMAPCUBE = 11,
        GL20TU_SHADOWMAP2D = 11,
        GL20TU_CUBEPROJECTION = 12,
+       // orthographic-projection shadowmapping
+       GL20TU_SHADOWMAPORTHORECT = 15,
+       GL20TU_SHADOWMAPORTHO2D = 15,
        // rtlight prepass data (screenspace depth and normalmap)
        GL20TU_SCREENDEPTH = 13,
        GL20TU_SCREENNORMALMAP = 14,
        // lightmap prepass data (screenspace diffuse and specular from lights)
        GL20TU_SCREENDIFFUSE = 11,
        GL20TU_SCREENSPECULAR = 12,
+       // fake reflections
+       GL20TU_REFLECTMASK = 5,
+       GL20TU_REFLECTCUBE = 6
 }
 gl20_texunit;
 
-void R_SetupGenericShader(qboolean usetexture);
-void R_SetupGenericTwoTextureShader(int texturemode);
-void R_SetupDepthOrShadowShader(void);
-void R_SetupShowDepthShader(void);
-void R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass);
-void R_SetupDeferredLightShader(const rtlight_t *rtlight);
+void R_SetupShader_Generic(rtexture_t *first, rtexture_t *second, int texturemode, int rgbscale);
+void R_SetupShader_DepthOrShadow(void);
+void R_SetupShader_ShowDepth(void);
+void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass);
+void R_SetupShader_DeferredLight(const rtlight_t *rtlight);
 
 typedef struct r_waterstate_waterplane_s
 {
@@ -476,6 +489,7 @@ typedef struct r_waterstate_s
        qboolean enabled;
 
        qboolean renderingscene; // true while rendering a refraction or reflection texture, disables water surfaces
+       qboolean renderingrefraction;
 
        int waterwidth, waterheight;
        int texturewidth, textureheight;