extern cvar_t gl_texturecompression_q3bspdeluxemaps;
extern cvar_t gl_texturecompression_sky;
extern cvar_t gl_texturecompression_lightcubemaps;
+extern cvar_t gl_texturecompression_reflectmask;
// add a texture to a pool and optionally precache (upload) it
// (note: data == NULL is perfectly acceptable)