int texnum; // GL texture slot number
int renderbuffernum; // GL renderbuffer slot number
qboolean dirty; // indicates that R_RealGetTexture should be called
+ qboolean glisdepthstencil; // indicates that FBO attachment has to be GL_DEPTH_STENCIL_ATTACHMENT
int gltexturetypeenum; // used by R_Mesh_TexBind
// d3d stuff the backend needs
void *d3dtexture;