]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
Overhauled bouncegrid light splatting for performance reasons - instead of a series...
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 7f941b478f56bbe75d6027f35d3251b3f0cd09df..a205234ac759cc0154241a6cf5dabf022ba7fff9 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -162,7 +162,7 @@ int R_SetSkyBox(const char *sky)
        return R_LoadSkyBox();
 }
 
-// LordHavoc: added LoadSky console command
+// LadyHavoc: added LoadSky console command
 static void LoadSky_f (void)
 {
        switch (Cmd_Argc())
@@ -308,7 +308,7 @@ static void R_SkyBox(void)
        RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, 6*4, skyboxvertex3f, skyboxtexcoord2f, NULL, NULL, NULL, NULL, 6*2, skyboxelement3i, skyboxelement3s, false, false);
        for (i = 0;i < 6;i++)
                if(skyboxskinframe[i])
-                       R_DrawCustomSurface(skyboxskinframe[i], &identitymatrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST, i*4, 4, i*2, 2, false, false);
+                       R_DrawCustomSurface(skyboxskinframe[i], &identitymatrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST, i*4, 4, i*2, 2, false, false, false);
 }
 
 #define skygridx 32
@@ -396,8 +396,8 @@ static void R_SkySphere(void)
        Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
 
        RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, skysphere_numverts, skysphere_vertex3f, skysphere_texcoord2f, NULL, NULL, NULL, NULL, skysphere_numtriangles, skysphere_element3i, skysphere_element3s, false, false);
-       R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST                                            , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
-       R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
+       R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST                                            , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false, false);
+       R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false, false);
 }
 
 void R_Sky(void)