matrix4x4_t skymatrix;
if (skyrendermasked)
{
- Matrix4x4_CreateTranslate(&skymatrix, r_origin[0], r_origin[1], r_origin[2]);
+ Matrix4x4_CreateTranslate(&skymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2]);
R_Mesh_Matrix(&skymatrix);
if (skyrendersphere)
{