#include "image.h"
// FIXME: fix skybox after vid_restart
-cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
-cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1"};
-cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2"};
+cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"};
+cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"};
+cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"};
int skyrendernow;
int skyrendermasked;
void R_Sky_Init(void)
{
- Cmd_AddCommand ("loadsky", &LoadSky_f);
+ Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)");
Cvar_RegisterVariable (&r_sky);
Cvar_RegisterVariable (&r_skyscroll1);
Cvar_RegisterVariable (&r_skyscroll2);