extern cvar_t r_shadow_lightintensityscale;
extern cvar_t r_shadow_portallight;
extern cvar_t r_shadow_projectdistance;
+extern cvar_t r_shadow_frontsidecasting;
extern cvar_t r_shadow_realtime_dlight;
extern cvar_t r_shadow_realtime_dlight_shadows;
extern cvar_t r_shadow_realtime_dlight_svbspculling;
+extern cvar_t r_shadow_realtime_dlight_portalculling;
extern cvar_t r_shadow_realtime_world;
extern cvar_t r_shadow_realtime_world_dlightshadows;
extern cvar_t r_shadow_realtime_world_lightmaps;
extern cvar_t r_shadow_realtime_world_compile;
extern cvar_t r_shadow_realtime_world_compileshadow;
extern cvar_t r_shadow_realtime_world_compilesvbsp;
+extern cvar_t r_shadow_realtime_world_compileportalculling;
extern cvar_t r_shadow_scissor;
extern cvar_t r_shadow_shadow_polygonfactor;
extern cvar_t r_shadow_shadow_polygonoffset;
extern rtlight_t *r_shadow_compilingrtlight;
-void R_RTLight_Update(dlight_t *light, int isstatic);
+void R_RTLight_Update(rtlight_t *rtlight, int isstatic, matrix4x4_t *matrix, vec3_t color, int style, const char *cubemapname, qboolean shadow, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
void R_RTLight_Compile(rtlight_t *rtlight);
void R_RTLight_Uncompile(rtlight_t *rtlight);