#ifndef R_SHADOW_H
#define R_SHADOW_H
+#define R_SHADOW_SHADOWMAP_NUMCUBEMAPS 8
+
extern cvar_t r_shadow_bumpscale_basetexture;
extern cvar_t r_shadow_bumpscale_bumpmap;
extern cvar_t r_shadow_debuglight;
extern cvar_t r_shadow_lightattenuationscale;
extern cvar_t r_shadow_lightintensityscale;
extern cvar_t r_shadow_lightradiusscale;
-extern cvar_t r_shadow_portallight;
extern cvar_t r_shadow_projectdistance;
extern cvar_t r_shadow_frontsidecasting;
extern cvar_t r_shadow_realtime_dlight;
extern cvar_t r_shadow_realtime_world_compilesvbsp;
extern cvar_t r_shadow_realtime_world_compileportalculling;
extern cvar_t r_shadow_scissor;
-extern cvar_t r_shadow_culltriangles;
extern cvar_t r_shadow_polygonfactor;
extern cvar_t r_shadow_polygonoffset;
-extern cvar_t r_shadow_singlepassvolumegeneration;
extern cvar_t r_shadow_texture3d;
extern cvar_t gl_ext_separatestencil;
extern cvar_t gl_ext_stenciltwoside;