extern cvar_t r_shadow_gloss;
extern cvar_t r_shadow_gloss2intensity;
extern cvar_t r_shadow_glossintensity;
+extern cvar_t r_shadow_glossexponent;
extern cvar_t r_shadow_lightattenuationpower;
extern cvar_t r_shadow_lightattenuationscale;
extern cvar_t r_shadow_lightintensityscale;
extern cvar_t r_shadow_portallight;
extern cvar_t r_shadow_projectdistance;
+extern cvar_t r_shadow_frontsidecasting;
extern cvar_t r_shadow_realtime_dlight;
extern cvar_t r_shadow_realtime_dlight_shadows;
-extern cvar_t r_shadow_realtime_dlight_portalculling;
+extern cvar_t r_shadow_realtime_dlight_svbspculling;
extern cvar_t r_shadow_realtime_world;
extern cvar_t r_shadow_realtime_world_dlightshadows;
extern cvar_t r_shadow_realtime_world_lightmaps;
extern cvar_t r_shadow_realtime_world_shadows;
extern cvar_t r_shadow_realtime_world_compile;
extern cvar_t r_shadow_realtime_world_compileshadow;
+extern cvar_t r_shadow_realtime_world_compilesvbsp;
extern cvar_t r_shadow_scissor;
extern cvar_t r_shadow_shadow_polygonfactor;
extern cvar_t r_shadow_shadow_polygonoffset;
extern cvar_t r_shadow_singlepassvolumegeneration;
extern cvar_t r_shadow_texture3d;
+extern cvar_t gl_ext_separatestencil;
extern cvar_t gl_ext_stenciltwoside;
void R_Shadow_Init(void);