]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_shadow.c
VM_sprintf: use intmax_t for integer types
[xonotic/darkplaces.git] / r_shadow.c
index e75b80d1e103b6cd828ce92db3150614f8cb0059..d4cf86b71b7152fc24c51d10ff6cf030fda0f669 100644 (file)
@@ -1546,15 +1546,16 @@ int R_Shadow_CalcSphereSideMask(const vec3_t p, float radius, float bias)
 static int R_Shadow_CullFrustumSides(rtlight_t *rtlight, float size, float border)
 {
        int i;
-       vec3_t p, n;
+       vec3_t o, p, n;
        int sides = 0x3F, masks[6] = { 3<<4, 3<<4, 3<<0, 3<<0, 3<<2, 3<<2 };
        float scale = (size - 2*border)/size, len;
        float bias = border / (float)(size - border), dp, dn, ap, an;
        // check if cone enclosing side would cross frustum plane 
        scale = 2 / (scale*scale + 2);
+       Matrix4x4_OriginFromMatrix(&rtlight->matrix_lighttoworld, o);
        for (i = 0;i < 5;i++)
        {
-               if (PlaneDiff(rtlight->shadoworigin, &r_refdef.view.frustum[i]) > -0.03125)
+               if (PlaneDiff(o, &r_refdef.view.frustum[i]) > -0.03125)
                        continue;
                Matrix4x4_Transform3x3(&rtlight->matrix_worldtolight, r_refdef.view.frustum[i].normal, n);
                len = scale*VectorLength2(n);
@@ -1562,10 +1563,10 @@ static int R_Shadow_CullFrustumSides(rtlight_t *rtlight, float size, float borde
                if(n[1]*n[1] > len) sides &= n[1] < 0 ? ~(1<<2) : ~(2 << 2);
                if(n[2]*n[2] > len) sides &= n[2] < 0 ? ~(1<<4) : ~(2 << 4);
        }
-       if (PlaneDiff(rtlight->shadoworigin, &r_refdef.view.frustum[4]) >= r_refdef.farclip - r_refdef.nearclip + 0.03125)
+       if (PlaneDiff(o, &r_refdef.view.frustum[4]) >= r_refdef.farclip - r_refdef.nearclip + 0.03125)
        {
         Matrix4x4_Transform3x3(&rtlight->matrix_worldtolight, r_refdef.view.frustum[4].normal, n);
-        len = scale*VectorLength(n);
+        len = scale*VectorLength2(n);
                if(n[0]*n[0] > len) sides &= n[0] >= 0 ? ~(1<<0) : ~(2 << 0);
                if(n[1]*n[1] > len) sides &= n[1] >= 0 ? ~(1<<2) : ~(2 << 2);
                if(n[2]*n[2] > len) sides &= n[2] >= 0 ? ~(1<<4) : ~(2 << 4);
@@ -4677,6 +4678,7 @@ void R_Shadow_PrepareModelShadows(void)
 {
        int i;
        float scale, size, radius, dot1, dot2;
+       prvm_vec3_t prvmshadowdir, prvmshadowfocus;
        vec3_t shadowdir, shadowforward, shadowright, shadoworigin, shadowfocus, shadowmins, shadowmaxs;
        entity_render_t *ent;
 
@@ -4705,7 +4707,8 @@ void R_Shadow_PrepareModelShadows(void)
        scale = r_shadow_shadowmapping_precision.value * r_shadows_shadowmapscale.value;
        radius = 0.5f * size / scale;
 
-       Math_atov(r_shadows_throwdirection.string, shadowdir);
+       Math_atov(r_shadows_throwdirection.string, prvmshadowdir);
+       VectorCopy(prvmshadowdir, shadowdir);
        VectorNormalize(shadowdir);
        dot1 = DotProduct(r_refdef.view.forward, shadowdir);
        dot2 = DotProduct(r_refdef.view.up, shadowdir);
@@ -4715,7 +4718,8 @@ void R_Shadow_PrepareModelShadows(void)
                VectorMA(r_refdef.view.up, -dot2, shadowdir, shadowforward);
        VectorNormalize(shadowforward);
        CrossProduct(shadowdir, shadowforward, shadowright);
-       Math_atov(r_shadows_focus.string, shadowfocus);
+       Math_atov(r_shadows_focus.string, prvmshadowfocus);
+       VectorCopy(prvmshadowfocus, shadowfocus);
        VectorM(shadowfocus[0], r_refdef.view.right, shadoworigin);
        VectorMA(shadoworigin, shadowfocus[1], r_refdef.view.up, shadoworigin);
        VectorMA(shadoworigin, -shadowfocus[2], r_refdef.view.forward, shadoworigin);
@@ -4751,6 +4755,7 @@ void R_DrawModelShadowMaps(int fbo, rtexture_t *depthtexture, rtexture_t *colort
        vec3_t relativelightdirection, relativeforward, relativeright;
        vec3_t relativeshadowmins, relativeshadowmaxs;
        vec3_t shadowdir, shadowforward, shadowright, shadoworigin, shadowfocus;
+       prvm_vec3_t prvmshadowdir, prvmshadowfocus;
        float m[12];
        matrix4x4_t shadowmatrix, cameramatrix, mvpmatrix, invmvpmatrix, scalematrix, texmatrix;
        r_viewport_t viewport;
@@ -4802,9 +4807,11 @@ void R_DrawModelShadowMaps(int fbo, rtexture_t *depthtexture, rtexture_t *colort
        r_shadow_shadowmap_parameters[2] = 1.0;
        r_shadow_shadowmap_parameters[3] = bound(0.0f, 1.0f - r_shadows_darken.value, 1.0f);
 
-       Math_atov(r_shadows_throwdirection.string, shadowdir);
+       Math_atov(r_shadows_throwdirection.string, prvmshadowdir);
+       VectorCopy(prvmshadowdir, shadowdir);
        VectorNormalize(shadowdir);
-       Math_atov(r_shadows_focus.string, shadowfocus);
+       Math_atov(r_shadows_focus.string, prvmshadowfocus);
+       VectorCopy(prvmshadowfocus, shadowfocus);
        VectorM(shadowfocus[0], r_refdef.view.right, shadoworigin);
        VectorMA(shadoworigin, shadowfocus[1], r_refdef.view.up, shadoworigin);
        VectorMA(shadoworigin, -shadowfocus[2], r_refdef.view.forward, shadoworigin);
@@ -4953,6 +4960,7 @@ void R_DrawModelShadows(int fbo, rtexture_t *depthtexture, rtexture_t *colortext
        vec3_t relativelightdirection;
        vec3_t relativeshadowmins, relativeshadowmaxs;
        vec3_t tmp, shadowdir;
+       prvm_vec3_t prvmshadowdir;
 
        if (!r_refdef.scene.numentities || !vid.stencil || (r_shadow_shadowmode != R_SHADOW_SHADOWMODE_STENCIL && r_shadows.integer != 1))
                return;
@@ -4975,7 +4983,8 @@ void R_DrawModelShadows(int fbo, rtexture_t *depthtexture, rtexture_t *colortext
        // get shadow dir
        if (r_shadows.integer == 2)
        {
-               Math_atov(r_shadows_throwdirection.string, shadowdir);
+               Math_atov(r_shadows_throwdirection.string, prvmshadowdir);
+               VectorCopy(prvmshadowdir, shadowdir);
                VectorNormalize(shadowdir);
        }
 
@@ -5539,8 +5548,8 @@ void R_Shadow_LoadWorldLights(void)
                n = 0;
                while (*s)
                {
-                       t = s;
                        /*
+                       t = s;
                        shadow = true;
                        for (;COM_Parse(t, true) && strcmp(
                        if (COM_Parse(t, true))
@@ -6691,7 +6700,7 @@ LIGHT SAMPLING
 =============================================================================
 */
 
-void R_LightPoint(vec3_t color, const vec3_t p, const int flags)
+void R_LightPoint(float *color, const vec3_t p, const int flags)
 {
        int i, numlights, flag;
        float f, relativepoint[3], dist, dist2, lightradius2;