int vertexupdatenum;
int r_shadow_buffer_numleafpvsbytes;
+unsigned char *r_shadow_buffer_visitingleafpvs;
unsigned char *r_shadow_buffer_leafpvs;
int *r_shadow_buffer_leaflist;
shadowmarklist = NULL;
shadowmarkcount = 0;
r_shadow_buffer_numleafpvsbytes = 0;
+ r_shadow_buffer_visitingleafpvs = NULL;
r_shadow_buffer_leafpvs = NULL;
r_shadow_buffer_leaflist = NULL;
r_shadow_buffer_numsurfacepvsbytes = 0;
shadowmarklist = NULL;
shadowmarkcount = 0;
r_shadow_buffer_numleafpvsbytes = 0;
+ if (r_shadow_buffer_visitingleafpvs)
+ Mem_Free(r_shadow_buffer_visitingleafpvs);
+ r_shadow_buffer_visitingleafpvs = NULL;
if (r_shadow_buffer_leafpvs)
Mem_Free(r_shadow_buffer_leafpvs);
r_shadow_buffer_leafpvs = NULL;
shadowmarklist = NULL;
shadowmarkcount = 0;
r_shadow_buffer_numleafpvsbytes = 0;
+ r_shadow_buffer_visitingleafpvs = NULL;
r_shadow_buffer_leafpvs = NULL;
r_shadow_buffer_leaflist = NULL;
r_shadow_buffer_numsurfacepvsbytes = 0;
int numlighttrispvsbytes = (((numlighttriangles + 7) >> 3) + 255) & ~255;
if (r_shadow_buffer_numleafpvsbytes < numleafpvsbytes)
{
+ if (r_shadow_buffer_visitingleafpvs)
+ Mem_Free(r_shadow_buffer_visitingleafpvs);
if (r_shadow_buffer_leafpvs)
Mem_Free(r_shadow_buffer_leafpvs);
if (r_shadow_buffer_leaflist)
Mem_Free(r_shadow_buffer_leaflist);
r_shadow_buffer_numleafpvsbytes = numleafpvsbytes;
+ r_shadow_buffer_visitingleafpvs = (unsigned char *)Mem_Alloc(r_main_mempool, r_shadow_buffer_numleafpvsbytes);
r_shadow_buffer_leafpvs = (unsigned char *)Mem_Alloc(r_main_mempool, r_shadow_buffer_numleafpvsbytes);
r_shadow_buffer_leaflist = (int *)Mem_Alloc(r_main_mempool, r_shadow_buffer_numleafpvsbytes * 8 * sizeof(*r_shadow_buffer_leaflist));
}
// this variable must be set for the CompileShadowVolume code
r_shadow_compilingrtlight = rtlight;
R_Shadow_EnlargeLeafSurfaceTrisBuffer(model->brush.num_leafs, model->num_surfaces, model->brush.shadowmesh ? model->brush.shadowmesh->numtriangles : model->surfmesh.num_triangles, model->surfmesh.num_triangles);
- model->GetLightInfo(ent, rtlight->shadoworigin, rtlight->radius, rtlight->cullmins, rtlight->cullmaxs, r_shadow_buffer_leaflist, r_shadow_buffer_leafpvs, &numleafs, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces, r_shadow_buffer_shadowtrispvs, r_shadow_buffer_lighttrispvs);
+ model->GetLightInfo(ent, rtlight->shadoworigin, rtlight->radius, rtlight->cullmins, rtlight->cullmaxs, r_shadow_buffer_leaflist, r_shadow_buffer_leafpvs, &numleafs, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces, r_shadow_buffer_shadowtrispvs, r_shadow_buffer_lighttrispvs, r_shadow_buffer_visitingleafpvs);
numleafpvsbytes = (model->brush.num_leafs + 7) >> 3;
numshadowtrispvsbytes = ((model->brush.shadowmesh ? model->brush.shadowmesh->numtriangles : model->surfmesh.num_triangles) + 7) >> 3;
numlighttrispvsbytes = (model->surfmesh.num_triangles + 7) >> 3;
int numlightentities_noselfshadow;
int numshadowentities;
int numshadowentities_noselfshadow;
- entity_render_t *lightentities[MAX_EDICTS];
- entity_render_t *lightentities_noselfshadow[MAX_EDICTS];
- entity_render_t *shadowentities[MAX_EDICTS];
- entity_render_t *shadowentities_noselfshadow[MAX_EDICTS];
+ static entity_render_t *lightentities[MAX_EDICTS];
+ static entity_render_t *lightentities_noselfshadow[MAX_EDICTS];
+ static entity_render_t *shadowentities[MAX_EDICTS];
+ static entity_render_t *shadowentities_noselfshadow[MAX_EDICTS];
// skip lights that don't light because of ambientscale+diffusescale+specularscale being 0 (corona only lights)
// skip lights that are basically invisible (color 0 0 0)
// dynamic light, world available and can receive realtime lighting
// calculate lit surfaces and leafs
R_Shadow_EnlargeLeafSurfaceTrisBuffer(r_refdef.scene.worldmodel->brush.num_leafs, r_refdef.scene.worldmodel->num_surfaces, r_refdef.scene.worldmodel->brush.shadowmesh ? r_refdef.scene.worldmodel->brush.shadowmesh->numtriangles : r_refdef.scene.worldmodel->surfmesh.num_triangles, r_refdef.scene.worldmodel->surfmesh.num_triangles);
- r_refdef.scene.worldmodel->GetLightInfo(r_refdef.scene.worldentity, rtlight->shadoworigin, rtlight->radius, rsurface.rtlight_cullmins, rsurface.rtlight_cullmaxs, r_shadow_buffer_leaflist, r_shadow_buffer_leafpvs, &numleafs, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces, r_shadow_buffer_shadowtrispvs, r_shadow_buffer_lighttrispvs);
+ r_refdef.scene.worldmodel->GetLightInfo(r_refdef.scene.worldentity, rtlight->shadoworigin, rtlight->radius, rsurface.rtlight_cullmins, rsurface.rtlight_cullmaxs, r_shadow_buffer_leaflist, r_shadow_buffer_leafpvs, &numleafs, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces, r_shadow_buffer_shadowtrispvs, r_shadow_buffer_lighttrispvs, r_shadow_buffer_visitingleafpvs);
leaflist = r_shadow_buffer_leaflist;
leafpvs = r_shadow_buffer_leafpvs;
surfacelist = r_shadow_buffer_surfacelist;