#include "quakedef.h"
-#define MAXRENDERMODULES 64
+#define MAXRENDERMODULES 20
typedef struct rendermodule_s
{
void R_Modules_NewMap(void)
{
int i;
+ R_SkinFrame_PrepareForPurge();
for (i = 0;i < MAXRENDERMODULES;i++)
{
if (rendermodule[i].name == NULL)
continue;
rendermodule[i].newmap();
}
+ R_SkinFrame_Purge();
}