rtexture_t *r_lightningbeamqmbtexture;
rtexturepool_t *r_lightningbeamtexturepool;
-int r_lightningbeamelements[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
+unsigned short r_lightningbeamelements[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
void r_lightningbeams_start(void)
{
// draw the 3 polygons as one batch of 6 triangles using the 12 vertices
GL_LockArrays(0, 12);
- R_Mesh_Draw(0, 12, 6, r_lightningbeamelements, 0, 0);
+ R_Mesh_Draw(0, 12, 0, 6, NULL, r_lightningbeamelements, 0, 0);
GL_LockArrays(0, 0);
}
}