void r_lightningbeams_setupqmbtexture(void)
{
- r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+ r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", false, TEXF_ALPHA | TEXF_PRECACHE, false);
if (r_lightningbeamqmbtexture == NULL)
Cvar_SetValueQuick(&r_lightningbeam_qmbtexture, false);
}
for (imagenumber = 0, maxpathstrength = 0.0339476;maxpathstrength < 0.5;imagenumber++, maxpathstrength += 0.01)
{
- for (i = 0;i < PATHPOINTS;i++)
- {
- path[i].x = lhrandom(0, 1);
- path[i].y = lhrandom(0.2, 0.8);
- path[i].strength = lhrandom(0, 1);
- }
- for (i = 0;i < PATHPOINTS;i++)
- {
- for (j = i + 1;j < PATHPOINTS;j++)
+ for (i = 0;i < PATHPOINTS;i++)
+ {
+ path[i].x = lhrandom(0, 1);
+ path[i].y = lhrandom(0.2, 0.8);
+ path[i].strength = lhrandom(0, 1);
+ }
+ for (i = 0;i < PATHPOINTS;i++)
{
- if (path[j].x < path[i].x)
+ for (j = i + 1;j < PATHPOINTS;j++)
{
- temppath = path[j];
- path[j] = path[i];
- path[i] = temppath;
+ if (path[j].x < path[i].x)
+ {
+ temppath = path[j];
+ path[j] = path[i];
+ path[i] = temppath;
+ }
}
}
- }
- particlex = path[0].x;
- particley = path[0].y;
- particlexv = lhrandom(0, 0.02);
- particlexv = lhrandom(-0.02, 0.02);
- memset(image, 0, BEAMWIDTH * BEAMHEIGHT * sizeof(int));
- for (i = 0;i < 65536;i++)
- {
- for (nearestpathindex = 0;nearestpathindex < PATHPOINTS;nearestpathindex++)
- if (path[nearestpathindex].x > particlex)
- break;
- nearestpathindex %= PATHPOINTS;
- dx = path[nearestpathindex].x + lhrandom(-0.01, 0.01);dx = bound(0, dx, 1) - particlex;if (dx < 0) dx += 1;
- dy = path[nearestpathindex].y + lhrandom(-0.01, 0.01);dy = bound(0, dy, 1) - particley;
- s = path[nearestpathindex].strength / sqrt(dx*dx+dy*dy);
- particlexv = particlexv /* (1 - lhrandom(0.08, 0.12))*/ + dx * s;
- particleyv = particleyv /* (1 - lhrandom(0.08, 0.12))*/ + dy * s;
- particlex += particlexv * maxpathstrength;particlex -= (int) particlex;
- particley += particleyv * maxpathstrength;particley = bound(0, particley, 1);
- px = particlex * BEAMWIDTH;
- py = particley * BEAMHEIGHT;
- if (px >= 0 && py >= 0 && px < BEAMWIDTH && py < BEAMHEIGHT)
- image[py*BEAMWIDTH+px] += 16;
- }
-
- for (py = 0;py < BEAMHEIGHT;py++)
- {
- for (px = 0;px < BEAMWIDTH;px++)
+ particlex = path[0].x;
+ particley = path[0].y;
+ particlexv = lhrandom(0, 0.02);
+ particlexv = lhrandom(-0.02, 0.02);
+ memset(image, 0, BEAMWIDTH * BEAMHEIGHT * sizeof(int));
+ for (i = 0;i < 65536;i++)
{
- pixels[(py*BEAMWIDTH+px)*4+0] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
- pixels[(py*BEAMWIDTH+px)*4+1] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
- pixels[(py*BEAMWIDTH+px)*4+2] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
- pixels[(py*BEAMWIDTH+px)*4+3] = 255;
+ for (nearestpathindex = 0;nearestpathindex < PATHPOINTS;nearestpathindex++)
+ if (path[nearestpathindex].x > particlex)
+ break;
+ nearestpathindex %= PATHPOINTS;
+ dx = path[nearestpathindex].x + lhrandom(-0.01, 0.01);dx = bound(0, dx, 1) - particlex;if (dx < 0) dx += 1;
+ dy = path[nearestpathindex].y + lhrandom(-0.01, 0.01);dy = bound(0, dy, 1) - particley;
+ s = path[nearestpathindex].strength / sqrt(dx*dx+dy*dy);
+ particlexv = particlexv /* (1 - lhrandom(0.08, 0.12))*/ + dx * s;
+ particleyv = particleyv /* (1 - lhrandom(0.08, 0.12))*/ + dy * s;
+ particlex += particlexv * maxpathstrength;particlex -= (int) particlex;
+ particley += particleyv * maxpathstrength;particley = bound(0, particley, 1);
+ px = particlex * BEAMWIDTH;
+ py = particley * BEAMHEIGHT;
+ if (px >= 0 && py >= 0 && px < BEAMWIDTH && py < BEAMHEIGHT)
+ image[py*BEAMWIDTH+px] += 16;
}
+
+ for (py = 0;py < BEAMHEIGHT;py++)
+ {
+ for (px = 0;px < BEAMWIDTH;px++)
+ {
+ pixels[(py*BEAMWIDTH+px)*4+2] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
+ pixels[(py*BEAMWIDTH+px)*4+1] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
+ pixels[(py*BEAMWIDTH+px)*4+0] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
+ pixels[(py*BEAMWIDTH+px)*4+3] = 255;
+ }
+ }
+
+ Image_WriteTGABGRA(va("lightningbeam%i.tga", imagenumber), BEAMWIDTH, BEAMHEIGHT, pixels);
}
- Image_WriteTGARGBA(va("lightningbeam%i.tga", imagenumber), BEAMWIDTH, BEAMHEIGHT, pixels);
- }
-
- r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+ r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
Mem_Free(pixels);
Mem_Free(image);
r = intensity * 1.0f;
g = intensity * 1.0f;
b = intensity * 1.0f;
- data[(y * BEAMWIDTH + x) * 4 + 0] = (unsigned char)(bound(0, r, 1) * 255.0f);
+ data[(y * BEAMWIDTH + x) * 4 + 2] = (unsigned char)(bound(0, r, 1) * 255.0f);
data[(y * BEAMWIDTH + x) * 4 + 1] = (unsigned char)(bound(0, g, 1) * 255.0f);
- data[(y * BEAMWIDTH + x) * 4 + 2] = (unsigned char)(bound(0, b, 1) * 255.0f);
+ data[(y * BEAMWIDTH + x) * 4 + 0] = (unsigned char)(bound(0, b, 1) * 255.0f);
data[(y * BEAMWIDTH + x) * 4 + 3] = (unsigned char)255;
}
}
- r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+ r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
Mem_Free(noise1);
Mem_Free(noise2);
Mem_Free(data);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
GL_DepthMask(false);
GL_DepthRange(0, 1);
+ GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
GL_DepthTest(true);
if (r_lightningbeam_qmbtexture.integer && r_lightningbeamqmbtexture == NULL)
r_lightningbeams_setupqmbtexture();
{
// per vertex colors if fog is used
R_Mesh_ColorPointer(color4f, 0, 0);
- R_FogLightningBeam_Vertex3f_Color4f(vertex3f, color4f, 12, r_lightningbeam_color_red.value * r_view.colorscale, r_lightningbeam_color_green.value * r_view.colorscale, r_lightningbeam_color_blue.value * r_view.colorscale, 1);
}
else
{