+#ifndef R_LIGHT_H
+#define R_LIGHT_H
+
typedef struct
{
vec3_t origin;
extern rdlight_t r_dlight[MAX_DLIGHTS];
void R_BuildLightList(void);
-void R_AnimateLight (void);
+void R_AnimateLight(void);
void R_MarkLights(void);
-void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf);
-void R_LightModel (int numverts);
+void R_DrawCoronas(void);
+void R_CompleteLightPoint(vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf);
+void R_LightModel(int numverts, float colorr, float colorg, float colorb, int worldcoords);
+
+#endif
+