-extern void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf);
-extern void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits);
-extern void R_DynamicLightPointNoMask(vec3_t color, vec3_t org);
-extern void R_LightPoint (vec3_t color, vec3_t p);
-extern void R_AnimateLight (void);
-extern void R_LightModel (int numverts);
+#ifndef R_LIGHT_H
+#define R_LIGHT_H
+
+typedef struct
+{
+ vec3_t origin;
+ vec_t cullradius2; // only for culling comparisons, squared version
+ vec3_t light; // the brightness of the light
+ vec_t cullradius; // only for culling comparisons
+ vec_t subtract; // to avoid sudden brightness change at cullradius, subtract this
+ entity_render_t *ent; // owner of this light
+}
+rdlight_t;
+
+extern int r_numdlights;
+extern rdlight_t r_dlight[MAX_DLIGHTS];
+
+void R_BuildLightList(void);
+void R_AnimateLight(void);
+void R_MarkLights(entity_render_t *ent);
+void R_DrawCoronas(void);
+void R_CompleteLightPoint(vec3_t color, const vec3_t p, int dynamic, const mleaf_t *leaf);
+void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, float *normals, float *colors, float colorr, float colorg, float colorb, int worldcoords);
+void R_UpdateEntLights(entity_render_t *ent);
+
+#endif
+