cvar_t r_modellights = {CVAR_SAVE, "r_modellights", "4"};
cvar_t r_vismarklights = {0, "r_vismarklights", "1"};
cvar_t r_coronas = {CVAR_SAVE, "r_coronas", "1"};
-cvar_t gl_flashblend = {CVAR_SAVE, "gl_flashblend", "1"};
+cvar_t gl_flashblend = {CVAR_SAVE, "gl_flashblend", "0"};
static rtexture_t *lightcorona;
static rtexturepool_t *lighttexturepool;