R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
viewdist = DotProduct(r_origin, vpn);
- varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0;
- varray_texcoord[0][ 4] = 0;varray_texcoord[0][ 5] = 1;
- varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1;
- varray_texcoord[0][12] = 1;varray_texcoord[0][13] = 0;
for (i = 0;i < r_numdlights;i++)
{
rd = r_dlight + i;
scale = rd->cullradius * 0.25f;
if (gl_flashblend.integer)
scale *= 2.0f;
+ R_Mesh_GetSpace(4);
+ varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0;
+ varray_texcoord[0][ 4] = 0;varray_texcoord[0][ 5] = 1;
+ varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1;
+ varray_texcoord[0][12] = 1;varray_texcoord[0][13] = 0;
varray_vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
varray_vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
varray_vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;