void R_DrawCoronas(void)
{
int i;
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
float scale, viewdist, diff[3], dist;
rdlight_t *rd;
if (!r_coronas.integer)
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ONE;
+ m.wantoverbright = false;
m.depthdisable = true; // magic
- m.numtriangles = 2;
- m.numverts = 4;
m.tex[0] = R_GetTexture(lightcorona);
+ Matrix4x4_CreateIdentity(&m.matrix);
+ R_Mesh_State(&m);
viewdist = DotProduct(r_origin, vpn);
for (i = 0;i < r_numdlights;i++)
{
rd = r_dlight + i;
dist = (DotProduct(rd->origin, vpn) - viewdist);
- if (dist >= 24.0f)
+ if (dist >= 24.0f && CL_TraceLine(rd->origin, r_origin, NULL, NULL, 0, true) == 1)
{
- if (CL_TraceLine(rd->origin, r_origin, NULL, NULL, 0, true) == 1)
+ scale = mesh_colorscale * (1.0f / 131072.0f);
+ if (gl_flashblend.integer)
+ scale *= 4.0f;
+ if (fogenabled)
{
- Matrix4x4_CreateIdentity(&m.matrix);
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- scale = m.colorscale * (1.0f / 131072.0f);
- if (gl_flashblend.integer)
- scale *= 4.0f;
- if (fogenabled)
- {
- VectorSubtract(rd->origin, r_origin, diff);
- scale *= 1 - exp(fogdensity/DotProduct(diff,diff));
- }
- m.index[0] = 0;
- m.index[1] = 1;
- m.index[2] = 2;
- m.index[3] = 0;
- m.index[4] = 2;
- m.index[5] = 3;
- m.color[0] = m.color[4] = m.color[8] = m.color[12] = rd->light[0] * scale;
- m.color[1] = m.color[5] = m.color[9] = m.color[13] = rd->light[1] * scale;
- m.color[2] = m.color[6] = m.color[10] = m.color[14] = rd->light[2] * scale;
- m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
- m.texcoords[0][0] = 0;
- m.texcoords[0][1] = 0;
- m.texcoords[0][2] = 0;
- m.texcoords[0][3] = 1;
- m.texcoords[0][4] = 1;
- m.texcoords[0][5] = 1;
- m.texcoords[0][6] = 1;
- m.texcoords[0][7] = 0;
- scale = rd->cullradius * 0.25f;
- if (gl_flashblend.integer)
- scale *= 2.0f;
- m.vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
- m.vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
- m.vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
- m.vertex[4] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
- m.vertex[5] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
- m.vertex[6] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
- m.vertex[8] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
- m.vertex[9] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
- m.vertex[10] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
- m.vertex[12] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
- m.vertex[13] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
- m.vertex[14] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
- R_Mesh_Render();
- }
+ VectorSubtract(rd->origin, r_origin, diff);
+ scale *= 1 - exp(fogdensity/DotProduct(diff,diff));
}
+ varray_element[0] = 0;
+ varray_element[1] = 1;
+ varray_element[2] = 2;
+ varray_element[3] = 0;
+ varray_element[4] = 2;
+ varray_element[5] = 3;
+ varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = rd->light[0] * scale;
+ varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = rd->light[1] * scale;
+ varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = rd->light[2] * scale;
+ varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = 1;
+ varray_texcoord[0][0] = 0;
+ varray_texcoord[0][1] = 0;
+ varray_texcoord[0][2] = 0;
+ varray_texcoord[0][3] = 1;
+ varray_texcoord[0][4] = 1;
+ varray_texcoord[0][5] = 1;
+ varray_texcoord[0][6] = 1;
+ varray_texcoord[0][7] = 0;
+ scale = rd->cullradius * 0.25f;
+ if (gl_flashblend.integer)
+ scale *= 2.0f;
+ varray_vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
+ varray_vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
+ varray_vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
+ varray_vertex[4] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
+ varray_vertex[5] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
+ varray_vertex[6] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
+ varray_vertex[8] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
+ varray_vertex[9] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
+ varray_vertex[10] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
+ varray_vertex[12] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
+ varray_vertex[13] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
+ varray_vertex[14] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
+ R_Mesh_Draw(4, 2);
}
}
}