]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_explosion.c
shadow volume rendering still very incomplete, but works mostly
[xonotic/darkplaces.git] / r_explosion.c
index 15212ccd97a02709f28c224c4d3b545633233cf2..6dac84caf655f9faacf6478edaca0000044d37af 100644 (file)
@@ -184,16 +184,14 @@ void R_DrawExplosionCallback(const void *calldata1, int calldata2)
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.wantoverbright = false;
        m.tex[0] = R_GetTexture(explosiontexture);
        R_Mesh_Matrix(&r_identitymatrix);
        R_Mesh_State(&m);
 
        numtriangles = EXPLOSIONTRIS;
        numverts = EXPLOSIONVERTS;
-       R_Mesh_ResizeCheck(numverts, numtriangles);
+       R_Mesh_ResizeCheck(numverts);
 
-       memcpy(varray_element, explosiontris, numtriangles * sizeof(int[3]));
        for (i = 0, v = varray_vertex;i < numverts;i++, v += 4)
        {
                v[0] = e->vert[i][0];
@@ -220,7 +218,7 @@ void R_DrawExplosionCallback(const void *calldata1, int calldata2)
                                if (dist < 0)
                                        dist = 0;
                                else
-                                       dist *= mesh_colorscale;
+                                       dist *= r_colorscale;
                        }
                        else
                                dist = 0;
@@ -238,12 +236,13 @@ void R_DrawExplosionCallback(const void *calldata1, int calldata2)
                        if (dist < 0)
                                dist = 0;
                        else
-                               dist *= mesh_colorscale;
+                               dist *= r_colorscale;
                        c[0] = c[1] = c[2] = dist;
                        c[3] = 1;
                }
        }
-       R_Mesh_Draw(numverts, numtriangles);
+       GL_UseColorArray();
+       R_Mesh_Draw(numverts, numtriangles, explosiontris[0]);
 }
 
 void R_MoveExplosion(explosion_t *e)
@@ -269,7 +268,7 @@ void R_MoveExplosion(explosion_t *e)
                        VectorMA(e->vert[i], frametime, e->vertvel[i], end);
                        if (r_explosionclip.integer)
                        {
-                               if (CL_TraceLine(e->vert[i], end, impact, normal, 0, true) < 1)
+                               if (CL_TraceLine(e->vert[i], end, impact, normal, 0, true, NULL) < 1)
                                {
                                        // clip velocity against the wall
                                        dot = DotProduct(e->vertvel[i], normal) * -1.125f;