numverts = EXPLOSIONVERTS;
alpha = e->alpha;
+ R_Mesh_VertexPointer(e->vert[0]);
+ R_Mesh_ColorPointer(NULL);
memset(&m, 0, sizeof(m));
m.tex[0] = R_GetTexture(explosiontexture);
m.pointer_texcoord[0] = explosiontexcoord2f[0];
- m.pointer_vertex = e->vert[0];
- R_Mesh_State(&m);
+ R_Mesh_TextureState(&m);
GL_Color(alpha, alpha, alpha, 1);